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![DeadlyAztec11 DeadlyAztec11](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
DeadlyAztec11
Chatelain Rapid Response Gallente Federation
2325
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Posted - 2013.10.28 13:28:00 -
[1] - Quote
I remember everybdody ***** - ing even harder then, than now. I don't understand why people say that was the "Golden Age" If anything, I remember HAV' s being a lot easier to destroy back then. I still remember a single flux grenade and one volley from swarms destroying just about everything ![Lol](https://forums.dust514.com/Images/Emoticons/ccp_lol.png)
So what made Chromosome so good for tankers?
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![Jason Pearson Jason Pearson](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Jason Pearson
Animus Securities
3091
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Posted - 2013.10.28 13:30:00 -
[2] - Quote
No matter what, people always seem to look back with rose tinted glasses.
King of the Forums // Vehicle Specialist for Hire Comment and like this thread about PvE, Here! Also, check out the Indirect Fire ability, Here! |
![Delta 749 Delta 749](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Delta 749
Kestrel Reconnaissance
2259
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Posted - 2013.10.28 13:30:00 -
[3] - Quote
Less proto AV is about all I can think of
The clear argument here is that once people started getting something that could reliably counter them their true ability or lack thereof started to shine through, after all what sort of player do you think is the type that gravitates towards something practically immune to most weapons |
![Sinboto Simmons Sinboto Simmons](https://web.ccpgamescdn.com/dust/img/character_creator/female_minmatar_128.jpg)
Sinboto Simmons
SVER True Blood Public Disorder.
1651
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Posted - 2013.10.28 13:31:00 -
[4] - Quote
It wasn't, there were just so many tanks at once they were hard to take out without getting blasted. |
![Knight Soiaire Knight Soiaire](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Knight Soiaire
Mercenaries of Sunlight
2823
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Posted - 2013.10.28 13:32:00 -
[5] - Quote
Marauders!
\o/
Also, invisi-swarms weren't as common back in Chrome. |
![steadyhand amarr steadyhand amarr](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
steadyhand amarr
MoIden Heath PoIice Department EoN.
1633
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Posted - 2013.10.28 13:33:00 -
[6] - Quote
as the rule the last patch was the best patch |
![ChromeBreaker ChromeBreaker](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
ChromeBreaker
SVER True Blood Public Disorder.
1421
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.10.28 13:34:00 -
[7] - Quote
Proto Breach 2 shotting over confidant tankers... those WERE the days lol |
![knight of 6 knight of 6](https://web.ccpgamescdn.com/dust/img/character_creator/female_caldari_128.jpg)
knight of 6
SVER True Blood Public Disorder.
512
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Posted - 2013.10.28 13:52:00 -
[8] - Quote
marauders got **** done. and there weren't as many proto caliber AVers |
![Takahiro Kashuken Takahiro Kashuken](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Takahiro Kashuken
Red Star. EoN.
1540
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Posted - 2013.10.28 14:03:00 -
[9] - Quote
Sagaris/Surya
Plus we could actually see more than 50m ahead of us and AV showed up including swarms
DS worked well, handled well, small turrets were good
Tank fights
Damage was a bit too much, 2 shotting other tanks with rails lol but was still fun |
![Thor Odinson42 Thor Odinson42](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Thor Odinson42
Molon Labe. RISE of LEGION
1736
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Posted - 2013.10.28 14:04:00 -
[10] - Quote
I remember watching tanks sit in the open with 5 or 6 people throwing everything they had. Whenever the tanker's trigger finger got tired, he'd move away to catch his breath. |
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![Flix Keptick Flix Keptick](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Flix Keptick
Red Star. EoN.
843
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Posted - 2013.10.28 14:06:00 -
[11] - Quote
As takahiro said and one other thing THE GOD DAM 5%PG SKILL I could make my tanks way stronger back then |
![Pent'noir Pent'noir](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Pent'noir
Algintal Core Gallente Federation
165
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Posted - 2013.10.28 14:24:00 -
[12] - Quote
It was too long ago, was the E3 build the chromosome build? If so, then we have very different memories of that time. Those were the days where tankers became famous and I still fear their names when I see them. Although, now the tanks pop a lot easier. |
![Thumb Green Thumb Green](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Thumb Green
Novashift
489
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Posted - 2013.10.28 14:37:00 -
[13] - Quote
From what I hear the Golden Age of tanks was sometime back in closed beta. In Chromosome there was a little bit of balance; only shitfit militia tanks were easy to destroy for the average player. Swarms weren't much of a problem to them either back then because most people ran shield tanks (IIRC they were faster back then) and there weren't as many people with forges as there are with swarms now. Not as much proto AV back then either.
Even though tanks will have slightly less base HP I think they'll be harder to kill than they currently are for the average player. Even the stupid tankers might stand a chance. How ever I can guarantee that even though they've received a 34% damage reduction and have to be within range for the tank to kill them to even just get a lock; there will still be tankers whining on the forums about getting solo'd by militia swarms
Not relevant but on the infantry side of the coin, there won't be as many people whining about the AR in the next build. Instead it'll all be about the RR, just watch and see. |
![Cy Clone1 Cy Clone1](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Cy Clone1
Cy CL0Ne 1
307
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Posted - 2013.10.28 14:54:00 -
[14] - Quote
I don't remember there being as much av as there is now. I had a pretty small list of all the skilled proto forgegunners. Now I don't even bother keeping track |
![Commander Tzu Commander Tzu](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Commander Tzu
L.O.T.I.S. Public Disorder.
26
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Posted - 2013.10.28 15:09:00 -
[15] - Quote
I LOVED chromosome. I never had invisible swarms/FG and I think it was best for AV and Tankers. AV wasn't ridiculous unless you were maybe parked in a spawn and they all came spawning in with AV. Sure, there were times AV could wipe a tank out but it usually meant they had to be smart, use teamwork, and lay a trap or just ambush a tank not paying attention. It meant the best way to counter a tank was a tank, but AV could not only deny vehicles access to certain parts of the map but also with a little effort, destroy them. |
![pegasis prime pegasis prime](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
pegasis prime
BIG BAD W0LVES
1221
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Posted - 2013.10.28 15:11:00 -
[16] - Quote
ChromeBreaker wrote:Proto Breach 2 shotting over confidant tankers... those WERE the days lol
its back in stock don't you know ![Twisted](https://forums.dust514.com/Images/Emoticons/ccp_twisted.png) |
![Commander Tzu Commander Tzu](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Commander Tzu
L.O.T.I.S. Public Disorder.
26
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Posted - 2013.10.28 15:13:00 -
[17] - Quote
Thumb Green wrote: However I can guarantee that even though they've received a 34% damage reduction and have to be within range for the tank to kill them to even just get a lock; there will still be tankers whining on the forums about getting solo'd by militia swarms
I bet there will be less tankers complaining about swarms as swarmers complaining about how they can't easymode anymore. |
![Brush Master Brush Master](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Brush Master
HavoK Core RISE of LEGION
932
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Posted - 2013.10.28 15:20:00 -
[18] - Quote
Dust Versions
Uprising (May, 2013) Chromosome (Dec, 2012) Codex (Oct, 2012) Precurser (Aug, 2012) E3 (June, 2012) Replication (May, 2012) Uprising (Feb, 2012) |
![Pent'noir Pent'noir](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Pent'noir
Algintal Core Gallente Federation
165
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Posted - 2013.10.28 15:27:00 -
[19] - Quote
Brush Master wrote:Dust Versions
Uprising (May, 2013) Chromosome (Dec, 2012) Codex (Oct, 2012) Precurser (Aug, 2012) E3 (June, 2012) Replication (May, 2012) Uprising (Feb, 2012)
What I probably remember as the good old days is E3-Codex. Too bad there aren't any videos because of the nda at the time. |
![Disturbingly Bored Disturbingly Bored](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Disturbingly Bored
The Strontium Asylum
899
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Posted - 2013.10.28 15:35:00 -
[20] - Quote
Brush Master wrote:Dust Versions
Uprising (May, 2013) Chromosome (Dec, 2012) Codex (Oct, 2012) Precurser (Aug, 2012) E3 (June, 2012) Replication (May, 2012) Uprising (Feb, 2012)
They called the 2/2012 build Uprising, too?
Well then, never fear tankers. You'll get Chromosome back some time around April 2014. |
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![Aero Yassavi Aero Yassavi](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
3309
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Posted - 2013.10.28 15:36:00 -
[21] - Quote
Delta 749 wrote:Less proto AV is about all I can think of
The clear argument here is that once people started getting something that could reliably counter them their true ability or lack thereof started to shine through, after all what sort of player do you think is the type that gravitates towards something practically immune to most weapons I'd have to say this. Chromosome lasted 4 months. So the max SP anyone could of had is roughly (168,000 + 190,400) * 1.5 *16 + 500,000 = 9,101,600
Now I know you could argue there were less skill point sinks, but when the most you could possibly have is just over 9 million SP then most people were probably still working on maxing out their first role. The odds of bumping into proto AV wasn't that high, especially around the beginning/middle of Chromosome. You go into a pub match now, you're guaranteed to find at least one guy with Wiyrkomi swarms and very likely someone with the IAF. |
![Tailss Prower Tailss Prower](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Tailss Prower
501ST JFW StrikerZ Unit
120
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Posted - 2013.10.28 15:44:00 -
[22] - Quote
Aero Yassavi wrote:Delta 749 wrote:Less proto AV is about all I can think of
The clear argument here is that once people started getting something that could reliably counter them their true ability or lack thereof started to shine through, after all what sort of player do you think is the type that gravitates towards something practically immune to most weapons I'd have to say this. Chromosome lasted 4 months. So the max SP anyone could of had is roughly (168,000 + 190,400) * 1.5 *16 + 500,000 = 9,101,600 Now I know you could argue there were less skill point sinks, but when the most you could possibly have is just over 9 million SP then most people were probably still working on maxing out their first role. The odds of bumping into proto AV wasn't that high, especially around the beginning/middle of Chromosome. You go into a pub match now, you're guaranteed to find at least one guy with Wiyrkomi swarms and very likely someone with the IAF. I think thats part of the problem is that right now getting SP is really easy especially with boosters that you can basically get everything now way to quick and the lack of new gear is so not helping because by the time they add new gear the top SP players will have enough SP saved to max those out and still have left over SP |
![Disturbingly Bored Disturbingly Bored](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Disturbingly Bored
The Strontium Asylum
899
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Posted - 2013.10.28 15:53:00 -
[23] - Quote
Tailss Prower wrote:I think thats part of the problem is that right now getting SP is really easy especially with boosters that you can basically get everything now way to quick and the lack of new gear is so not helping because by the time they add new gear the top SP players will have enough SP saved to max those out and still have left over SP
Sorry, I disagree there. You definitely don't get SP way too quick. This games skill progression goes at a glacial pace compared to EVE, and it's much slower to unlock gear than other shooters I've played.
Us old-timers do stock up SP, yes, but when something new comes out it's always Buyer Beware. |
![Thumb Green Thumb Green](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Thumb Green
Novashift
490
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Posted - 2013.10.28 18:10:00 -
[24] - Quote
Commander Tzu wrote:Thumb Green wrote: However I can guarantee that even though they've received a 34% damage reduction and have to be within range for the tank to kill them to even just get a lock; there will still be tankers whining on the forums about getting solo'd by militia swarms I bet there will be less tankers complaining about swarms as swarmers complaining about how they can't easymode anymore.
Possibly but I think a lot of swarm users will move over to forge guns. As far as we know they're not getting nerfed when the swarms do so they'll have more range, do more damage, and it's incredibly easy to hit a tank with a forge gun. The only advantage with swarms is the fire & forget; with the forge in most cases the shot has hit before you have a chance to forget. |
![Sgt Kirk Sgt Kirk](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Sgt Kirk
SyNergy Gaming EoN.
2421
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Posted - 2013.10.28 18:13:00 -
[25] - Quote
I did notice back in closed beta the quality of the blue dots was something you could depend on more than you can now.
The population become much more stupid after the game became public.
I may have deleted DUST but I still care deeply about this game.
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![Delta 749 Delta 749](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Delta 749
Kestrel Reconnaissance
2260
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Posted - 2013.10.28 18:23:00 -
[26] - Quote
Thumb Green wrote:Commander Tzu wrote:Thumb Green wrote: However I can guarantee that even though they've received a 34% damage reduction and have to be within range for the tank to kill them to even just get a lock; there will still be tankers whining on the forums about getting solo'd by militia swarms I bet there will be less tankers complaining about swarms as swarmers complaining about how they can't easymode anymore. Possibly but I think a lot of swarm users will move over to forge guns. As far as we know they're not getting nerfed when the swarms do so they'll have more range, do more damage, and it's incredibly easy to hit a tank with a forge gun. The only advantage with swarms is the fire & forget; with the forge in most cases the shot has hit before you have a chance to forget.
Thats my plan, even if it means putting my other skill progression plans on hold to fit a fat suit and a half decent forge
Im not drunk, the planet just happens to be especially wobbly today.
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