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lrian Locust
DUST University Ivy League
263
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Posted - 2013.10.31 16:45:00 -
[1] - Quote
calisk galern wrote:head shots on heavies are actually surprisingly smaller then you would think based on the models. That's because they have no neck. ;) |
lrian Locust
DUST University Ivy League
263
|
Posted - 2013.10.31 16:48:00 -
[2] - Quote
Doc Noah wrote:4-5 shots with std sniper gets the job done. Also they'll do a little jumping dance for you. I've heard that a max buffed has 1595 eHP. He'd need 9 shots from a militia sniper rifle (without bonuses) to take down.
With the heavy boost coming up next week, this might become more. :S
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lrian Locust
DUST University Ivy League
263
|
Posted - 2013.10.31 16:50:00 -
[3] - Quote
Aramis Madrigal wrote: P.S. Will 3 headshots kill a bricked out heavy with maxed skills? A Kal tac with full skills will do ~275-300 damage (times multiplier) with 3-4 complex damage mods. I don't play a heavy, so how high can you get their eHP pool with the incoming buff? I've heard the current max eHP is 1595, without the upcoming buff. So 3 headshots is not enough. :S |
lrian Locust
DUST University Ivy League
263
|
Posted - 2013.10.31 16:52:00 -
[4] - Quote
Eris Ernaga wrote:calisk galern wrote:...to get to the center of a heavy suit?
is it past 5 or 6 yet?
in the future it will just be faster to make them immune to sniper fire 2 ***** 4 complex light damage modifiers thales sniper rifle pew pew they dead didn't even take head shots oh yes and pro. 3 4 complex damage mods & a rare officer weapon isn't a fit that many people have laying around. The Thales is vastly superior over the other sniper rifles.
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lrian Locust
DUST University Ivy League
263
|
Posted - 2013.10.31 17:16:00 -
[5] - Quote
DS 10 wrote:My Proto suit will have over 1450 HP. You do the math. OK, here goes, with a proto Kaalakiota sniper rifle (meta level 8), no buffs:
- 1,405 HP / 194.5 damage/shot = 8 shots (suppose you don't regenerate)
- time between shots = 7 x 0.6 seconds = 4.2 seconds
- reload time = 4 seconds after 3 shots = 2 reloads = 8 extra seconds
So, getting rid of you would cost 8 shots, 2 reloads, 12.2 seconds and 27% of the sniper's ammo. Unless you regenerate, or the sniper misses. On the other hands, 5 consecutive headshots will do as well :)
Guess you've got better things to worry about!
By the way, this also debunks this statement at the Dust Wiki: "Unless facing a high-level Sentinel Dropsuit that is armour tanking, a head-shot will always kill the target." |
lrian Locust
DUST University Ivy League
263
|
Posted - 2013.10.31 18:19:00 -
[6] - Quote
Aramis Madrigal wrote:I'm not concerned that one of my chosen specialties requires a high degree of accuracy to be viable and I don't want to be able to one-shot everything. I totally agree. Heavies shouldn't be killed too quickly by sniper fire. Still, I think proto sniper rifles need to have more alpha power.
That why I'd like to see a more one-hit-kill oriented sniper rifle, with a very long reloading time, charging time as the Charge, and as powerful as the Thales, but with only one shot. Kills most medium frames if hit, but once you miss, you won't get a second shot. This would make the sniper more inline with the traditional OHK-sniper, but it would also make the weapon almost useless in close combat and for sniping duels.
Just another tactical choice for snipers.
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