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Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Sgt Kirk
SyNergy Gaming EoN.
2275
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Posted - 2013.10.22 21:06:00 -
[1] - Quote
Just a thought. |
Sgt Kirk
SyNergy Gaming EoN.
2275
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Posted - 2013.10.22 21:08:00 -
[2] - Quote
Ghost Kaisar wrote:Sgt Kirk wrote:Just a thought. The Heavy sniper would be unstoppable. How about no. Allow sniper rifles to have headshot bonuses on all suits. |
Sgt Kirk
SyNergy Gaming EoN.
2296
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Posted - 2013.10.23 02:13:00 -
[3] - Quote
Okay...? |
Sgt Kirk
SyNergy Gaming EoN.
2300
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Posted - 2013.10.23 03:19:00 -
[4] - Quote
deepfried salad gilliam wrote:Nope, 3 reasons, scr pistol, sniper, scr rifle charged shot sniper is the only one that will get a headshot bonus.
Too bad about the other guns, deal with it |
Sgt Kirk
SyNergy Gaming EoN.
2318
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Posted - 2013.10.23 18:18:00 -
[5] - Quote
Lanius Pulvis wrote: You do realize a Scrambler Pistol gets 450% against head shields and 300+ against head armor right?
Yes, too bad.
Your case is that you're defensive of those two weapons because you use them.
This change to the heavy wouldn't assist me in anyway being a Gallente Assault with AR and SP but heavies need to be practical again. I'm not selfish enough to base the game around my likeness. |
Sgt Kirk
SyNergy Gaming EoN.
2324
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Posted - 2013.10.23 19:39:00 -
[6] - Quote
Doshneil Antaro wrote:The heavy suit was designed to be a tank sort of mmo character, yet with the insane damage levels we have make being one more of a burden. They make slow targets with slightly higher hps than assault, and marginal aga other logi. A good fix is to buff hp dramatically, but that does not help much for the heads hot damage. Instead, I believe adding resistances to the suit a better fix. Negate all extra explosive damage so it is down to 100%, as they have maybe a 2-3% chance to get out of the way of them and dusties see a heavy, throw down a hive and spam grenades from cover. Also add in 5-10% damage resistance to small arms as well. This would make them tanky, yet leaves them a weakness (the head shot). In a rpg, the tank has high hp as well as resistaneswhile dealing less damage than others. The less damage here isI the HMG, so leave it as is. Once the different racial suits drop, adjust the resistances per suit to match it's manufacturers preferred stats.
Good stuff, especially with the Resistances.
Although you're going to have a lot of people crying about the small arms fire resistance. |
Sgt Kirk
SyNergy Gaming EoN.
2325
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Posted - 2013.10.23 21:28:00 -
[7] - Quote
Forge sniping is probably one of the biggest cancers in this game and I have zero idea how to solve it besides have it be direct damage only and even then that's not a solution but a very small amount of padding. |
Sgt Kirk
SyNergy Gaming EoN.
2326
|
Posted - 2013.10.23 21:49:00 -
[8] - Quote
Lanius Pulvis wrote:Sgt Kirk wrote:Lanius Pulvis wrote: You do realize a Scrambler Pistol gets 450% against head shields and 300+ against head armor right?
Yes, too bad. Your case is that you're defensive of those two weapons because you use them. This change to the heavy wouldn't assist me in anyway being a Gallente Assault with AR and SP but heavies need to be practical again. I'm not selfish enough to base the game around my likeness. Actually I do use the SP, just because of the headshot damage. Are you saying that a class of suit deserves a specific exemption to a particular weapon or effect? In that case how about I get a Dropship invulnerable to all energy weapons....oh maybe because the Devs tried for BALANCE. Basically to shoot a heavy in the head I have to get extremely close or extremely far away, anything in the middle and I'm hamburger. This probably isn't your intent, but it sounds like you want the single drawback to being a heavy to be run speed. >Speed >Bigger hitbox >Decreased mobility and versatility >low strafe >No equipment >Low module slot >Logi dependent suit.
Pros: +High HP (only slightly higher from tanked logis) +Use of heavy weapons (2)
As of now , heavies are my favorite thing to headshot and obliterate in <4 seconds.
I come from a distant time where heavies were something to fear and required thought to engage and not laugh at. |
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