Django Quik
Dust2Dust. Top Men.
1632
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Posted - 2013.10.24 22:02:00 -
[1] - Quote
I think I know the match you refer too and we too were surprised at how bad your team were - I think our side lost 10 clones total and only one was by a D2D guy. It happens - we weren't running proto gear and we're certainly not the best corp in the game but we have been playing together a good while now and know how to play well - it is entirely down to matchmaking that games like this occur and a no-squads game mode option would solve a lot of the issues that adamant soloists like yourself suffer.
However, your personal gripes go deeper than getting screwed by matchmaking - your problem (as I understand from what you've said) is with the entire make-up of this game. This is not your average shooter. If all you want is a game to run around and shoot stuff and absolutely nothing more, you'll be wanting BF or one of the other multitude of clones out there. But Dust is different. This is a game that changes as you play, that develops the longer you've been playing and with the effort that you put into it. This is also a game that is hugely affected by teamwork and no one person can win a match alone, so yes, when there is an organised squad on one side and no such thing on the other, likelihood is that the squad will dominate, like we did over you earlier.
It sounds like this game is not for you - that's fair enough; it's not everyone's cup of tea but the game itself is not inherently bad. It's just not for you and others like you but that's okay because there are thousands of people who Dust is suited to and they enjoy playing every day. It will keep going because of the people that do love it in spite of typical FPS players like yourself disliking it.
That said though, I encourage you to give social playing a go. I was like you about 18 months ago and the idea of playing anything online, particularly MMOs, was a massive no-no. I didn't like playing with strangers and having to rely on people I didn't know to make up any aspect of my playing experience. But then I gave Dust a go. I randomly met some people and started playing together more often. I eventually got myself a mic and started actually talking to them. And here I am now, over a year later, still playing with many of these same guys (having moved together from RIFT to D2D over the past year). Whatever you think about these 'artificial online relationships', it is possible to make friends through games. So, just give it a go and I assure you, it will enhance your playing experience ten-fold. |
Django Quik
Dust2Dust. Top Men.
1648
|
Posted - 2013.10.27 09:53:00 -
[2] - Quote
Michael Arck wrote:FAZER-B wrote: If you create a corp that isn't already established with a community that existed 10 years before dust was created, you can't expect any real ladder climbing. That^ took all the wind outta my sails. Mainly because I have been slowly realizing that as of late. Without EVE ties, I have nothing, my corporation will be nothing... Ha, just thought of Lucian talking in the car to Craven. Great movie. But yea, my hopes are now foiled after reading that. I've heard others make these complaints for a long while and it's just bull. Eve ties mean nothing at the moment and won't for at least another 6 months. And while corps that have come in already established elsewhere have a better starting point, it's not to say any group can't get on just fine from scratch in dust. Make friends in game and then form a corp with them. Too many players try to do it the other way round and wonder why it doesn't work. |