|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
3020
|
Posted - 2013.10.22 23:46:00 -
[1] - Quote
I used to scout all through chromosome and have recently returned to it. Now in my opinion, I definitely agree that scouts need much better passive scanning. This is something I have been begging for not too long after open beta started. As a scout, you really shouldn't need an active scanner to see what's around you, your passive scanning should be good enough. Now that doesn't make the active scanner pointless, since it will still be the only way to display info to your squad and be used by non-scouts.
Secondly, I agree that the scouts need to move much faster and have more stamina. It's kind of ridiculous that they are only mildly faster than assaults.
Lastly, I disagree that they should have the least equipment. Assaults should have the least equipment, as they should focus on slaying. But scouts are light and squishy, they are not in any way optimal for combat situations. So why do they have two weapon slots? The Type II scout from Chromosome was the best the scout ever was, trading the sidearm for an extra equipment. If scouts aren't optimal for killing, give them to tools to help out in other ways. This would not take away from logis because I am suggesting they would only ever have at maximum 2 equipment slots.
And playing onto that last point, scouts should have inherently faster hacking speeds. In fact, the Minimatar logi racial bonus should be the Minmatar scout racial bonus. Scouts get behind enemy lines unnoticed. Now even with this edge, they are not ideal for killing. Instead, let them quickly hack objectives, installations, CRUs, depots, and such so they can get in behind enemy lines, give their team assets, then get out. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
3020
|
Posted - 2013.10.23 00:11:00 -
[2] - Quote
Ghost Kaisar wrote:Aero Yassavi wrote:\The Type II scout from Chromosome was the best the scout ever was, trading the sidearm for an extra equipment. If scouts aren't optimal for killing, give them to tools to help out in other ways. This would not take away from logis because I am suggesting they would only ever have at maximum 2 equipment slots.
I would love the Minnie scout to have 2 sidarms, no Light weapon, and 2 equipment I have actually been running my scouts with 2 sidearms, dual scrambler pistols. Only just started investing in scouts again since Chromosome, so on my standard I use 2 scrambler pistols, flux grenade, flux scanner, enhanced shield extender, enhanced armor plates, and basic codebreaker. My play style has been scanning for enemies so I can specifically avoid them and hack as much stuff as I can, and flux clusters of equipment. The two scrambler pistols, meaning 22 shots before I need to reload, has been awesome, and the enhanced plate only reduces speed by 3% but adds a lot to survivability. Actually took down a proto assault suit today with this fit, felt pretty cool.
Still, I hold to all my points I listed above. And perhaps what you suggested could be considered fair as well, a Type 1 scout with 1 light weapon and 2 equipment, and a Type 2 scout with no light weapons, 2 sidearms, and 2 equipment. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
3023
|
Posted - 2013.10.23 00:34:00 -
[3] - Quote
Oswald Rehnquist wrote:For you vets, if you recall in early beta scouts were common, but because the assaults were playing scouts as a slayer role, the suit literally got nerfed to the ground, and have been in the dark ever since. Repeating the process and making the forward grunts mad again would not be in our interest since they holds CCP's attention. If they can gun without any form of challenge, they keep content for the most part. Thus I think scouts need to be reworked outside of combat.
I'm going to po a few scouts here but I personally all think scouts should lose the light weapon slot, in exchange for some major upgrades.
Especially considering that the Ion Pistol will be shotgun like and the Bolt Pistol will be be a sniper esque
It would give room to really expand scout roles to something unique, by giving access to powerful support/sabatoge functions or even exclusive active modules just for the scout.
We wouldn't have to worry about about the slayerbro effect if scouts were to get buffed after losing their light weapon slot.
Now I personally would be ok with that because I don't use a light weapon on my scout anyways, it's not really a suit ideal for combat in the first place. But this will only yield the same result as people suggesting the logi only get a sidearm, "But the mass driver is the weapon of the logi!" will turn to "But the shotgun is the weapon of the scout!"
Though I suppose one option would be for the basic light frames to keep the current layout and for the actual scout specialization to get changes.
|
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
3028
|
Posted - 2013.10.23 01:04:00 -
[4] - Quote
Brokerib wrote:Aero Yassavi wrote:Now I personally would be ok with that because I don't use a light weapon on my scout anyways, it's not really a suit ideal for combat in the first place. But this will only yield the same result as people suggesting the logi only get a sidearm, "But the mass driver is the weapon of the logi!" will turn to "But the shotgun is the weapon of the scout!"
Though I suppose one option would be for the basic light frames to keep the current layout and for the actual scout specialization to get changes.
We've got 4 racial suits, so no reason we couldn't have one with the two side slot config while another retains the light so shotgun scouts are still viable. But then you'd have people complain that their favorite race has a scout suit with the wrong configuration for them. I'm not so sure what is so wrong with having multiple variants of the same suit per race. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
3033
|
Posted - 2013.10.23 01:35:00 -
[5] - Quote
Idye Lotz wrote:You guys are nuts, if you want to run two side arms do it. But shoe horning roles is the wrong way to go. Why do you think we only have one equipment slot? I've posted before that all roles need more diversity. I know some people get upset when people play outside of the typical role of whatever suit they are wearing, but why? What we need is more suit variants like there was in chrome.
My ideas for scout are more about stealth then speed. What is one of the big things for this game? It is hacking objectives, and generally what happens when you hack? The game lets everybody know that this objective/installion is being hacked. Which usually in turn draws every red (dead) or nearby to your current location, throwing out all the work of sneaking around lines for a behind the back hack. So all that to say we need hacking profiles as we as scanning and scouts should have next to none.
Scout squad vision: I know some scouts don't like this, and for pub matches I agree with them, so maybe have it be a toggible (or another module?) option it would be nice for scouts to be able broadcast enemy positions without an active scanner in PC.
Other than that another equipment slot would be nice. This is almost exactly what I've been saying. If you want to run a light weapon/side arm combo as a scout then fine, but in my opinion scouts are too squishy for combat so I'd rather only have one weapon and two equipment. Instead of forcing one or the other, do variants. In fact, Chromosome had exactly these two variants with the Type 1 and Type 2 scouts. More variants are good, even with the same race. Making variants exclusive to a race is sort of silly. Like with the Amarr logi that gets one less equipment but a sidearm, why not make that a variant for all races? Type 1 and Type 2 logis.
And the hacking thing is exactly where I think scouts can excel. Now I suggested giving scouts an inherently faster hacking speed, but I do like the thought of a "hacking profile" so to speak.
As far as squad vision though, I do believe scouts need better passive scanning so they can see everything around them without the need of an active scanner (a specific piece of equipment shouldn't be required for a suit to do it's role), but it shouldn't broadcast it to the team because that would make the scanner redundant. So by itself it can see everything passively like an active scanner, but if you actually want to communicate that to the team then either get a mic or an active scanner. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
3034
|
Posted - 2013.10.23 01:48:00 -
[6] - Quote
knight of 6 wrote:this is usually somebody elses job, but...
approved.
I like all of the changes proposed. I've never seen the scout as a hacker but it is an infiltrator so if I were to add something it would be a bonus to uplinks in some manner. get behind enemy lines plant an uplink and let the logis and assaults do their job, ya know? You have to become a Forum Warrior (Forum Warrior Level 1 unlocked at 1000 likes) before you can approve threads. Forum Warrior Level 3 lets you disapprove threads. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
3162
|
Posted - 2013.10.24 00:35:00 -
[7] - Quote
knight of 6 wrote:Aero Yassavi wrote:knight of 6 wrote:this is usually somebody elses job, but...
approved.
I like all of the changes proposed. I've never seen the scout as a hacker but it is an infiltrator so if I were to add something it would be a bonus to uplinks in some manner. get behind enemy lines plant an uplink and let the logis and assaults do their job, ya know? You have to become a Forum Warrior (Forum Warrior Level 1 unlocked at 1000 likes) before you can approve threads. Forum Warrior Level 3 lets you disapprove threads. I do what I want! you can tame me! I can tame you? Cool |
|
|
|