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Lanius Pulvis
Osmon Surveillance Caldari State
23
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Posted - 2013.10.23 15:33:00 -
[1] - Quote
Sgt Kirk wrote:deepfried salad gilliam wrote:Nope, 3 reasons, scr pistol, sniper, scr rifle charged shot sniper is the only one that will get a headshot bonus. Too bad about the other guns, deal with it You do realize a Scrambler Pistol gets 450% against head shields and 300+ against head armor right? |
Lanius Pulvis
Osmon Surveillance Caldari State
24
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Posted - 2013.10.23 21:37:00 -
[2] - Quote
Sgt Kirk wrote:Lanius Pulvis wrote: You do realize a Scrambler Pistol gets 450% against head shields and 300+ against head armor right?
Yes, too bad. Your case is that you're defensive of those two weapons because you use them. This change to the heavy wouldn't assist me in anyway being a Gallente Assault with AR and SP but heavies need to be practical again. I'm not selfish enough to base the game around my likeness. Actually I do use the SP, just because of the headshot damage. Are you saying that a class of suit deserves a specific exemption to a particular weapon or effect? In that case how about I get a Dropship invulnerable to all energy weapons....oh maybe because the Devs tried for BALANCE. Basically to shoot a heavy in the head I have to get extremely close or extremely far away, anything in the middle and I'm hamburger. This probably isn't your intent, but it sounds like you want the single drawback to being a heavy to be run speed. |
Lanius Pulvis
Osmon Surveillance Caldari State
25
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Posted - 2013.10.23 23:56:00 -
[3] - Quote
Sgt Kirk wrote:Lanius Pulvis wrote:Sgt Kirk wrote:Lanius Pulvis wrote: You do realize a Scrambler Pistol gets 450% against head shields and 300+ against head armor right?
Yes, too bad. Your case is that you're defensive of those two weapons because you use them. This change to the heavy wouldn't assist me in anyway being a Gallente Assault with AR and SP but heavies need to be practical again. I'm not selfish enough to base the game around my likeness. Actually I do use the SP, just because of the headshot damage. Are you saying that a class of suit deserves a specific exemption to a particular weapon or effect? In that case how about I get a Dropship invulnerable to all energy weapons....oh maybe because the Devs tried for BALANCE. Basically to shoot a heavy in the head I have to get extremely close or extremely far away, anything in the middle and I'm hamburger. This probably isn't your intent, but it sounds like you want the single drawback to being a heavy to be run speed. >Speed >Bigger hitbox >Decreased mobility and versatility >low strafe >No equipment >Low module slot >Logi dependent suit. Pros: +High HP (only slightly higher from tanked logis) +Use of heavy weapons (2) As of now , heavies are my favorite thing to headshot and obliterate in <4 seconds. I come from a distant time where heavies were something to fear and required thought to engage and not laugh at.
Although I agree with you about Heavies needing a buff, giving them that specific a resistance shouldn't be the answer. Also I'm sure you realize the irony of an AR user saying a Heavy needs a buff because he's too easy to kill. I rather like Dashneil's suggestions though, they seem to cover many of the issues. Right now though if you're a non AR user against a moderately skilled Heavy who knows what he's doing...they can still be an engagement changer. I would be in favor of changes that still leave an Achilles heel. |
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