Baal Omniscient
L.O.T.I.S. Public Disorder.
690
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Posted - 2013.10.23 13:53:00 -
[1] - Quote
KingBabar wrote:Not entirely accurate. Grenades do way more damage than that. How many times have I killed a fully tanked heavy with a single nade? Well, many.
It might be that the game gives a direct+splash damage if you hit close enough, or it can be a matter of headshot bonus, I dunno. I even took out Trackys fancy pants assault suit at max health with a single M1 nade, it exploded virtually on his nosetip.
Nades should get a nerf across the board IMO, nade spam has been the norm in Dust for far too long now. Amount carried should be reduced to 2 and there shouldn't be anything stronger than the M1s IMO.
When it goes to giving different damage to different armor types I don't agree. Perhaps tone it down a little to maybe 20% or something. I would like to keep the variable damage in Dust as it makes it harder to choose between armor and shield tanking = a more diverse game is a more fun game.
(Didn't see you post the same sort of suggestion when you were king of the hill with the old laser destroying all the shield tanked suits with the OP Viziam...) Hullo Babar, haven't spoken to you since the grenade fuse issue back at the beginning of open beta. Nice to see you.
Agree totally that M1's should be the proto tier and that 2 should be the limit. Standard/militia grenades should do about as much as sleek grenades do (ungodly number of "militia locus grenade" kills in the kill feed right now) to balance the tiers back out, then people who want to use high powered grenades won't be able to simply rely on standard/militia to get them by all the time. Grenades are supposed to flush people out or (for us grenade chefs) tag people hiding behind cover/around corners. If they are to leave them as they are, they need to reduce their number down to 1.
In my perfect world, M1's would be proto, standard/militia would do 300 damage, advanced would do 400, & proto would do 500. Proto blast radius would be 6.6, adv would be 5.8, & std/mlt would be 5.0. CCP would add add sleek variants to all tiers (dmg: proto 275, adv 225, std 175) and allow 3 sleeks to be carried around as the spamming grenade. Finally, CCP would let packed locus grenades carry 2 and add a packed variant to the proto tier.
And there you have it. 3 low damage, large radius, far flying sleek grenades for spamming. 2 high damage, small blast radius packed grenades for chefs. 1 medium damage, medium radius, all purpose grenade for all occasions. All restockable at 1/4 the current rate from nanohives and supply depots. Grenade balance Nirvana. I hope we all make it there one day... |