Kasira Vorrikesh
Odalisque Coterie
8
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Posted - 2013.10.25 04:54:00 -
[1] - Quote
I like most of the ideas (particularly all the Caldari ones and the Gallente, though how would you see the area around your enemy? Split screen, mini-screen pop-up?), but I must object to the Amarr concept of slow, missing a slot, and high HP. That combination would be horrible; it'd narrow the already too small gap between scout and assault speeds (the Matar assault would likely be faster than the Amarr scout, and that's intolerable), exacerbate scouts' already poor slot layout, and add a truly useless amount of HP.
As for offensive mods tied with stamina, how about temporary greatly enhanced reload speeds? Bit of a stretch, but pretend that stamina includes extra adrenaline and an overall boost to eye-hand coordination, or some such bull. Activation of the mod would deplete your stamina significantly after each rapid reload, thereby being more useful to those with a larger stamina pool to begin with. |
Kasira Vorrikesh
Odalisque Coterie
8
|
Posted - 2013.10.25 05:29:00 -
[2] - Quote
Oswald Rehnquist wrote:
The amarr trend is unfortunately slow, ehp, low slot, which won't go well for the amarr scout. So his abilities need to be amazing, or CCP needs to break the trend with the scout
Edit:
Almost forgot to address your gal question
The Gal one would have them show up on the mini map and by directional looking if they are further, you'd see the red arrow, similar as if an enemy was scanning
They've got to break the trend then. It's not really breaking it as much as dispensing with it when it no longer reasonably applies to Amarr military philosophy. Example: Amarr ships in EVE like the Executioner, or more specifically Amarr Interceptors; they're fast and have tough armor. Slower than the fastest Matar interceptors (actually I don't recall the exact numbers, but they're all quite close), but not slower than a regular, non-interceptor Matar frigate.
Point being, if the Amarr know they have to make something move quickly for an intended role, they are capable of doing so; the Amarr ships/dropsuits are slower on average than the other races, but that doesn't mean every Amarr ship/suit must be slower than every other race's equivalent. Same goes for the loss of a slot; exceptions to the norm must be made when circumstances demand so.
PS: Didn't mean to use your thread for my un-Amarrian-Amarr-scout soapbox campaign, but I'm somewhat passionate about the issue because I've been wanting an Amarr scout suit for so long. |