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Thread Statistics | Show CCP posts - 1 post(s) |
Needless Sacermendor
Red Fox Brigade
532
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Posted - 2013.10.21 19:33:00 -
[1] - Quote
Back when the redeemable items window was limited to (I think) 20 items and people (myself included) began losing items that were being issued for participating in events I straight away assigned all my items to my main character so they had room to give me my stuff.
This combined with the fact that second and third character slots are rendered redundant by the free2play and the free PSN account and the passive sp gain restriction to 1 character making it not worth creating a second character, but instead creating a second PSN account.
And the fact that the Merc pack was the most economical method of buying boosters over the straight AUR packs, since you got a 30 day booster and enough AUR to buy (I think it was) 5 weeks of further boosters.
Leaves us with a situation where I (and I'm sure many others) have multiples of Exiles, Toxins, Skinweave sets, Dragonflies, I know people have multiple MAG sets from stocking up on boosters during that weekend and I don't doubt the list goes on with other 'event prize / Merc Pack bundle' BPOs.
If these aren't tradeable or at the VERY least donateable to corp hangers for new player recruites to make use of.
That's all related to them working in their current state, which CCP have said isn't good for the game, so all this about locking them to characters is the wrong topic to be discussed ... BPOs are blueprint originals ... a blueprint is a set of instructions that tell you how to make something ... it is not a box set of build your own IKEA bookshelf, there are no panels, no shelves, no stupid little jointing screws and no glue (ohh wait IKEA doesn't provide glue ... maybe their stuff would last more than 6 months if they did, but I digress).
Lt Royal made the only valid point in this thread, BPOs should be used with materials to install a manufacture job in your NPC station (as they do in Eve) ... you find or buy the materials off the market ... an NPC haulage corp can move them to your station at a small cost if you have no Eve access ... and you install the job, come back in 17 hours 24 minutes and 51 seconds and hey presto you have a batch of 100 Exiles for the low low cost of a few hundred isks worth of materials that you can use or sell on the market to others for a profit.
By the way I didn't vote since I don't contribute to like farms ... I only vote in official CCP voting threads when they want a consensus ... Lt Royal got my like for having the RIGHT idea.
PS. I will post this in the other thread also, before you ask. |
Needless Sacermendor
Red Fox Brigade
532
|
Posted - 2013.10.21 20:39:00 -
[2] - Quote
Maken Tosch wrote:I see the point that you're making. I'm actually all for making the BPOs require some kind of material for production just like Eve Online BPOs, which means anyone who has them will be in a position of influence since the BPOs have unlimited runs compared to the copies and since there will be no more BPOs like them in the market. Yeah ... all this talk of buybacks n locking to character is just wrong ... simply leave them alone ... we don't have an economy to speak of anything 'being bad for', when we do why lock BPOs from sale if the intention is to make them manufacturable in the future ... people won't sell them when they realise they'll have an advantage in the industry market in future, unless they need an isk injection of a few hundred million.
These BPOs will be like the T2 BPOs of Eve ... highly sought after for their reduced manufacture costs and increased profit in industry. I completely agree with cutting their availability now they are plentyful, but in years to come when we have markets and industry and a sizeable playerbase they will be rare and sought after.
Edit : maybe with production facilities giving reduced material costs etc. they could be lost if the planet is taken, or there'd be a 25% chance to drop for the captors. |
Needless Sacermendor
Red Fox Brigade
532
|
Posted - 2013.10.21 21:23:00 -
[3] - Quote
Kain Spero wrote:I would say a middle ground to these two positions would be to allow a single transfer of the BPOs and then have them locked. Another option may be to unassign the BPOs so they can at least be spread out amongst a players alts on that PSN. As I said ... alts on the same PSN account are worthless given the free2play, free PSN accounts and single character passive sp gain.
Why would you create an alt when you can have an alt account with it's own passive gain ?
Though I understand you're trying to find a middle ground, making them unassigned would be worthless in most cases.
ALL we need is a confirmation from CCP that these will still be valuable in the future in a manufacturing role, even if they are modified in the short term to require a small (much lower than equivalent) isk cost per use. I f we know they will eventually become the Eve T2 BPO equivalents for DUST, we'll be happy with the modification. |
Needless Sacermendor
Red Fox Brigade
532
|
Posted - 2013.10.21 21:24:00 -
[4] - Quote
Maken Tosch wrote:Kain Spero wrote:I would say a middle ground to these two positions would be to allow a single transfer of the BPOs and then have them locked. Another option may be to unassign the BPOs so they can at least be spread out amongst a players alts on that PSN. Is there any way you can get CCP Cmdr Wang to start another CCP-sanctioned vote? I miss those days. That I'll give you a like for ! |
Needless Sacermendor
Red Fox Brigade
532
|
Posted - 2013.10.21 21:31:00 -
[5] - Quote
Yelhsa Jin-Mao wrote:Kain Spero wrote:I would say a middle ground to these two positions would be to allow a single transfer of the BPOs and then have them locked. Another option may be to unassign the BPOs so they can at least be spread out amongst a players alts on that PSN. Single trading on assets doesn't strike me as a free player market model. If people don't like BPOs that there opinion, but to limitwhat others can do with their own assets because of someone else' s personal preferences, especially when someone has had to pay real money for that asset, is unfair. People should be able to trade BPOs for aurmn only, not ISK, that's a balanced medium. You can't trade items for AUR in Eve ... and you won't in DUST either ... that would drastically cut the revenue from AUR.
The only exception in Eve is PLEX which can be converted to AUR, but that isn't technically an ingame item, it's in a grey area where it can be traded ingame for isk, but is still a real money currency that you can use to pay your subscription or convert into AUR to buy ingame vanity items etc.
Edit : PLEX is "THE MOST VERSATILE ITEM IN ONLINE GAMING" (sry caps quoted) ... I don't doubt it will eventually come to DUST where you might be able to pay for character transfers and sell for isk with the integrated Eve market, or use to convert into AUR etc. etc. |
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