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chase rowland
The Enclave Syndicate Dark Taboo
38
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Posted - 2013.10.24 13:43:00 -
[1] - Quote
Atiim wrote:Ok, so I've noticed that the Wiyrkomi Swarm Launchers do the exact same damage to targets as the IA Swarm Launcher, yet the IA variant costs nearly 3x as much.
And yeah the IA variant can lock on to two targets at the same time, but the damage is completely halved between the two targets.
So I propose that we either make IAs do double damage when splitting the swarms between two targets, or make the IA variant as cheap as the Wiyrkomis i have an idea! how about we make swarms cost as much as my 2 mill tank and make the SP costs 10 mill to unlock it! its meant to supress. if you cant kill tanks in the ****** status that they are currently in, then you really are as crazy as you sound. sorry to break the news to you but swarms have been OP since the darks ages of the murder taxi. |
chase rowland
The Enclave Syndicate Dark Taboo
41
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Posted - 2013.10.24 16:20:00 -
[2] - Quote
Atiim wrote:chase rowland wrote:Atiim wrote:Ok, so I've noticed that the Wiyrkomi Swarm Launchers do the exact same damage to targets as the IA Swarm Launcher, yet the IA variant costs nearly 3x as much.
And yeah the IA variant can lock on to two targets at the same time, but the damage is completely halved between the two targets.
So I propose that we either make IAs do double damage when splitting the swarms between two targets, or make the IA variant as cheap as the Wiyrkomis i have an idea! how about we make swarms cost as much as my 2 mill tank and make the SP costs 10 mill to unlock it! its meant to supress. if you cant kill tanks in the ****** status that they are currently in, then you really are as crazy as you sound. sorry to break the news to you but swarms have been OP since the darks ages of the murder taxi. You clearly weren't here for cromo tanks And I have no problem killing tanks, it just that IA swarms aren't that cost effective this isnt chromo. in chromo, nobody had AV. thats why they were such a nightmare. back then if each team had a tanker however, they would just try and rail eachother. no harm done to the scrubs.
now its every tanker sticks to the redline or you deal with a railgunner, tower forger, swarmer, AV grenader, proximity mine and RE stacker, avoiding the stupid blueberry that thinks he can blow up the mcc with a small blaster turret, someone stealing your tank, multiple instalations with op AI, murder taxi suicide AV drivers, other tankers, the RDV blowing up your tank, the terrain glitch that blows up you tank, and dropships.
all you have to deal with is the newberry toting a AR or a militia sniper. tanking is really hard and thats why its fun. dont make it impossible. |
chase rowland
The Enclave Syndicate Dark Taboo
42
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Posted - 2013.10.24 20:00:00 -
[3] - Quote
hes saying learn what its like on both sides instead of being a **** and trying to nerf one till its extinct. in other words
stop being narrow minded |
chase rowland
The Enclave Syndicate Dark Taboo
44
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Posted - 2013.10.25 13:11:00 -
[4] - Quote
Atiim wrote:Soldiersaint wrote:I would take the ops side. But you have to understand something. One av even if its pro should not be able to solo a tank unless its a milita variant. In order to defeat a tank you must have a hanfull of people with av. You have to understand something, a handful of people with AV per tank adds up quickly... Very quickly.... all it takes is 1 right now. i remember squading up with 2 others and hunting tanks in a LAV. we were unstoppable. if we saw a tank we drive up to it and chunk our nades. never even had to use a swarm. the only time we did was when we saw 3 tanks but we still won. all you need is coordination. |
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