Pages: [1] 2 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
steadyhand amarr
TeamPlayers EoN.
1568
|
Posted - 2013.10.17 12:50:00 -
[1] - Quote
Start pooling ideas on what ya want and how it can be used let's get this feedback clear and helpfull.
Myself make even the basic enemy's hard to kill so it takes effective teamwork to kill.
I'm a big fan of environment creep effects as it helps show the impact of what's going on |
Kaze Eyrou
Turalyon 514 Turalyon Alliance
371
|
Posted - 2013.10.17 13:02:00 -
[2] - Quote
First.
And no, I don't mean to be that idiot.... I do want to put up some of my ideas but I've been reading some of the things from Hans and the recent change to PC...
So don't worry steadyhand, I'll come back and edit this later... |
Mavado V Noriega
SyNergy Gaming EoN.
4333
|
Posted - 2013.10.17 13:03:00 -
[3] - Quote
steadyhand amarr wrote:Start pooling ideas on what ya want and how it can be used let's get this feedback clear and helpfull.
Myself make even the basic enemy's hard to kill so it takes effective teamwork to kill.
I'm a big fan of environment creep effects as it helps show the impact of what's going on
PvE been on the roadmap for a long ass time now and ppl have been poolin ideas , infact ccp has told us at fanfest what PvE was gonna be
As usual, SoonGäó |
Banning Hammer
Tal-Romon Legion Amarr Empire
1831
|
Posted - 2013.10.17 13:13:00 -
[4] - Quote
Mavado V Noriega wrote:steadyhand amarr wrote:Start pooling ideas on what ya want and how it can be used let's get this feedback clear and helpfull.
Myself make even the basic enemy's hard to kill so it takes effective teamwork to kill.
I'm a big fan of environment creep effects as it helps show the impact of what's going on PvE been on the roadmap for a long ass time now and ppl have been poolin ideas , infact ccp has told us at fanfest what PvE was gonna be As usual, SoonGäó
Sometimes i feel that CCP needs to think about it for a year, before they decide to move the right foot in front of the left one.
They need 1,283,137,487 Gigabytes of that data just to go to the toilet. |
Kaze Eyrou
Turalyon 514 Turalyon Alliance
371
|
Posted - 2013.10.17 13:17:00 -
[5] - Quote
Mavado V Noriega wrote:steadyhand amarr wrote:Start pooling ideas on what ya want and how it can be used let's get this feedback clear and helpfull.
Myself make even the basic enemy's hard to kill so it takes effective teamwork to kill.
I'm a big fan of environment creep effects as it helps show the impact of what's going on PvE been on the roadmap for a long ass time now and ppl have been poolin ideas , infact ccp has told us at fanfest what PvE was gonna be As usual, SoonGäó I must say though, I'm worried about the AI.
In that I hope it can give us a challenge.
From what we've seen we can surmise that Rouge Drones are what will be fighting against. But has anyone fought against them EVE side? They are the most brain dead AI in the game.
But I digress... |
Chibi Andy
Forsaken Immortals Top Men.
587
|
Posted - 2013.10.17 13:24:00 -
[6] - Quote
Banning Hammer wrote:Sometimes i feel that CCP needs to think about it for a year, before they decide to move the right foot in front of the left one.
They need 1,283,137,487 Gigabytes of that data just to go to the toilet.
we need that much amount just to have a toilet installed in our merc room |
steadyhand amarr
TeamPlayers EoN.
1569
|
Posted - 2013.10.17 13:25:00 -
[7] - Quote
Kkeep it on topic guys if u don't have constrive to say post it else were. We have sold timeframe of before 2015 lol which means Ita going down onto to paper so let's make sure the right feedback makes it and not a cpms own apprent feedback |
Canari Elphus
Pro Hic Immortalis
679
|
Posted - 2013.10.17 13:35:00 -
[8] - Quote
#1 thing I would want is an outpost defend mode from swarms of drones. - Have a commander mode that oversees the battle - Commander can drop installations where needed - Number of drones is constantly increasing - Game is over when clone count reaches 0
It would force people to think strategicly and decide when to hold a position and when to retreat and reform. Players do not have to hold a particular area to win, they just need to survive using either the outpost or the terrain as they see fit. |
Banning Hammer
Tal-Romon Legion Amarr Empire
1831
|
Posted - 2013.10.17 14:01:00 -
[9] - Quote
steadyhand amarr wrote:Kkeep it on topic guys if u don't have constrive to say post it else were. We have sold timeframe of before 2015 lol which means Ita going down onto to paper so let's make sure the right feedback makes it and not a cpms own apprent feedback
Right, sorry... i trying to quit smoking, and i'm a bit grumpy at the moment. I tell yah... Dust 514 is not good for this. |
Killar-12
The Corporate Raiders Top Men.
1469
|
Posted - 2013.10.17 15:07:00 -
[10] - Quote
I'd assume the Easiest would be some sort of modified Ambush where there were NPC clones or Drones... |
|
Takahiro Kashuken
Red Star. EoN.
1400
|
Posted - 2013.10.17 15:09:00 -
[11] - Quote
I dont care about PVE until my vehicles get fixed
Gte the core working then look ahead, the core isnt working |
steadyhand amarr
TeamPlayers EoN.
1578
|
Posted - 2013.10.17 15:09:00 -
[12] - Quote
I like the idea of fighting NPC humans not clones just humans could add to the narrative of new eden quite a lot |
steadyhand amarr
TeamPlayers EoN.
1578
|
Posted - 2013.10.17 15:11:00 -
[13] - Quote
Takahiro Kashuken wrote:I dont care about PVE until my vehicles get fixed
Gte the core working then look ahead, the core isnt working Can u not read ur view is not wanted nor helpfull are players like u are why we are bleeding players at an alarming rate. So kindly smeg off so the rest of us can get a new ******* game mode we have been waiting over a year for |
Killar-12
The Corporate Raiders Top Men.
1469
|
Posted - 2013.10.17 15:11:00 -
[14] - Quote
steadyhand amarr wrote:I like the idea of fighting NPC humans not clones just humans could add to the narrative of new eden quite a lot The models already exist too... no need for the Art Department just get the guys to make AI for the clones. |
Takahiro Kashuken
Red Star. EoN.
1400
|
Posted - 2013.10.17 15:15:00 -
[15] - Quote
steadyhand amarr wrote:Takahiro Kashuken wrote:I dont care about PVE until my vehicles get fixed
Gte the core working then look ahead, the core isnt working Can u not read ur view is not wanted nor helpfull are players like u are why we are bleeding players at an alarming rate. So kindly smeg off so the rest of us can get a new ******* game mode we have been waiting over a year for
Nope
You wanted infantry514 you got it, now your not happy for whatever reason
The core isnt working, fix the core before you **** up more stuff because you will only cry if PVE doesnt work |
Killar-12
The Corporate Raiders Top Men.
1469
|
Posted - 2013.10.17 15:19:00 -
[16] - Quote
Takahiro Kashuken wrote:steadyhand amarr wrote:Takahiro Kashuken wrote:I dont care about PVE until my vehicles get fixed
Gte the core working then look ahead, the core isnt working Can u not read ur view is not wanted nor helpfull are players like u are why we are bleeding players at an alarming rate. So kindly smeg off so the rest of us can get a new ******* game mode we have been waiting over a year for Nope You wanted infantry514 you got it, now your not happy for whatever reason The core isnt working, fix the core before you **** up more stuff because you will only cry if PVE doesnt work just give Engineering skill back everything will be fine... |
Takahiro Kashuken
Red Star. EoN.
1401
|
Posted - 2013.10.17 15:21:00 -
[17] - Quote
Killar-12 wrote:Takahiro Kashuken wrote:steadyhand amarr wrote:Takahiro Kashuken wrote:I dont care about PVE until my vehicles get fixed
Gte the core working then look ahead, the core isnt working Can u not read ur view is not wanted nor helpfull are players like u are why we are bleeding players at an alarming rate. So kindly smeg off so the rest of us can get a new ******* game mode we have been waiting over a year for Nope You wanted infantry514 you got it, now your not happy for whatever reason The core isnt working, fix the core before you **** up more stuff because you will only cry if PVE doesnt work just give Engineering skill back everything will be fine... You better add the 5% per level for CPU also now
Also a few more skills and mods like passive resistance so its an option
Wishful thinking tho |
howard sanchez
expert intervention Caldari State
777
|
Posted - 2013.10.17 15:25:00 -
[18] - Quote
Allow single players or squared players (up to six per instances mission) to join each PVE match. Give each player or squad objectives to meet (kill 10 drones, prevent drones from capturing/entering area x, capture objective Y from drones, etc).
Make the instanced area as large as possible and turn on friendly fire.
This will allow sandbox features like optional PvP in your PVE while providing a unique space and game mode for p,ayers to interact |
howard sanchez
expert intervention Caldari State
777
|
Posted - 2013.10.17 15:33:00 -
[19] - Quote
For example: ChicagoCubs and John Ripper form a squad of 2 and accept a PVE mission from an npc agent. Another squad of 3 from DustUni do the same and a solo newb right outta battle academy does so as well.
All six get tossed into an instanced mission on a big map with a lot of AI drones. Each set of players are given mission objectives and stand to gain rewards Andy experience if they complete them.
They are all on the same map but start in unique locations. They are all added to a single team channel but retain thier squad orientation they had when taking the mission.
This lets them all communicate and work together if they choose but also (because friendly fire is on and you can opt to lock squads) allows for sandbox, free form PvP as well. |
Killar-12
The Corporate Raiders Top Men.
1469
|
Posted - 2013.10.17 16:02:00 -
[20] - Quote
Takahiro Kashuken wrote:Killar-12 wrote:Takahiro Kashuken wrote:steadyhand amarr wrote:Takahiro Kashuken wrote:I dont care about PVE until my vehicles get fixed
Gte the core working then look ahead, the core isnt working Can u not read ur view is not wanted nor helpfull are players like u are why we are bleeding players at an alarming rate. So kindly smeg off so the rest of us can get a new ******* game mode we have been waiting over a year for Nope You wanted infantry514 you got it, now your not happy for whatever reason The core isnt working, fix the core before you **** up more stuff because you will only cry if PVE doesnt work just give Engineering skill back everything will be fine... You better add the 5% per level for CPU also now Also a few more skills and mods like passive resistance so its an option Wishful thinking tho Yeah CPU skill too, Passive would be nice, Speed Mods would be nice too. |
|
Cyrius Li-Moody
The New Age Outlaws
1346
|
Posted - 2013.10.17 16:04:00 -
[21] - Quote
ITT:
OP "Let's talk about PVE"
Everyone else "F*ck you, this thread is now about tanks because I cannot keep my opinions in the correct threads." |
Killar-12
The Corporate Raiders Top Men.
1469
|
Posted - 2013.10.17 16:06:00 -
[22] - Quote
Cyrius Li-Moody wrote:ITT:
OP "Let's talk about PVE"
Everyone else "F*ck you, this thread is now about tanks because I cannot keep my opinions in the correct threads." or they say stuff like this... So how would you do PvE? |
AI Test
Isuuaya Tactical Caldari State
1
|
Posted - 2013.10.17 16:23:00 -
[23] - Quote
Kaze Eyrou wrote: I must say though, I'm worried about the AI.
In that I hope it can give us a challenge.
From what we've seen we can surmise that Rouge Drones are what will be fighting against. But has anyone fought against them EVE side? They are the most brain dead AI in the game.
But I digress...
Don't worry about me - I got a degree in space warfare :p |
Varjac Theobroma Montenegro
M.T.A.C Assault Operations Command
14
|
Posted - 2013.10.17 16:50:00 -
[24] - Quote
I think ai needs to be more mission based or more linear. The current modes challenge dynamic player strategy. But, there is no parallel for an ai structure. You have all been shot by ai railguns, now we will get ai stomped?
I think dust has a long way to go before we have a proper infrastructure to incorporate an acceptable and playable p V e setup.
I have always wondered way games like this don't increase player interactions by supporting mods to the game. Think of minecraft and its growth process. Some of its growth came from formalized ideas in the community that were nothing more than popular mods. It would be fun to have test servers where community developed versions of the game exist. Imagine map making!
Some may critique that players may take advantage of this, and although true, won't be the norm. Starcraft 2 has benefited greatly from player made maps in its tournament series. Lets help this game grow! If only we could actually help. |
Goric Rumis
Dead Six Initiative Lokun Listamenn
221
|
Posted - 2013.10.17 16:54:00 -
[25] - Quote
I need to go back and find some of the old stories I wrote about how I would like a PVE encounter to go down. I think I wrote the first one at least a year ago. |
Monkey MAC
killer taxi company General Tso's Alliance
840
|
Posted - 2013.10.17 17:04:00 -
[26] - Quote
I expect that higher difficulties the drones will also include a networked squad ai, allowing for things like spider tanking, flanking manoeuvres, etc!
This would also mean we have to facilitate different size and variations of drones! Scouts, Heavies, Snipers, Logistics, and prehaps even a tank sized one as well? |
Fox Gaden
Immortal Guides
1322
|
Posted - 2013.10.17 17:15:00 -
[27] - Quote
Setting: Large open districts that you can que for that donGÇÖt have matches or time limits. Some outposts scattered around, but mostly wilderness with lots of ravines, outcrops, hills and other cover.
PVE: This would also be where you would come to hunt rogue drones if your Corp does not own any Districts. Rogue drones would also pose a threat to people involved in PVP or mining.
PVP: Everyone would be yellow dots and potentially hostile except for your squad. Maybe make Corp members blue. Squad is green as normal.
Salvage: In a match the salvaging is done when the match is over, but in an open district when there is no match or time limit, salvaging would be done in real time. Bodies of Clones, vehicles, and Drones would persist for 10 minutes or until salvaged. Anything that is equipped has a percentage chance of dropping as salvage. Vehicles can only be salvaged using a salvager arm mounted in the turret slot of a vehicle.
Mining: Mining in DUST should be more fun than just shooting lasers at asteroids. It would be more like a combination between Low Sec mining and Planetary interaction in EVE with a more hands on approach.
Prospecting: A mineral scanner would be used to find veins of precious ores. They could be mounted on a dropship to cover the district quickly and find the best spots, or mounted on a LAV or HAV. I suppose you could have a handheld version too. The mineral scanner would create a heat map on the radar screen for whatever mineral it was set to. (Hold L1 for hand scanner or another button for vehicles to open the wheel to select the mineral you are scanning for.) The minerals in Drones and Dropsuits would get picked up as well but would produce a fussy reading that would look a bit like a natural outcrop unless they are moving or the scanner operator is really good at interpreting the signal. Have different types of dropsuits have different mineral profiles.
Mining: The mining is done with mining turrets which are a combination of mining laser to vaporized the rock, and a tractor beam that sucks in the vaporized rock and minerals. They would come in three turret sizes, with different extraction rates. The mining turret would have a short range directional mineral scanner built in, which would project the heat map for the mineral of your choice on your Heads Up Display, overlayed on the ground in front of you. Your mining yield would depend on the amount of ore at the point where you aim your mining turret. As you mine the amount of ore in the spot you are mining drops as you deplete the mineral from that location.
I suggest that CCP drape a 0.5 m grid over each map with each grid square having a value for each mineral. As that grid square, or GÇ£cellGÇ¥, is mined the amount of minerals in that cell decrease, with cell value increases done each day at down time in a way that causes new rich veins to form after old ones are mined out.
The Mining Turrets would have some storage capacity to hold ore, but not a lot. Also have Storage Compartments which can be equipped in a Turret slot, which hold substantially more. Have these come in small, medium, and large. Mining Turrets and Storage Compartments would have the ability to eject their contents, and Storage Compartments would have an arm which can pick up stuff to store in the compartment (Operates like a short range turret, since they are in turret slots.)
So your squad could put a small mining turret on one LAV and a Storage Compartment on anther LAV and have a little mining operation. If things get hot, you speed out of there. Or you can setup an expensive mining operation using HAVGÇÖs, but it is a trade off since you have to give up turrets to equip Mining Turrets and Storage Compartments. You will have to defend them somehow. So every mining expedition will be a tradeoff between higher yields vs better defence.
Ore can be deposited at a freight facility where your ore will be included on the next NPC freighter, and will end up in your inventory. Or you can call for an extraction and have the ore picked up in your vehicles.
World PVP: With salvage a mining operation could be a juicy target, just what a squad of ground pirates might be looking for, when they are not picking on lone wolf Drone Hunters.
Actual Mercenaries: For a profitable mining operation you need to be able to defend yourself, but if your mining operation is profitable you can afford to hire the best right?
What do you guys think of the idea?
____________________________________________________________________________ Immortal Guides, supporting knowledge dissemination in New Eden since August 31, 2013. |
steadyhand amarr
TeamPlayers EoN.
1585
|
Posted - 2013.10.17 18:31:00 -
[28] - Quote
i like the mind set but i think open world is still asking to much from ccp and the ps3 at the moment im approching pve from the mindset of inclosed matches still, also i want to work away from mining it makes no sense ingame, maybe in wormhole space or somthing.
i like the idea of completeing PVE though like two merc groups are trying to clean out a drone hive but ending fighting each other as well |
shaman oga
Nexus Balusa Horizon DARKSTAR ARMY
784
|
Posted - 2013.10.17 18:35:00 -
[29] - Quote
Half Life 3 will come out before Dust PVE |
Goric Rumis
Dead Six Initiative Lokun Listamenn
221
|
Posted - 2013.10.18 04:19:00 -
[30] - Quote
Here we go:
Relying on EVE players to make trips to W-space
Specialized roles and fits for PVE
Through the wormholes!
PVE that impacts PVP
Exploring a PVE site and being sabotaged/ambushed by other players |
|
|
|
|
Pages: [1] 2 :: one page |
First page | Previous page | Next page | Last page |