Fox Gaden
Immortal Guides
1322
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Posted - 2013.10.17 17:15:00 -
[1] - Quote
Setting: Large open districts that you can que for that donGÇÖt have matches or time limits. Some outposts scattered around, but mostly wilderness with lots of ravines, outcrops, hills and other cover.
PVE: This would also be where you would come to hunt rogue drones if your Corp does not own any Districts. Rogue drones would also pose a threat to people involved in PVP or mining.
PVP: Everyone would be yellow dots and potentially hostile except for your squad. Maybe make Corp members blue. Squad is green as normal.
Salvage: In a match the salvaging is done when the match is over, but in an open district when there is no match or time limit, salvaging would be done in real time. Bodies of Clones, vehicles, and Drones would persist for 10 minutes or until salvaged. Anything that is equipped has a percentage chance of dropping as salvage. Vehicles can only be salvaged using a salvager arm mounted in the turret slot of a vehicle.
Mining: Mining in DUST should be more fun than just shooting lasers at asteroids. It would be more like a combination between Low Sec mining and Planetary interaction in EVE with a more hands on approach.
Prospecting: A mineral scanner would be used to find veins of precious ores. They could be mounted on a dropship to cover the district quickly and find the best spots, or mounted on a LAV or HAV. I suppose you could have a handheld version too. The mineral scanner would create a heat map on the radar screen for whatever mineral it was set to. (Hold L1 for hand scanner or another button for vehicles to open the wheel to select the mineral you are scanning for.) The minerals in Drones and Dropsuits would get picked up as well but would produce a fussy reading that would look a bit like a natural outcrop unless they are moving or the scanner operator is really good at interpreting the signal. Have different types of dropsuits have different mineral profiles.
Mining: The mining is done with mining turrets which are a combination of mining laser to vaporized the rock, and a tractor beam that sucks in the vaporized rock and minerals. They would come in three turret sizes, with different extraction rates. The mining turret would have a short range directional mineral scanner built in, which would project the heat map for the mineral of your choice on your Heads Up Display, overlayed on the ground in front of you. Your mining yield would depend on the amount of ore at the point where you aim your mining turret. As you mine the amount of ore in the spot you are mining drops as you deplete the mineral from that location.
I suggest that CCP drape a 0.5 m grid over each map with each grid square having a value for each mineral. As that grid square, or GÇ£cellGÇ¥, is mined the amount of minerals in that cell decrease, with cell value increases done each day at down time in a way that causes new rich veins to form after old ones are mined out.
The Mining Turrets would have some storage capacity to hold ore, but not a lot. Also have Storage Compartments which can be equipped in a Turret slot, which hold substantially more. Have these come in small, medium, and large. Mining Turrets and Storage Compartments would have the ability to eject their contents, and Storage Compartments would have an arm which can pick up stuff to store in the compartment (Operates like a short range turret, since they are in turret slots.)
So your squad could put a small mining turret on one LAV and a Storage Compartment on anther LAV and have a little mining operation. If things get hot, you speed out of there. Or you can setup an expensive mining operation using HAVGÇÖs, but it is a trade off since you have to give up turrets to equip Mining Turrets and Storage Compartments. You will have to defend them somehow. So every mining expedition will be a tradeoff between higher yields vs better defence.
Ore can be deposited at a freight facility where your ore will be included on the next NPC freighter, and will end up in your inventory. Or you can call for an extraction and have the ore picked up in your vehicles.
World PVP: With salvage a mining operation could be a juicy target, just what a squad of ground pirates might be looking for, when they are not picking on lone wolf Drone Hunters.
Actual Mercenaries: For a profitable mining operation you need to be able to defend yourself, but if your mining operation is profitable you can afford to hire the best right?
What do you guys think of the idea?
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