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Knight Soiaire
Mercenaries of Sunlight
2896
|
Posted - 2013.10.31 12:57:00 -
[1] - Quote
In a mode where someone in your squad is sure to run a 100m or more Active Scanner, what good is 16m?
I'm glad you buffed us but I was expecting something more, seriously, the Heavies got a load of HP, and we get +6m.
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Bendtner92
Imperfects Negative-Feedback
1187
|
Posted - 2013.10.31 13:00:00 -
[2] - Quote
Don't forget that passive scanning isn't shared either, while active scanners share with squad. |
Monkey MAC
killer taxi company General Tso's Alliance
881
|
Posted - 2013.10.31 13:01:00 -
[3] - Quote
Knight Soiaire wrote:In a mode where someone in your squad is sure to run a 100m or more Active Scanner, what good is 16m? I'm glad you buffed us but I was expecting something more, seriously, the Heavies got a load of HP, and we get +6m.
In PC? Right now? **** All!
But on the newly designed maps, with max electronics skills in core upgrades, everything, ****ING EVERYTHING!!
The pen is mightier than the sword
The gun is mightier than both
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Funkmaster Whale
Zumari Force Projection Caldari State
1037
|
Posted - 2013.10.31 13:04:00 -
[4] - Quote
Nothing. Abso-*******-lutely nothing. And I'm not even a scout.
Just a way of CCP saying "See? We have scouts a buff! Now shhhhhh..."
Let me play you the song of my people!
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Himiko Kuronaga
MoIden Heath PoIice Department EoN.
2078
|
Posted - 2013.10.31 13:07:00 -
[5] - Quote
10 + 50% (range amplification skill) = 15
15 + 50% (gallente scout skill) = 22.5
After buff
16 + 50% (range amplification skill) = 24
24 + 50% (gallente scout skill) = 36
Now play with a single amplification modules.
22.5 + 45% = 32.
or....
36 + 45% = 52.
Behold, the power of multiplication. |
Knight Soiaire
Mercenaries of Sunlight
2896
|
Posted - 2013.10.31 13:09:00 -
[6] - Quote
Himiko Kuronaga wrote:10 + 50% (range amplification skill) = 15
15 + 50% (gallente scout skill) = 22.5
After buff
16 + 50% (range amplification skill) = 24
24 + 50% (gallente scout skill) = 36
Now play with a single amplification modules.
22.5 + 45% = 32.
or....
36 + 45% = 52.
Behold, the power of multiplication.
Quote:Don't forget that passive scanning isn't shared either, while active scanners share with squad.
Quote:100m or more Active Scanner
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Himiko Kuronaga
MoIden Heath PoIice Department EoN.
2078
|
Posted - 2013.10.31 13:12:00 -
[7] - Quote
When a target scans me, you know what I start thinking?
"Oh great, there's somebody nearby. Time to start watching my back."
Yea, it's good for your squad but it's terrible for solo work. |
Absoliav
Tronhadar Free Guard Minmatar Republic
84
|
Posted - 2013.10.31 13:14:00 -
[8] - Quote
Quote:Don't forget that passive scanning isn't shared either, while active scanners share with squad.
Passive scans are shared with your squad, and they don't broadcast you're scanning your enemies, every time my squad gets scanned we become more cautious and stay alert for a minute after the scan notification goes away. |
Knight Soiaire
Mercenaries of Sunlight
2896
|
Posted - 2013.10.31 13:17:00 -
[9] - Quote
Absoliav wrote:Quote:Don't forget that passive scanning isn't shared either, while active scanners share with squad. Passive scans are shared with your squad, and they don't broadcast you're scanning your enemies, every time my squad gets scanned we become more cautious and stay alert for a minute after the scan notification goes away.
Since when were passive scans shared with your squad?
I thought that got removed?
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Bendtner92
Imperfects Negative-Feedback
1189
|
Posted - 2013.10.31 13:17:00 -
[10] - Quote
Absoliav wrote:Passive scans are shared with your squad, and they don't broadcast you're scanning your enemies, every time my squad gets scanned we become more cautious and stay alert for a minute after the scan notification goes away. 1.4 patch notes says otherwise.
CCP Logibro wrote:Shared passive scanner vision for squads disabled (results of active scanners are still shared with squads) |
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Absoliav
Tronhadar Free Guard Minmatar Republic
84
|
Posted - 2013.10.31 13:20:00 -
[11] - Quote
Knight Soiaire wrote:Absoliav wrote:Quote:Don't forget that passive scanning isn't shared either, while active scanners share with squad. Passive scans are shared with your squad, and they don't broadcast you're scanning your enemies, every time my squad gets scanned we become more cautious and stay alert for a minute after the scan notification goes away. Since when were passive scans shared with your squad? I thought that got removed?
They never took it out, only team share was removed, no one really noticed squad share is in cause everyone only has a 10m scan radius. |
Absoliav
Tronhadar Free Guard Minmatar Republic
84
|
Posted - 2013.10.31 13:25:00 -
[12] - Quote
Bendtner92 wrote:Absoliav wrote:Passive scans are shared with your squad, and they don't broadcast you're scanning your enemies, every time my squad gets scanned we become more cautious and stay alert for a minute after the scan notification goes away. 1.4 patch notes says otherwise. CCP Logibro wrote:Shared passive scanner vision for squads disabled (results of active scanners are still shared with squads)
That's from target marking, before the patch looking at an enemy marked him for teammates on you mini-map and screen. |
Protected Void
Endless Hatred
169
|
Posted - 2013.10.31 13:30:00 -
[13] - Quote
Absoliav wrote:Knight Soiaire wrote:Absoliav wrote:Quote:Don't forget that passive scanning isn't shared either, while active scanners share with squad. Passive scans are shared with your squad, and they don't broadcast you're scanning your enemies, every time my squad gets scanned we become more cautious and stay alert for a minute after the scan notification goes away. Since when were passive scans shared with your squad? I thought that got removed? They never took it out, only team share was removed, no one really noticed squad share is in cause everyone only has a 10m scan radius.
Hmmm...source? Have you or anyone tested this methodically? |
DeadlyAztec11
Gallente Federation
2339
|
Posted - 2013.10.31 13:31:00 -
[14] - Quote
Himiko Kuronaga wrote:10 + 50% (range amplification skill) = 15
15 + 50% (gallente scout skill) = 22.5
After buff
16 + 50% (range amplification skill) = 24
24 + 50% (gallente scout skill) = 36
Now play with a single amplification module.
22.5 + 45% = 32.
or....
36 + 45% = 52.
Behold, the power of multiplication. Yes! Someone willing to do math. I was just about to make a post about this. Now go play with more amplification modules and see what happens. Also, you are not limited to a single angle of scan, unlike the active scanner.
Also, with a single dampener, no active scanner will ever be able to find you.
"It's because of people like you that I became this. And you'll never give me a reason to become someone else."
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Protected Void
Endless Hatred
169
|
Posted - 2013.10.31 13:38:00 -
[15] - Quote
I already have my range skill and gallente scout suit maxed out, and have high hopes for the range buff. I use my minimap extensively to sneak up on and flank around people, especially at CQC. I'm currently relying a lot on my active scanner to populate the minimap, but with one range extender I probably won't need one to use most of my regular movement strategies. I might still run one to help my squad out, but it'll be great to be able to swap in remotes or an uplink without feeling blind. I've already been making myself somewhat useful compared to my team mates in the PC matches I've fought, and I see the added scan range as a nice upgrade.
Also, I believe very firmly that more scout hugs are coming further down the line. The added scan range was an easy fix that CCP could implement with minimal work done, and quite frankly a no-brainer that is in no danger of upsetting game balance. So, we've basically been given a quite nice and juicy bone - the proper bowl of food is in our future. |
Knight Soiaire
Mercenaries of Sunlight
2896
|
Posted - 2013.10.31 13:49:00 -
[16] - Quote
DeadlyAztec11 wrote:Himiko Kuronaga wrote:10 + 50% (range amplification skill) = 15
15 + 50% (gallente scout skill) = 22.5
After buff
16 + 50% (range amplification skill) = 24
24 + 50% (gallente scout skill) = 36
Now play with a single amplification module.
22.5 + 45% = 32.
or....
36 + 45% = 52.
Behold, the power of multiplication. Yes! Someone willing to do math. I was just about to make a post about this. Now go play with more amplification modules and see what happens. Also, you are not limited to a single angle of scan, unlike the active scanner.
Also, with a single dampener, no active scanner will ever be able to find you.
Single angle of scan?
You know you can just spin around when scanning, right?
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Himiko Kuronaga
MoIden Heath PoIice Department EoN.
2083
|
Posted - 2013.10.31 14:00:00 -
[17] - Quote
Knight Soiaire wrote:DeadlyAztec11 wrote:Himiko Kuronaga wrote:10 + 50% (range amplification skill) = 15
15 + 50% (gallente scout skill) = 22.5
After buff
16 + 50% (range amplification skill) = 24
24 + 50% (gallente scout skill) = 36
Now play with a single amplification module.
22.5 + 45% = 32.
or....
36 + 45% = 52.
Behold, the power of multiplication. Yes! Someone willing to do math. I was just about to make a post about this. Now go play with more amplification modules and see what happens. Also, you are not limited to a single angle of scan, unlike the active scanner.
Also, with a single dampener, no active scanner will ever be able to find you. Single angle of scan? You know you can just spin around when scanning, right?
You have to hold the scanner over a target for an allotment of time before they will "flash" and stay active.
How long you have to hold it over them depends on their profile and your precision.
If all you do is spin the scanner, you will not catch everything. |
Absoliav
Tronhadar Free Guard Minmatar Republic
85
|
Posted - 2013.10.31 20:10:00 -
[18] - Quote
Protected Void wrote:Absoliav wrote:Knight Soiaire wrote:Absoliav wrote:Quote:Don't forget that passive scanning isn't shared either, while active scanners share with squad. Passive scans are shared with your squad, and they don't broadcast you're scanning your enemies, every time my squad gets scanned we become more cautious and stay alert for a minute after the scan notification goes away. Since when were passive scans shared with your squad? I thought that got removed? They never took it out, only team share was removed, no one really noticed squad share is in cause everyone only has a 10m scan radius. Hmmm...source? Have you or anyone tested this methodically?
I've tested this on my Gal-scout, I try to find a position close to the enemy without being detected, it's hard to pull-off, but my teammates appreciate me not telling the enemy we know were they are.
To be clear, I've never been on the receiving end of this, I've always been the scout, me and my squad use our mics to confirm each others targets and I'm always the one doing all the scouting, fair warning, doing will cost you some ISK . |
Knight Soiaire
Mercenaries of Sunlight
2903
|
Posted - 2013.10.31 20:13:00 -
[19] - Quote
Himiko Kuronaga wrote:When a target scans me, you know what I start thinking?
"Oh great, there's somebody nearby. Time to start watching my back."
Yea, it's good for your squad but it's terrible for solo work.
Who runs solo in PC anyway?
Pretty sure everyone would be in a squad.
We need at least 20m, maybe even to go back to Chromosone's 25m.
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DJINN Marauder
Ancient Exiles
2383
|
Posted - 2013.10.31 20:14:00 -
[20] - Quote
Himiko Kuronaga wrote:Knight Soiaire wrote:DeadlyAztec11 wrote:Himiko Kuronaga wrote:10 + 50% (range amplification skill) = 15
15 + 50% (gallente scout skill) = 22.5
After buff
16 + 50% (range amplification skill) = 24
24 + 50% (gallente scout skill) = 36
Now play with a single amplification module.
22.5 + 45% = 32.
or....
36 + 45% = 52.
Behold, the power of multiplication. Yes! Someone willing to do math. I was just about to make a post about this. Now go play with more amplification modules and see what happens. Also, you are not limited to a single angle of scan, unlike the active scanner.
Also, with a single dampener, no active scanner will ever be able to find you. Single angle of scan? You know you can just spin around when scanning, right? You have to hold the scanner over a target for an allotment of time before they will "flash" and stay active. How long you have to hold it over them depends on their profile and your precision. If all you do is spin the scanner, you will not catch everything. I just spin like crazy and light everthing up. Angle really doesn't matter because the spin is so effective
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THUNDERGROOVE
ZionTCD Public Disorder.
1206
|
Posted - 2013.10.31 20:24:00 -
[21] - Quote
In reality 16 meters small with the size of the maps. I wouldn't be opposed to 30+ base on scouts. They should be able to not run a scanner to see people near by.
What is a signature?
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Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
441
|
Posted - 2013.10.31 20:27:00 -
[22] - Quote
The buff is fine for Gallente but for other scouts - read two or less low slots with no built in range bonus - it is trivial.
If I were to do as Himiko Kuronaga says and put those in my low slots then I could forget about trying to get away when spotted by anyone with any rifle.
If LoS is easily going to trump this then why bother. Just use reds and greens and sneak.
The buff isnt enough to help scouts properly avoid hot spots. CCP fixing the sound so it doesnt drop out etc and allowing us to see vehicles easier on passive scans will be a better move.
I am all for the buff but lets not make it sound like cake and ice cream when known Scouts say otherwise. |
General John Ripper
MoIden Heath PoIice Department EoN.
11548
|
Posted - 2013.10.31 20:28:00 -
[23] - Quote
Himiko Kuronaga wrote:
Also, with a single dampener, no active scanner will ever be able to find you.
You can spin to scan more
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Goric Rumis
Dead Six Initiative Lokun Listamenn
244
|
Posted - 2013.10.31 20:47:00 -
[24] - Quote
General John Ripper wrote:You can spin to scan more The spin trick seems like it's not intended, I wouldn't be surprised if we get an updated mechanism in the future that either prevents you from turning while scanning or degrades the quality of information you're getting if you move. Probably something like the breach forge, where you have to hold down the trigger and are unable to move while scanning, but you can always let up the trigger before completion if you need to move.
Point being, it's a pretty safe bet that passive scanning is working as intended, while I wouldn't count on the active scanners staying that way. |
Grimmiers
0uter.Heaven Proficiency V.
298
|
Posted - 2013.10.31 20:50:00 -
[25] - Quote
I think scanners should lower accuracy based on range. It should only scan at full accuracy at about 20m and then drop off from there so scouts have a better chance at sneaking around.
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Stefan Stahl
Seituoda Taskforce Command Caldari State
328
|
Posted - 2013.10.31 21:00:00 -
[26] - Quote
Remember that this is a 60% buff to scanning range.
Even when only skilled mildly into scanning this gives some adequate scanning ranges: 1.) Let's assume a minimal-effort fit: Basic light frame + enhanced range amplification mod: 16 meter base * 1.35 from the mod * 1.3 from the range amplification skill = 28 meters 2.) Some higher investment, let's also skill into Gallente Scout III: 28 meter from above * 1.3 = 36 meters That's almost an AR's effective range worth of omni-vision here.
3.) If we'd go all-in on scanning with Range amplification V and Gallente Scout V and equip a complex range amplification module we'd arrive at 52 meters (like Himiko Kuronaga already said).
Personally, I think this is extremely powerful and absolutely worth skilling into.
Generally, the passive scanning system is really awesome. This change finally makes it useful again. |
Vyzion Eyri
The Southern Legion The Umbra Combine
1654
|
Posted - 2013.10.31 21:02:00 -
[27] - Quote
Grimmiers wrote:I think scanners should lower accuracy based on range. It should only scan at full accuracy at about 20m and then drop off from there so scouts have a better chance at sneaking around.
Best not to tinker with the active scanner mechanics until we get all the equipment that will counter it. I'm guessing there will be electronic 'cloaks', active counter-scanners, etc.
And who knows, maybe CCP will introduce a module or equipment that re-enables squad/team vision through passive scanning, and it earns you Intel kill assists. Then scouts could recon all day.
> "I will show you fear in a handful of dust."
T.S. Eliot, The Wasteland
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Django Quik
Dust2Dust.
1686
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Posted - 2013.10.31 21:12:00 -
[28] - Quote
In PC? It's okay but hardly a winning change. I'll personally be adding a range amp to my fits to get that 52m scan when I run in for a cheeky hack or run rampant around the more built up areas and be able to avoid being seen by anyone because I'll be unscannable and I'll know where everyone else is.
In totally unrealistic terms, you could now reach a passive scan range of ~100m, even with stacking penalties, so that's pretty cool but leaves you entirely unprotected from attack if you actually want to try to do anything more useful than hide.
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Django Quik
Dust2Dust.
1686
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Posted - 2013.10.31 21:15:00 -
[29] - Quote
Grimmiers wrote:I think scanners should lower accuracy based on range. It should only scan at full accuracy at about 20m and then drop off from there so scouts have a better chance at sneaking around. Nah, I don't have a problem with active scanners and their precision at range; the only real problems with active scanners is the ability to spin-scan and the shortness of the cooldown allowing almost constant scanning.
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Cass Caul
Namtar Elite Gallente Federation
211
|
Posted - 2013.10.31 21:21:00 -
[30] - Quote
I'm sorry everyone, I appologize for Himiko Kuronaga. He has what we in the Biz like to call, "Forum tourettes." Even though he is speaking out about something he has never played with he thinks he's an authority on the subject. He's even voiced his utterly, incomprehensibly wrong opinions f the Gallente Scout in corp chat. . .
If anything, he could have looked to his corp-mate, Appia Vibbia, and see how she does as far as KDR goes in PC to see that a Scout without any Kinetic Catalyzers AND armor plates is incapable of being in a combat role, and you better put an armor repairer too. 1 slot left... it is going to be more armor, not a range amplifier.
Playing with a passive scan based suit can be fun in public matches, but is worthless in PC. and it is nearly useless on any map outside a city.
Himiko seriously needs to shut the **** up and stay out of topics about Scouts.
~Appia Vibbia, MHPD Ninja Hacker Extraordinaire |
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Maken Tosch
DUST University Ivy League
4851
|
Posted - 2013.10.31 21:47:00 -
[31] - Quote
Wait until cloaks come in.
CCP, please fix the Nova Knives. Thank you.
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DJINN Marauder
Ancient Exiles
2390
|
Posted - 2013.10.31 21:49:00 -
[32] - Quote
Cass Caul wrote:I'm sorry everyone, I appologize for Himiko Kuronaga. He has what we in the Biz like to call, "Forum tourettes." Even though he is speaking out about something he has never played with he thinks he's an authority on the subject. He's even voiced his utterly, incomprehensibly wrong opinions f the Gallente Scout in corp chat. . .
If anything, he could have looked to his corp-mate, Appia Vibbia, and see how she does as far as KDR goes in PC to see that a Scout without any Kinetic Catalyzers AND armor plates is incapable of being in a combat role, and you better put an armor repairer too. 1 slot left... it is going to be more armor, not a range amplifier.
Playing with a passive scan based suit can be fun in public matches, but is worthless in PC. and it is nearly useless on any map outside a city.
Himiko seriously needs to shut the **** up and stay out of topics about Scouts.
~Appia Vibbia, MHPD Ninja Hacker Extraordinaire Finally some one who shares my opinion on scouts in PC.
Ewar is complete **** in PC! The best way to go if your a scout is brick tank suit with uplinks and shotgun... Unless your a sniper of course.
Which Inturn makes scout **** in PC because mediums are better at brick tanking.
Only use for scout is the initial run in to hack obj and drop uplinks. Besides that... Not much else
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Jadu Wen
Xer Cloud Consortium
35
|
Posted - 2013.10.31 21:57:00 -
[33] - Quote
Himiko Kuronaga wrote:10 + 50% (range amplification skill) = 15
15 + 50% (gallente scout skill) = 22.5
After buff
16 + 50% (range amplification skill) = 24
24 + 50% (gallente scout skill) = 36
Now play with a single amplification module.
22.5 + 45% = 32.
or....
36 + 45% = 52.
Behold, the power of multiplication.
Now go play with more amplification modules and see what happens. Also, you are not limited to a single angle of scan, unlike the active scanner.
Also, with a single dampener, no active scanner will ever be able to find you.
Even with the current stats before the buff, if you opt to have 4 complex range amps and 1 complex precision enhancer on a gk.0 scout you are looking at a 99.46 scan radius with a 32.4 precision. With that fit you can still rock a Carthum Scrambler, TY-5 Scrambler Pistol, and Ishukone Gauged Uplinks. Yes, there is still a place for skilled scouts even before the buff.
GûÆGûêGûæGûæGûÆGûê GûÆGûêGûÇGûÇGûÇ GûÆGûêGûäGûæGûÆGûê
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Maken Tosch
DUST University Ivy League
4851
|
Posted - 2013.10.31 22:02:00 -
[34] - Quote
Jadu Wen wrote:Himiko Kuronaga wrote:10 + 50% (range amplification skill) = 15
15 + 50% (gallente scout skill) = 22.5
After buff
16 + 50% (range amplification skill) = 24
24 + 50% (gallente scout skill) = 36
Now play with a single amplification module.
22.5 + 45% = 32.
or....
36 + 45% = 52.
Behold, the power of multiplication.
Now go play with more amplification modules and see what happens. Also, you are not limited to a single angle of scan, unlike the active scanner.
Also, with a single dampener, no active scanner will ever be able to find you. Even with the current stats before the buff, if you opt to have 4 complex range amps and 1 complex precision enhancer on a gk.0 scout you are looking at a 99.46 scan radius with a 32.4 precision. With that fit you can still rock a Carthum Scrambler, TY-5 Scrambler Pistol, and Ishukone Gauged Uplinks. Yes, there is still a place for skilled scouts even before the buff.
There are some people who can confirm that there is a stacking penalty for the range amps even though the description makes no mention of it. CCP needs to fix this. With the stacking penalty, you can only see up to about 65m max.
However, DJINN has a point that scouts are only useful inside the cities. Honestly a charged ishukone nova knife can make most heavies run scared, but there are not that many folks out there that run with the knives and the hit detection is crap at the moment. Until cloaks are added and hit detection is fixed, the knifers are at an extreme disadvantage.
CCP, please fix the Nova Knives. Thank you.
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Jadu Wen
Xer Cloud Consortium
35
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Posted - 2013.10.31 22:12:00 -
[35] - Quote
Good to know. I was going by number from the HydraSlav's Dust Fitting Tool.
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Himiko Kuronaga
MoIden Heath PoIice Department EoN.
2095
|
Posted - 2013.10.31 22:15:00 -
[36] - Quote
Cass Caul wrote:I'm sorry everyone, I appologize for Himiko Kuronaga. He has what we in the Biz like to call, "Forum tourettes." Even though he is speaking out about something he has never played with he thinks he's an authority on the subject. He's even voiced his utterly, incomprehensibly wrong opinions f the Gallente Scout in corp chat. . .
If anything, he could have looked to his corp-mate, Appia Vibbia, and see how she does as far as KDR goes in PC to see that a Scout without any Kinetic Catalyzers AND armor plates is incapable of being in a combat role, and you better put an armor repairer too. 1 slot left... it is going to be more armor, not a range amplifier.
Playing with a passive scan based suit can be fun in public matches, but is worthless in PC. and it is nearly useless on any map outside a city.
Himiko seriously needs to shut the **** up and stay out of topics about Scouts.
~Appia Vibbia, MHPD Ninja Hacker Extraordinaire
He asked what the benefit was to the buff, I named it.
If you want to take personal offense to math and facts, you are welcome to.
I never said it was viable, or easy to use effectively. I said what the difference would be, and how it could potentially be used.
Not sure why you're so hostile over the fact. Kinda seems like you're attacking me based on your hatred for your own dropsuit. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
3506
|
Posted - 2013.10.31 22:29:00 -
[37] - Quote
Knight Soiaire wrote:In a mode where someone in your squad is sure to run a 100m or more Active Scanner, what good is 16m? I'm glad you buffed us but I was expecting something more, seriously, the Heavies got a load of HP, and we get +6m. Range Amplifiers have stacking penalties. So here how it works:
Gal Scout Pre-1.7 Max Skills: 22.5 meters 1 complex mod: 32.625 meters 2 complex mod: 45.38 meters 3 complex mod: 57.04 meters 4 complex mod: 64.31 meters
Min Scout Pre-1.7 Max Skills: 15 meters 1 complex mod: 21.75 meters 2 complex mod: 30.26 meters
Gal Scout Post-1.7 Max Skills: 36 meters 1 complex mod: 52.2 meters 2 complex mod: 72.61 meters 3 complex mod: 91.27 meters 4 complex mod: 102.89 meters
Min Scout Post-1.7 Max Skills: 24 meters 1 complex mod: 34.8 meters 2 complex mod: 48.41 meters
Amarr faithful, join PIE Inc, the oldest EVE/Dust Amarr loyal corporation!
Amarr Victor!
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Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
3507
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Posted - 2013.10.31 22:41:00 -
[38] - Quote
THUNDERGROOVE wrote:In reality 16 meters small with the size of the maps. I wouldn't be opposed to 30+ base on scouts. They should be able to not run a scanner to see people near by. If they bumped it up to 30m
Gal Scout: 30 meters Max Skills: 67.5 meters 1 complex mod: 97.88 meters 2 complex mod: 136.15 meters 3 complex mod: 171.13 meters 4 complex mod: 192.93 meters
Min Scout: 30 meters Max Skills: 45 meters 1 complex mod: 65.25 meters 2 complex mod: 90.77 meters
That's quite a lot for the Gal scout. If they bumped it up to 20 meters
Gal Scout : 20 meters Max Skills: 45 meters 1 complex mod: 65.25 meters 2 complex mod: 90.77 meters 3 complex mod: 114.09 meters 4 complex mod: 128.62 meters
Min Scout: 20 meters Max Skills: 30 meters 1 complex mod: 43.5 meters 2 complex mod: 60.51 meters
Which is better in my opinion.
Amarr faithful, join PIE Inc, the oldest EVE/Dust Amarr loyal corporation!
Amarr Victor!
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Keeriam Miray
R 0 N 1 N
87
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Posted - 2013.11.01 06:06:00 -
[39] - Quote
Aero Yassavi wrote:THUNDERGROOVE wrote:In reality 16 meters small with the size of the maps. I wouldn't be opposed to 30+ base on scouts. They should be able to not run a scanner to see people near by. If they bumped it up to 30m Gal Scout: 30 meters Max Skills: 67.5 meters 1 complex mod: 97.88 meters 2 complex mod: 136.15 meters 3 complex mod: 171.13 meters 4 complex mod: 192.93 meters Min Scout: 30 meters Max Skills: 45 meters 1 complex mod: 65.25 meters 2 complex mod: 90.77 meters That's quite a lot for the Gal scout. If they bumped it up to 20 meters Gal Scout : 20 meters Max Skills: 45 meters 1 complex mod: 65.25 meters 2 complex mod: 90.77 meters 3 complex mod: 114.09 meters 4 complex mod: 128.62 meters Min Scout: 20 meters Max Skills: 30 meters 1 complex mod: 43.5 meters 2 complex mod: 60.51 meters Which is better in my opinion.
lol almost 200m passive scan, get squad leader, stay inside compound & mark targets |
hydraSlav's
Ostrakon Agency Gallente Federation
318
|
Posted - 2013.11.01 13:17:00 -
[40] - Quote
Jadu Wen wrote:Good to know. I was going by number from the HydraSlav's Dust Fitting Tool.
Version 3.4.2 added stacking penalty on amplifiers, dampeners and precision enhancers. You should upgrade
Dust Fitting Tool
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Jadu Wen
Xer Cloud Consortium
48
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Posted - 2013.11.01 17:16:00 -
[41] - Quote
hydraSlav's wrote:Jadu Wen wrote:Good to know. I was going by number from the HydraSlav's Dust Fitting Tool. Version 3.4.2 added stacking penalty on amplifiers, dampeners and precision enhancers. You should upgrade Sir, you are awesome!
GûÆGûêGûæGûæGûÆGûê GûÆGûêGûÇGûÇGûÇ GûÆGûêGûäGûæGûÆGûê
GûÆGûêGûÆGûêGûÆGûê GûÆGûêGûÇGûÇGûÇ GûÆGûêGûÆGûêGûÆGûê
GûÆGûêGûäGûÇGûäGûê GûÆGûêGûäGûäGûä GûÆGûêGûæGûæGûÇGûê ? SoonGäó
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Maken Tosch
DUST University Ivy League
4887
|
Posted - 2013.11.02 20:24:00 -
[42] - Quote
Aero Yassavi wrote:Knight Soiaire wrote:In a mode where someone in your squad is sure to run a 100m or more Active Scanner, what good is 16m? I'm glad you buffed us but I was expecting something more, seriously, the Heavies got a load of HP, and we get +6m. Range Amplifiers have stacking penalties. So here how it works: Gal Scout Pre-1.7 Max Skills: 22.5 meters 1 complex mod: 32.625 meters 2 complex mod: 45.38 meters 3 complex mod: 57.04 meters 4 complex mod: 64.31 meters Min Scout Pre-1.7 Max Skills: 15 meters 1 complex mod: 21.75 meters 2 complex mod: 30.26 meters Gal Scout Post-1.7 Max Skills: 36 meters 1 complex mod: 52.2 meters 2 complex mod: 72.61 meters 3 complex mod: 91.27 meters 4 complex mod: 102.89 meters Min Scout Post-1.7 Max Skills: 24 meters 1 complex mod: 34.8 meters 2 complex mod: 48.41 meters
1.6 will have the range buff, not 1.7.
CCP, please fix the Nova Knives. Thank you.
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