Shouper of BHD
Resheph Interstellar Strategy Gallente Federation
289
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Posted - 2013.10.25 17:20:00 -
[1] - Quote
digging the AR balance from what I can see but as a pilot I`m a bit concered about AV balance (keep reading if you rolled your eyes since in that case you see things difreantly). AV, as a role needs to get deceant vehicle kills to shine as there roll, light weapons hit the weight class of light vehicles - meduim vehicles, attacking heavy vehicles should require 2 swarms to kill or 1 PRO breach swarm, plasma cannon are also AT 9anti tank weapon, much better then a breach swarm 9should be that is) even though they are light weapons, AV nades need a very small buff from what you showed. FG are good except for the dame the assualt does considering its RoF, but if its accuracy is nerfed so its not anti infrantry and requires a closer vehicle target I see it as a win win since breach and non role FG takes longer to charge it won`t be to much of a pain to troopers and would allow FG vs FG balance. vehicles need to die oftenly in order for AV to be a role BUT vehicles are as much of a role, they should last long enough to get something done. they MUST be affordable if they are to be a role, other wise we will go back and forth when it comes to vehicle and AV buff and nerf, we can`t get that balanced without the listed. in order for vehicles to be profitable they must be MUCH cheaper so vehicle guys can call several in and AV guys can kill several! small turrets must be on par with heavy weapons. small railguns carry the same ammount of damage as FG through their total ammo, so if they fire all their shots they equal FGs but note FG have less ammo so their ammo is worth more, this is the type of "on par with" I mean, it doesn`t mean same stats it means equal to but different works. large turrets need to be the strongest weapon since tanks must be the damage doers (obviously not to the point of being OP if thats what your thinking), tanks also must be the heavy weight class of vehicles so the strongest, still can be bitten by heavy AV alone, no heavy groups and if they have PRO and you have PRO your stil dead but your not in negative!
a circle of life (:P) balance is the only way to go for BOTH ROLES to be balanced. here are the costs:
LAVs are meant for transport, STD classes are meant for transport with minor damage taken, any light weapon should take them out and AV nades will nearly destroy them alone, this allows them to be super cheap, 9 LAVs should be worth an average battle earnings. ADV should be better resileant, allowing you to travel through bleak skrimishes rather then around, they should take a light weapon still but 1 shot won`t kill them, 8 ADV LAVs should be affordable per battle. PRO LAVs are the gurilla attack LAVs meant to get through light weapon AV combat scratched but alive as long as they don`t stick around, they are also usable for anti infrantry gurrilla attacks, if modded well you`ll survive any drive by with 1 light weapon (again if you don`t stay, just keep driving) but you should only be able to afford 7 of theese per battle, bty theese cost are strictly to a vehicle costs with the same meta lv mods as the vehicle.
dropships and MAVs (soon tm) carry the same weapons as LAVs so its use of vehicle changes its advantage but the weapon has no improvement this allows dropships to stick to their role better, clearing a landing spot or providing some support to an attack vehicle maybe even repping it in the process. being meduim vehicles they can take light weapons better but still will die from them, heavy weapons being dangerous but not an instant death like the LAVs when it comes to same/near same meta AV. a STD MAV/MAA should allow 6 uses per battle (again, vehicle load-out alone), ADV 5 uses and PRO 4 uses.
HAVs aka tanks are a heavy class meant for attack rather then support, their large turret boasts its damage capibility while its heavy class shows its resistance but heavy weapons on the same meta will take it out with or without a team, it won`t be as quick but.... heavy weapons WILL take you out even alone, this allows tankers to gain their worth with their damage and they HP prolongs a very long fight, charging into heavy AT/AV weapons will loose your fit but if you out wit the AV/AT and shoot him up before he can react then even better. HAVs per battle should allow 3 STD per battle, 2 ADV per battle and 1 PRO per battle,
for AV users this promises profit from light to heavy, for vehicle users remember, this is the max you can loose per battle, on avrage you should be gaining ISK! again GAINING! |