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knight of 6
SVER True Blood Public Disorder.
407
|
Posted - 2013.10.17 15:56:00 -
[1] - Quote
I started a dropship toon today to try out the new tutorial system and because I wanted to fly some dropships. about 3 games in I was starting to get really frustrated with the blue berrys spawning into the ship and not leaving or doing generally dumb things inside and outside the ship. when it ocered to me that you may not know better. here is a list of facts and common courtesy things in dropships.
flying a drop ship is hard, really hard, if I had to rate the hardest professions in dust dropship piloting is probably number one or two on the list. just getting the hang of flying is hard.
1) if you see a friendly pilot attempting to fly around, please don't shoot them, it confuses the pilot and knocks the crap out of the dropship which may cause it to crash.
2) some dropship pilots equip a CRU to their ship allowing teammates to spawn directly into it.
3) if a dropship pilot hovers over an enemy or unclaimed null cannon, cru, or supply depot. please get out of the ship and cap them, for the team.
4) ariel vehicles have their own redline that is much bigger than the infantry redline if you jump out while over the infantry redline your gonna die.
5) if you see the redline warning pop up while riding a dropship DON'T GET OUT you are to far from the infantry readline to make it across before you die. the pilot is propable damaged and waiting for the reps to cycle.
6) we don't need gunners, the guns are just there to look pretty, if we're hovering over an empty capture point get out.
7) we get a transport bonus(wp) for everything you do in a limited time window after you exit the ship, this includes hacks, kills, and revives. so remember if you want to give us a tip just kill someone!
thanks for your time. just doing these few things will make pilots love you, and not think you're an idiot. |
gbghg
L.O.T.I.S. Public Disorder.
3668
|
Posted - 2013.10.17 18:14:00 -
[2] - Quote
I commend you for trying to educate the blueberries, i also commend you for using an MCRU in a public match, your sacrificing survivability to try and help your team, a pity then that no one eve spawns in it, or when they do spawn they never jump out or they just sit on the turrets and shoot every damn turret they can see making them all aggro on you.
I outright refuse to field an MCRU ship in a pub match, i have lost too many ships due to blueberry incompetence, the last in the list being the final straw for me, 600k gone, because an idiot thought it would be fun to shoot a blaster turret, when i was within its optimal range, and right in the middle of its firing arc, with 1/4 shields. |
knight of 6
SVER True Blood Public Disorder.
409
|
Posted - 2013.10.17 18:26:00 -
[3] - Quote
gbghg wrote:I commend you for trying to educate the blueberries, i also commend you for using an MCRU in a public match, your sacrificing survivability to try and help your team, a pity then that no one eve spawns in it, or when they do spawn they never jump out or they just sit on the turrets and shoot every damn turret they can see making them all aggro on you.
I outright refuse to field an MCRU ship in a pub match, i have lost too many ships due to blueberry incompetence, the last in the list being the final straw for me, 600k gone, because an idiot thought it would be fun to shoot a blaster turret, when i was within its optimal range, and right in the middle of its firing arc, with 1/4 shields. surviving academy matches isn't too difficult... plus I still got some moves from my flying time pre chorme |
Basilisk Cavalry
Poetic Exiles
0
|
Posted - 2013.10.18 02:07:00 -
[4] - Quote
I appreciate this thread. I have suffered quite a few times from blueberry stupidity. The only time I would have a MCRU in my DS is if it were a Logistics. But most of the time I wait until all the blueberries have run toward the enemy to call my DS in so that none get in or only Green-berries can get in. |
MINA Longstrike
2Shitz 1Giggle
11
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Posted - 2013.10.18 06:25:00 -
[5] - Quote
knight of 6 wrote:I started a dropship toon today to try out the new tutorial system and because I wanted to fly some dropships. about 3 games in I was starting to get really frustrated with the blue berrys spawning into the ship and not leaving or doing generally dumb things inside and outside the ship. when it ocered to me that you may not know better. here is a list of facts and common courtesy things in dropships.
flying a drop ship is hard, really hard, if I had to rate the hardest professions in dust dropship piloting is probably number one or two on the list. just getting the hang of flying is hard.
1) if you see a friendly pilot attempting to fly around, please don't shoot them, it confuses the pilot and knocks the crap out of the dropship which may cause it to crash.
2) some dropship pilots equip a CRU to their ship allowing teammates to spawn directly into it.
3) if a dropship pilot hovers over an enemy or unclaimed null cannon, cru, or supply depot. please get out of the ship and cap them, for the team.
4) ariel vehicles have their own redline that is much bigger than the infantry redline if you jump out while over the infantry redline your gonna die.
5) if you see the redline warning pop up while riding a dropship DON'T GET OUT you are to far from the infantry readline to make it across before you die. the pilot is propable damaged and waiting for the reps to cycle.
6) we don't need gunners, the guns are just there to look pretty, if we're hovering over an empty capture point get out.
7) we get a transport bonus(wp) for everything you do in a limited time window after you exit the ship, this includes hacks, kills, and revives. so remember if you want to give us a tip just kill someone!
EDIT: 8) if you think you can take out an installation with a small turret you can't. EDIT: 9) you can't farm kills ether seriously don't try it's just sad.
thanks for your time. just doing these few things will make pilots love you, and not think you're an idiot.
Driving a tank is probably harder than flying a dropship. But to address a few of your points
1) If it's an infantry player shooting you with a weapon that isn't a forge gun, they probably want to get in. If it's a tank they're being a jerk.
2) Yes, some put CRU's in for that purpose, also to provide constant spawn locations for wherever they may be heading on a map.
3) & 4) & 5) Agreed
6) I put decent guns in a few of my dropships because sometimes i *do* want gunners, either to clear out rooftops, to hunt tanks or other dropships, or to provide some support to allies and area denial to enemies. I have been a gunner in one match and gotten 24 kills gunning for a dropship pilot. It is situational though and it helps to be on comms with a dropship pilot to know what he wants you to do.
7) Isk tips are always appreciated however, as dropships are expensive. |
knight of 6
SVER True Blood Public Disorder.
415
|
Posted - 2013.10.18 14:30:00 -
[6] - Quote
I see where you are going with number 6 but I put an mcru on mine, it has no ehp and wasn't build to provide close air support. close air support dropships (at least when I build them) have more ehp and no mcru, I take 2 green berries up and we do our thing. |
Fox Gaden
Immortal Guides
1330
|
Posted - 2013.10.18 17:00:00 -
[7] - Quote
I copied and pasted this into a Corp mail to Immortal Guides. (A perk of having an EVE toon as CEO. ) Since Immortal Guides is a basic training corp and has a membership of over 50 new players, I thought it was probably the audience you were trying to connect to.
Out of 52 new players in the Corp I have only seen 2 of them post on the forums. CCP really needs to add a way to access the Forums from in-game so that more players would see this stuff. |
knight of 6
SVER True Blood Public Disorder.
416
|
Posted - 2013.10.18 17:13:00 -
[8] - Quote
Fox Gaden wrote:I copied and pasted this into a Corp mail to Immortal Guides. (A perk of having an EVE toon as CEO. ) Since Immortal Guides is a basic training corp and has a membership of over 50 new players, I thought it was probably the audience you were trying to connect to.
Out of 52 new players in the Corp I have only seen 2 of them post on the forums. CCP really needs to add a way to access the Forums from in-game so that more players would see this stuff. you're a good man charlie brown.
since unless pilots are on comms we can't communicate our intentions it is helpful to have blueberries that understand how dropships work and the pilots intentions.
I appreciate the gesture. also get your corp on the forums! it's a great place to lean about the game. |
Fox Gaden
Immortal Guides
1332
|
Posted - 2013.10.18 19:04:00 -
[9] - Quote
I try. The automated message I setup for everyone when they join the corp includes a strong recommendation that they check out the forum. I get the impression that only about 5 or 10% of DUST players ever get on the Forums. |
Fire of Prometheus
DUST University Ivy League
1171
|
Posted - 2013.10.18 20:29:00 -
[10] - Quote
Can the OP be sent to all new players as a welcome mail?
I was flying a prometheus In a pub and was hovering over the one null cannon in the dom match, blues spawned in and just sat there. I would land and sit and wait until some reds started shooting and then the blues would just sit there in a turret.
Unbelievable.....I lost a 1.2 mil prometheus that round cause blues don't know how to jump out of a dropship |
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Fox Gaden
Immortal Guides
1333
|
Posted - 2013.10.18 20:46:00 -
[11] - Quote
Fire of Prometheus wrote:Can the OP be sent to all new players as a welcome mail?
I was flying a prometheus In a pub and was hovering over the one null cannon in the dom match, blues spawned in and just sat there. I would land and sit and wait until some reds started shooting and then the blues would just sit there in a turret.
Unbelievable.....I lost a 1.2 mil prometheus that round cause blues don't know how to jump out of a dropship If you could get clearance from your Directors to send it out in a Corp mail to DUST University that would help. Between DUST University and Immortal Guides we would be getting the word out to a large proportion of the new players.
____________________________________________________________________________ Immortal Guides, supporting knowledge dissemination in New Eden since August 31, 2013. |
Judge Rhadamanthus
Amarr Templars Amarr Empire
532
|
Posted - 2013.10.18 20:56:00 -
[12] - Quote
I think you make some valid points OP. However I think you use "can't" and "Don't" a little to aggressively. I tend to find it's best not to channel people too much. Sometime we do need gunners and a small turret can easily take out an installation.
And while I get frustrated, I don't think of them as idiots. Perhaps you might think of ways to make your point without using "dont's" or "sad" or "Idiot" as they can seem a bit scary to new players who may worry too much about doing the wrong thing to try and take part as best they know how. |
Vyzion Eyri
The Southern Legion The Umbra Combine
1501
|
Posted - 2013.10.18 22:23:00 -
[13] - Quote
A tip for pilots: The best way (but also the most dangerous) way for getting blueberries to get out is to land at a desired drop-zone. I've gotten 70-100% deployment rates by doing so (sometimes a blueberry just loves firing my XT-1s at the air too much). It does take more practice than to just hover over the area but it can be very successful especially if you land behind enemy lines/on top of low roofs from which your passengers can jump off of into the fray at their leisure.
I don't blame the passengers for this as I've hopped into many dropships as a passenger and visibility is SEVERELY limited unless you're in a turret, and in that case you probably don't want to leave. Besides that I try keep an eye on the mini-map for where the pilot is going but even so that precision of knowing where you're dropping and what's under you cannot be calculated, not even by the pilot since our dropships take up most of the screen. Landing gives passengers that security of knowing that if the pilot has managed to get onto the ground safely, they can too.
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knight of 6
SVER True Blood Public Disorder.
417
|
Posted - 2013.10.18 23:39:00 -
[14] - Quote
Judge Rhadamanthus wrote:I think you make some valid points OP. However I think you use "can't" and "Don't" a little to aggressively. I tend to find it's best not to channel people too much. Sometimes we do need gunners, when clearing roof spawns for example or for making enemies in cover panic and step into line of sight of our ground forces. Alos a small turret can easily take out an installation.
And while I get frustrated, I don't think of them as idiots. Perhaps you might think of ways to make your point without using "dont's" or "sad" or "Idiot" as they can seem a bit scary to new players who may worry too much about doing the wrong thing to try and take part as best they know how. noted. |
Blake Kingston
Sinq Laison Gendarmes Gallente Federation
128
|
Posted - 2013.10.19 10:07:00 -
[15] - Quote
#1, okay, I'm not going to miss out on the chance to potentially down an enemy dropship with a turret by waffling around when you turn up - okay, I see your blue, I'm not doing a second shot, sorry. But if you can't take some wobble, then the swarm launchers are gunna eat you up anyway.
#3. Hovering? When does that happen? I always have to jump out while on the fly! Land at some weird angle...
Finally the CRU ships sound good - then when ten seconds has counted down, they are about ten miles away from the good thing they were at when you hit X. Then they get shot at and start to crash. |
knight of 6
SVER True Blood Public Disorder.
418
|
Posted - 2013.10.19 15:09:00 -
[16] - Quote
Blake Kingston wrote:#1, okay, I'm not going to miss out on the chance to potentially down an enemy dropship with a turret by waffling around when you turn up - okay, I see your blue, I'm not doing a second shot, sorry. But if you can't take some wobble, then the swarm launchers are gunna eat you up anyway.
#3. Hovering? When does that happen? I always have to jump out while on the fly! Land at some weird angle...
Finally the CRU ships sound good - then when ten seconds has counted down, they are about ten miles away from the good thing they were at when you hit X. Then they get shot at and start to crash. What?
first I'm talking about intentionally shooting friendly dropships with forges/installs out of boredom or anger or whatever, not accidental shots.
hovering takes time and practice but is perfectly doable.it is likely that new pilots would find it a difficult task as dropships handle like a shoebox on a lake.
again droships take time and practice and are relatively weak. this isn't uncommon with new pilots and even older pilots if they get caught in a bad situation.
however you seem mad at pilots and this is thread is dedicated to educating new passengers in dropships not new dropship pilots. so I think you have the wrong thread.
if you would like to find the answers to your questions first hand feel free to send me a mail when I'm on we'll squad up and I'll buy you a dropship so you can feel first hand how hard it is to fly.
cheers Ko6,
PS thanks for the bump. |
Jrakraa5
ZilchmobZ Industries
0
|
Posted - 2013.10.21 23:52:00 -
[17] - Quote
I think they should make it where you can hit a button causing a 15 second timer to go off. in that time all players can jump out or you could cancel it. at the end of it, it ejects all players from the Dropship. flying into infantry redzone also would end the timer. this would make it so you don't have all the blueberries hanging around shooting anything red. this might not work but its a start for new ideas. |
knight of 6
SVER True Blood Public Disorder.
462
|
Posted - 2013.10.21 23:59:00 -
[18] - Quote
Jrakraa5 wrote:I think they should make it where you can hit a button causing a 15 second timer to go off. in that time all players can jump out or you could cancel it. at the end of it, it ejects all players from the Dropship. flying into infantry redzone also would end the timer. this would make it so you don't have all the blueberries hanging around shooting anything red. this might not work but its a start for new ideas. it's been brought up before, most DS pilots want it, then again most tankers want a blueberry lockout, why don't we have nice things? the world may never know... |
Patrick57
GunFall Mobilization Covert Intervention
850
|
Posted - 2013.10.22 00:22:00 -
[19] - Quote
Maybe add:
If someone lands their dropship in the base (or most anywhere) and sit there for a few seconds, GET OUT. They probably want to recall it. Their business is done, and since that vehicle costs them ISK, they want to give it back so they don't lose any money. |
Chumlee Chummington
Red Star. EoN.
16
|
Posted - 2013.10.22 07:01:00 -
[20] - Quote
Blake Kingston wrote:#1, okay, I'm not going to miss out on the chance to potentially down an enemy dropship with a turret by waffling around when you turn up - okay, I see your blue, I'm not doing a second shot, sorry. But if you can't take some wobble, then the swarm launchers are gunna eat you up anyway.
#3. Hovering? When does that happen? I always have to jump out while on the fly! Land at some weird angle...
Finally the CRU ships sound good - then when ten seconds has counted down, they are about ten miles away from the good thing they were at when you hit X. Then they get shot at and start to crash. I thought 2 came after 1. Im confused. |
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Blake Kingston
Sinq Laison Gendarmes Gallente Federation
130
|
Posted - 2013.10.22 09:12:00 -
[21] - Quote
knight of 6 wrote:Blake Kingston wrote:#1, okay, I'm not going to miss out on the chance to potentially down an enemy dropship with a turret by waffling around when you turn up - okay, I see your blue, I'm not doing a second shot, sorry. But if you can't take some wobble, then the swarm launchers are gunna eat you up anyway.
#3. Hovering? When does that happen? I always have to jump out while on the fly! Land at some weird angle...
Finally the CRU ships sound good - then when ten seconds has counted down, they are about ten miles away from the good thing they were at when you hit X. Then they get shot at and start to crash. What? first I'm talking about intentionally shooting friendly dropships with forges/installs out of boredom or anger or whatever, not accidental shots. hovering takes time and practice but is perfectly doable.it is likely that new pilots would find it a difficult task as dropships handle like a shoebox on a lake. again droships take time and practice and are relatively weak. this isn't uncommon with new pilots and even older pilots if they get caught in a bad situation. however you seem mad at pilots and this is thread is dedicated to educating new passengers in dropships not new dropship pilots. so I think you have the wrong thread. if you would like to find the answers to your questions first hand feel free to send me a mail when I'm on we'll squad up and I'll buy you a dropship so you can feel first hand how hard it is to fly. cheers Ko6, PS thanks for the bump. I'm talking about when you see a drop ship, jump on a turret and fire and...you then notice it was blue. But if you waited to find out, you'd probably miss the shot if it had been red. I don't fire again (though I'm tempted when all objectives are taken and no enemy activity has occured for some time, I'll grant).
I was having a bit of fun with #3. Just imagine [poking lighthearted fun] tags around that part |
Retarn Dominus
H.A.R.V.E.S.T.
0
|
Posted - 2013.10.23 09:00:00 -
[22] - Quote
Having a light change colour inside would be a good indicator for those inside to jump/exit the dropship. Something the pilot can activate maybe even as a Module. |
Patrick57
GunFall Mobilization Covert Intervention
875
|
Posted - 2013.10.23 10:41:00 -
[23] - Quote
Retarn Dominus wrote:Having a light change colour inside would be a good indicator for those inside to jump/exit the dropship. Something the pilot can activate maybe even as a Module. But do you think they would know what it means if they are newberries? |
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