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Blaze Ashra
Ametat Security Amarr Empire
1
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Posted - 2013.10.22 17:39:00 -
[1] - Quote
Alright, so here's the issues at play. 1. Tankers feel it's overpowered. 2. Swarm users feel that easymode AV doesn't justify being defensless to infantry. 3. Infantry doesn't like getting owned by vehicles. 4. Vehicles are expensive to use continuously, one loss sets you back 4-16 games on a decently fit vehicle. 5. Infantry it is virtually impossible to go negative unless you are running strictly prototype. 6. All AV has an effect on all vehicles, but the uniqueness should be maintained.
So as you can see there's a double standard that should be addressed and the solution is simple. Get rid of the starter fits and let swarms lock onto infantry. This would get rid of the swarm users vulnerability, infantry can kill infantry without having to worry about vehicles, every shot at infantry is one a tank doesn't have to deal with, swarms would have to finally require the activation of a few neurons to sift through targets, and everyone can be broke.
It's not balancing for isk and if it's fair for vehicles to deal with then it should be fair for infantry. This is just to hold us over until we get the assault forgeswarm masslock, of course.
P.S. Haven't seen CCP Wolfman post in a while . |
Blaze Ashra
Ametat Security Amarr Empire
1
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Posted - 2013.10.22 17:52:00 -
[2] - Quote
Evolution-8 wrote:Did you know that a cow only sleeps for about 3 hours a day?
You are now enlightened.
They also have one stomach with four chambers. People eat 3 out of the 4.
You are now enlightened and grossed out. |
Blaze Ashra
Ametat Security Amarr Empire
3
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Posted - 2013.10.22 18:39:00 -
[3] - Quote
Justice Prevails wrote:Lol. It would be like a fireworks show. Cool. New year's eve, don't have to take kid outside. Just turn on ps3 and keep drinking:)
Also I'll be able to play Snake and go skywriting when I use my dropship more often. |
Blaze Ashra
Ametat Security Amarr Empire
3
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Posted - 2013.10.22 19:34:00 -
[4] - Quote
Fox Gaden wrote: No.
You are going entirely in the wrong direction!
The way to balance it is to give Tanks more health, and give AV 10 WP for every 1000 damage, so that AV can get rewarded for simply driving the tank off, rather than having it a kill or nothing scenario as it is now.
A well fitted tank should require 3 AV to kill, unless it just sits there and lets one Proto AV pound on it. A Glass Cannon fit, or a really poor fit should die much more easily.
All vehicles should have lock-on warnings, and missile launch warnings. Then it would not really matter if the missiles rendered or not.
Dropships should have counter measures such as flares, or active hardeners, that can save them if their timing is good.
Aww, come on. Despite the vast difference in isk, sp, time, practice, micro-management, and effort between using swarms and vehicles that balance is spot on. I mean, its like you don't know how much skill is involved to take out tanks, how vulnerable we are (so lonely up here on my tower top ), or how much isk we risk in our 9 - 15 seconds quest to fill the forums with QQ? And can you imagine the nerve of some of these tankers, using tactics, retreating, ACCEPTING DEFEAT AND RECALLING TO CUT THIER LOSSES? The nerve...
Also, I was reading this thread when I thought this up. |
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