Icedslayer
SVER True Blood Public Disorder.
138
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Posted - 2013.10.23 04:11:00 -
[1] - Quote
Dusters Blog wrote:Reading through the 'fill me in on the scouts' thread was pretty enlightening. the class simply isnt asking for much. They are the other side of the spectrum when compared to the Heavy. They sacrifice hp and cpu&pg for stealth and speed. We cant allow players of any class to cheat the system and circumvent the role they choose. no suit even maxed out with all the bells & whistles should have comparable speed and stealth to a scout, as much equipment as a logi or the resilience of the heavy.
part of the problem is CCP still hasnt prevented this from happening logis can still stack armor and suits like the minmatar assault can have scouts strengths w/o any of the tradeoff. this cant happen for a number of reasons. customization is good but it needs ceilings and floors.
some of the things scouts need seem basic to their role.
1) expand on scan radius and scan profile - they should have the best passive scanning ability and should be the hardest to detect. this is basic stuff. we were shocked to learn all suits now have the same radius...lore says they have adaptive camouflage and optic sensors so this needs to be one of the first fixes.
1: scouts will have the least amount of gear and CPU + PG. we all understand this.
2: they should have the highest resistance to active and passive scanning of all suits
3: we know speed has been an issue when it comes to hit detection but they need a slight buff here as fast assault suits are comparable. scouts need to be significantly faster than assault dropsuits..keep in mind they sacrifice health.
4: strafing is another past issue, but if the scout strafes at the same speed of other suits the cons of low health dont outweigh the benefits. it must be significantly faster.
5: Their stamina must increase. scouts should be the fastest dropsuits but should also have the most endurance as they carry hardly any gear.
we invite longtime scouts to chime in here with good suggestions so that CCP can make the right changes so each class fills its role.
If there's someone familiar with scouts willing to do a well-written, objective piece we'll give you the space on our blog.
As a veteran scout (been playing scout exclusively since May 2012) i completely agree with all the points listed, and when you pick up a scout suit you know what your giving up and you have to change your play style to account for that. The thing that ****'s me off the most is that logi's and Assualt can do our job better, they can out strafe us because CCP can't fix a armor plate glitch, they can out DPS us, they can out tank us, they can out run us, they can out hack us and they can if they wanted to out scan and evade than us.
Ill add that if they bring cloaking out that it should be built into the Scout suit . Not only that i would like to see Scout exclusive Mods and gear. We're not asking for you to make us OP like logi's and assualt's, we're asking you to give us a niche/role on the battlefield that only a scout can fill. |
Icedslayer
SVER True Blood Public Disorder.
138
|
Posted - 2013.10.23 04:25:00 -
[2] - Quote
Ludvig Enraga wrote:OP is on the spot. All those things are reasonable and will not make scouts OP.
Two other things I would consider depending on how much buff scout gets otherwise is higher jump (not being able to clear hand rails under fire is a huge bummer for a scout) - maybe 10-20% higher, nothing too outrageous. So that's the main one. The second one that I can take or leave is better melee damage, at least for minni - it should make sense for a scout to melee. Now scouts have the weakest melee damage.
I take it you didn't play the scout in previous builds? The B-series Scout suit back in codex and chromosome had the highest melee damage among all suits in the game, it hit for a whopping 285 damage, i remember running on players and knocking them the F@ck out XD, the funny ones we're heavies who would try and hit me back, only every-time they hit me i was hitting them for 3 times the damage |