|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Cosgar
ParagonX
6155
|
Posted - 2013.10.18 22:10:00 -
[1] - Quote
I put down my MD and picked up the AR this week, slowly investing my future combat rifle SP into it. I have a GEK-38, sharpshooter level 3 and can solo anything but a Duvolle or proto heavy with a boundless toe-to-toe. I'm killing scouts, MD users and just about anything else in my way just by hip firing. The only time I actually have to ADS is against laser users, hitting them just outside of my rendering distance. My KDR has shot up 0.11 in a day just with aim assist on and hip firing, getting 10-15 kills a match on average.
|
Cosgar
ParagonX
6155
|
Posted - 2013.10.18 22:44:00 -
[2] - Quote
Kane Fyea wrote:All I want to know is why does the Duvolle TAR have a better range then the ScR. This dev blog clearly states that laser weaponry (the Scrambler Rifle) should have a better range then plasma weaponry (the Assault Rifle). The AR is still a placeholder and the default rifle until we get the combat and rail rifle. Once those come into the game's meta the AR we have now will get nerfed re-balanced and named the plasma rifle, blaster rifle, or whatever the hell it's supposed to be to eliminate the confusion of it being compared to a real life AR-15. |
Cosgar
ParagonX
6158
|
Posted - 2013.10.18 22:59:00 -
[3] - Quote
Phazoid wrote:AR now is probably a placeholder, but anyway the real thing the AR needs is recoil, kind of battlefield recoil, because the range is not the problem, the problem is extremely high accuracy of the AR at very long range at full auto, i can keep firing my 60 bullet clip to a target at 70 meters and i will miss 1/3 of the clip, instead of firing by burst at long range to keep on your target, but full auto at medium range or close range, its a very low skill high reward weapon, its not broken OP BUT it does have an advantage to other weapons, also hip-fire is very accurate , it has high damage high rate of fire, high clip size, long range and extreme accuracy, it needs a challenge for players, something to master, right now its very easy to use it, and also the range of the STD AR makes the tactical kind of outclassed, the tactical is supposed to be the high accuracy one Burst needs some serious attention as well. Fired a whole clip at an unsuspecting target from 39m and barely 12 hits landed and dealt damage... from separate bursts. |
Cosgar
ParagonX
6193
|
Posted - 2013.10.19 23:48:00 -
[4] - Quote
KING CHECKMATE wrote:Cosgar wrote:I put down my MD and picked up the AR this week, slowly investing my future combat rifle SP into it. I have a GEK-38, sharpshooter level 3 and can solo anything but a Duvolle or proto heavy with a boundless toe-to-toe. I'm killing scouts, MD users and just about anything else in my way just by hip firing. The only time I actually have to ADS is against laser users, hitting them just outside of my rendering distance. My KDR has shot up 0.11 in a day just with aim assist on and hip firing, getting 10-15 kills a match on average.
After 4 hours of horrible matchmaking and heavy loses, i decided i needed a break of running around with my beloved laser weaponry,as powerful as it is Its not very effective against MULTIPLE enemies at the same time and thanks to mathmaking i was running into 3+ reds all the time..... I had alredy lost 0.03 K-D ratio that night and i just wanted to play good and win some...
I put on a GEK. I must admit i have NO proficiency with this weapon nor i used Cx Damage mod. I'll just say my K-D ratio went up 0.04 in 1 hour.....
The only thing i must mention becasue i felt cheap, was killing a Laser user while my ''optimal range'' said 60% and he probably had 120%-100%...and i won. LOL I agree. Out of all the kills I've collected with the AR, I can't say that they were earned. Point in a red's general direction, hold down R1 until they die, rinse and repeat. Truly a no skill weapon. |
|
|
|