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Doshneil Antaro
Dem Durrty Boyz Public Disorder.
140
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Posted - 2013.10.26 10:39:00 -
[1] - Quote
Limit damage mods to one per suit only. Make speed, stamina, range amplifiers, dampener, hacking, and precision high and low slot capable, but if you put them in one side, they are blocked from the other side until they are removed. Split cpu and pg one high one low.
As it stands, armor tanked suits can either do high damage, high armor suits, dual tank, or sacrifice armor for any of the other mods. Shield tanks have more freedom to mix and match all of the rest of the mods freely, except high damage unless the take away from their main stay tank.
These fixes would bring us a big step closer to balance amongst suits, as well as open up and greatly diversify our individual set ups. We would get to play the game the way we truly want tto play. |
Doshneil Antaro
Dem Durrty Boyz Public Disorder.
140
|
Posted - 2013.10.26 10:52:00 -
[2] - Quote
Sinboto Simmons wrote:Chunky Munkey wrote:Sinboto Simmons wrote:Pretty simple thread, damage mods have been a problem for a very long time by their very nature they upset infantry combat to the point weapons are balanced with them in mind leaving some weapons weakened without their use ( see sniper&MD)
This mod turns good weapons into nasty weapons and nasty weapons into op weapons they need to be removed and all weapons modified to compensate they add nothing to infantry combat but frustration. Okay. Armour hardener modules for high slots then please. And shield hardeners for the lows? My train of thought is that if you have a shield suit, all shield related items should fit into the high, armor suits all low for armor mods. This is do to the slot layout for those suits have more slots for their individual tank needs. Also doing this reduces over all reliance on over use of hp mods, as you need to fit other mods to aid in your chosen tank. This would force player's to become creative with their suits, as well as play style. Being weaker, also promotes teamwork. |
Doshneil Antaro
Dem Durrty Boyz Public Disorder.
140
|
Posted - 2013.10.26 10:58:00 -
[3] - Quote
Just read through that, and it makes sense. Zero damage mods could prevent unnecessary nerfs. It also would be a good indicator of when a nerf is really needed. |
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