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kiarbanor
S.e.V.e.N.
229
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Posted - 2013.10.18 03:10:00 -
[1] - Quote
I posted this under the PC Changes thread, but I would like to get real opinions on this. Poke holes in the idea. The more I think about this type of PC, the more I like it. I already have some adjustments, but I'll wait for some good feedback.
Thanks, people!
As stated before, there are more pressing concerns with PC other than isk generation. However, with that being the topic of this thread, here are some of my ideas on how to fix PC:
Any corp that is interested in PC should be able to buy a "production facility" type of district. These districts can not be attacked, and you can't make any isk off them. They simply sit in some non-disclosed place, generating a certain amount of clones. It's the "home base" of your corp. Let's say your production facility can hold 500 clones at a time.
From there, you can launch attacks on real districts. These real districts do not generate clones, though. They only generate isk. Make it whatever you want; they could produce certain elements or materials that are sold. Whatever, but they don't generate clones. You have to make it worthwhile for corporations to want to own and defend these districts. Each district can only garrison so many clones in order to defend it.
The attacking corporation will get a lot of isk for attacking a district and winning the battle. The defending district will get nothing as a reward other than--if they win--they will keep the district and the isk it generates.
All the while, your home base will generate more clones to the max of 500, which you can then use to attack another district.
However, there are only so many clones each corp can have in Molden Heath at one time. Let's put a maximum of 1500 on the "game board" at one time. This will limit the amount of districts one corp can properly defend. Let's say you have to have at least 250 clones garrisoned on a district in order to "own" it.
I haven't thought all this through, but it would give every single corp--that wants to buy a home base in PC--the ability to attack without continuously buying clone packs; also, they would be able to move all 500 clones to take over a district, if they so choose. It would also give a reason to hold and defend districts.
Again, haven't thought this all the way through; I'm sure there are big holes in this, but I think this would generate more interest and strategy.
Happy Gaming!!!
Again, give me your thoughts on this. |
kiarbanor
S.e.V.e.N.
230
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Posted - 2013.10.18 18:17:00 -
[2] - Quote
No feedback or ideas?
I need to get some of this stuff out of my head before I lose them. The majority of districts should be different, with various isk output; that way, you have continuous battles over appealing districts.
I think there should be some benefit to having your own corporation defend your districts. It doesn't have to be a big benefit, but there should be a benefit nonetheless. Part of what has destroyed PC is everyone hiring the same exact mercs to ring for them. I believe there is still a role for that in this idea, but it should be a tougher decision for corps to make.
I honestly think this idea will open up more "ringer" work for attacks. If a corp doesn't want to own any districts and worry about defending, they can simply buy a "home base" district and use their 500 clones to do contract attacks for other corps. With the increase in payout for attacking and winning battles, these "pirate" corps would actually make good isk.
Another piece that needs to get better is the strategic placement and possession of owned districts. Much like Romance of the Three Kingdoms, you should have a set amount of choices for attacks in order to get to your ultimate goal. For example, I will have to take and defend district 1, 2, and 3 in order to get to district 4, which is the one I really want. |
kiarbanor
S.e.V.e.N.
246
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Posted - 2014.01.02 23:33:00 -
[3] - Quote
Zatara, you had a thread about PC ideas; so, I thought I would revive this, which no one even commented on. I still think this type of PC would be extremely fun. |
kiarbanor
S.e.V.e.N.
247
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Posted - 2014.01.03 15:52:00 -
[4] - Quote
TechMechMeds wrote:Because for pc to be worth bothering with it needs a drastic change, we can't do fk all on a ps3 that warrants us owning anything.
Its backwards, eve corps should run it and hire us, plenty of these threads are made and discussed but ypou have posted in the wrong section.
I like your idea but its simply polishing the turd a bit, it would be a great addition to other ideas though.
Thanks for the response. Yeah, I posted it in different areas, but still no responses. I thought this was a good section since everyone in here has participated in PC, it seems.
Interesting idea about EvE owning the process rather than us.
Again, thanks for the response. |
kiarbanor
S.e.V.e.N.
247
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Posted - 2014.01.03 19:47:00 -
[5] - Quote
The reason I like your idea about EvE being in control and hiring us is because the current "concept" of PC has never made sense to me. One merc corp hiring mercs from somewhere else is like Burger King hiring McDonald's to sell hamburgers because their product just isn't good enough.
That makes no sense.
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kiarbanor
S.e.V.e.N.
258
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Posted - 2014.01.04 18:16:00 -
[6] - Quote
OSGR Valdez wrote:Eve is soon going to be in charge of mobilizing clones in PC, Which I agree with. Dusties controlling MCC's doesn't make sense. However, having Eve be the sole overseer of entire PC doesn't make sense either. Having the power to conquer districts and generate more power (clones / ISK ) is the entire intention of PC. And most likely will remain that way. Big Corporations are big corporations for a reason. McDonalds is McDonalds for a reason. They did something right. Changing the schematics of the game isn't going to happen whether it be DUST or the corporate real world. The way to be successful is either build talent or use talent.
Good points, OSGR. Any real world examples we use simply won't work on some level. McDonalds would never hire Burger King, but McDonalds would do everything possible to recruit more talent and have an overall better product.
I think there would be issues with EvE running everything, too. I want more integration. But it has to be well thought out. All I know is that true competition and fun is nearly impossible in PC. The large percentage of people don't want competition, they only want to win. These are the same people, for example, that created their own players in Madden, each of them rated 99. And then they would go out and kill the computer by 100 points.
I don't think PC should ever be like that. Players are to blame just as much as CCP, but CCP can definitely make some changes to allow better competition. That is the whole basis of my original ideas. |
kiarbanor
S.e.V.e.N.
260
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Posted - 2014.01.04 20:49:00 -
[7] - Quote
TechMechMeds wrote:kiarbanor wrote:OSGR Valdez wrote:Eve is soon going to be in charge of mobilizing clones in PC, Which I agree with. Dusties controlling MCC's doesn't make sense. However, having Eve be the sole overseer of entire PC doesn't make sense either. Having the power to conquer districts and generate more power (clones / ISK ) is the entire intention of PC. And most likely will remain that way. Big Corporations are big corporations for a reason. McDonalds is McDonalds for a reason. They did something right. Changing the schematics of the game isn't going to happen whether it be DUST or the corporate real world. The way to be successful is either build talent or use talent.
Good points, OSGR. Any real world examples we use simply won't work on some level. McDonalds would never hire Burger King, but McDonalds would do everything possible to recruit more talent and have an overall better product. I think there would be issues with EvE running everything, too. I want more integration. But it has to be well thought out. All I know is that true competition and fun is nearly impossible in PC. The large percentage of people don't want competition, they only want to win. These are the same people, for example, that created their own players in Madden, each of them rated 99. And then they would go out and kill the computer by 100 points. I don't think PC should ever be like that. Players are to blame just as much as CCP, but CCP can definitely make some changes to allow better competition. That is the whole basis of my original ideas. This precisely, people don't seem to want competition in dust, they'd rather hamstring it through espionage or the lag and player kicks do that for you. I was in a fw match against some decent players and it was intense and fun until a sniper on our team started sniping us all so we were easy pickings, found after the match the said sniper was paid to 'even' the odds, wtf lol.
Stuff like that, Tech. Stuff like that. A lot of people fear competition in this game, or they at least try to avoid it at all costs. Only in this medium where anonymity thrives can this stuff happen. Can't fix the people and their mindset, but we can help add wrinkles into the game that push people toward competition. And that doesn't mean only hardcore competition because that's only fun for some. Just competition.
I still like the foundation of my idea. To keep it more competitive, and to keep the corporation unity feel, I think it would be good to have bonuses for corps willing to field the entire team in defense of their district. On offense, anything goes. But on defense, you should get some sort of bonus per Merc wearing your tag. And to stop guys from simply switching corps before each battle, set a specific amount of time a person has to wait in order to switch.
Things like this that make it mean something to represent a corp. |
kiarbanor
S.e.V.e.N.
261
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Posted - 2014.01.04 21:09:00 -
[8] - Quote
You get 1000 likes for figuring that out. :) not spelled right, but it's the way it sounds. I have an alt with it spelled right.
Great movie. |
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