Pages: 1 :: [one page] |
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Author |
Thread Statistics | Show CCP posts - 4 post(s) |
richiesutie 2
The Rainbow Effect
367
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Posted - 2013.10.16 20:29:00 -
[1] - Quote
That the biggest culprit of this is the amount of uplinks on the field and other equipment spam? |
Cyrius Li-Moody
The New Age Outlaws
1322
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Posted - 2013.10.16 20:30:00 -
[2] - Quote
richiesutie 2 wrote:That the biggest culprit of this is the amount of uplinks on the field and other equipment spam?
Pretty sure its well known that it contributes to it. Doesn't mean anyone is going to stop doing it. |
richiesutie 2
The Rainbow Effect
367
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Posted - 2013.10.16 20:37:00 -
[3] - Quote
Cyrius Li-Moody wrote:richiesutie 2 wrote:That the biggest culprit of this is the amount of uplinks on the field and other equipment spam? Pretty sure its well known that it contributes to it. Doesn't mean anyone is going to stop doing it. I think it might be one of the main reasons as I was in a match today with a squad of nyain san on the opposing team.The frame rate was absolutely horrific. I did a quick scan and there was more the 30 uplinks by the supply depot it was ridiculous so i equips my flux nades and destroy em all and immediately the game was noticeably more fluid. Game changing in fact. |
MassiveNine
0uter.Heaven
256
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Posted - 2013.10.16 20:42:00 -
[4] - Quote
richiesutie 2 wrote:Cyrius Li-Moody wrote:richiesutie 2 wrote:That the biggest culprit of this is the amount of uplinks on the field and other equipment spam? Pretty sure its well known that it contributes to it. Doesn't mean anyone is going to stop doing it. I think it might be one of the main reasons as I was in a match today with a squad of nyain san on the opposing team.The frame rate was absolutely horrific. I did a quick scan and there was more the 30 uplinks by the supply depot it was ridiculous so i equipped my flux nades and destroy em all and immediately the game was noticeably more fluid. Game changing in fact.
Never have I been in a match with or against them where I didn't lag horribly, and they always seem to do 40+ numbers. They are definitely using latency as a weapon. |
I-Shayz-I
Forty-Nine Fedayeen Minmatar Republic
1091
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Posted - 2013.10.16 20:43:00 -
[5] - Quote
Devs had said in the past that this isn't the problem.
I'm thinking that it's not the equipment themselves, but rather a combination of the equipment being used along with a ton of players all in one area with a large structure surrounding them.
There should be an option to turn the glow effects of the nanohives off. |
richiesutie 2
The Rainbow Effect
368
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Posted - 2013.10.16 20:44:00 -
[6] - Quote
MassiveNine wrote:richiesutie 2 wrote:Cyrius Li-Moody wrote:richiesutie 2 wrote:That the biggest culprit of this is the amount of uplinks on the field and other equipment spam? Pretty sure its well known that it contributes to it. Doesn't mean anyone is going to stop doing it. I think it might be one of the main reasons as I was in a match today with a squad of nyain san on the opposing team.The frame rate was absolutely horrific. I did a quick scan and there was more the 30 uplinks by the supply depot it was ridiculous so i equipped my flux nades and destroy em all and immediately the game was noticeably more fluid. Game changing in fact. Never have I been in a match with or against them where I didn't lag horribly, and they always seem to do 40+ numbers. They are definitely using latency as a weapon. There was minimal lag once the uplinks and a bunch of other equipment was destroyed. |
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CCP FoxFour
C C P C C P Alliance
133450
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Posted - 2013.10.16 23:03:00 -
[7] - Quote
It appears to have a lot to do with scanners being combined with lots of uplinks/nanohives. We do have teams looking into it. :) Game Designer // Team True Grit http://twitter.com/regnerba |
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Aqua-Regia
Ahrendee Mercenaries EoN.
427
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Posted - 2013.10.16 23:05:00 -
[8] - Quote
CCP FoxFour wrote:It appears to have a lot to do with scanners being combined with lots of uplinks/nanohives. We do have teams looking into it. :) I said the same to my corp. +1
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KEROSIINI-TERO
The Rainbow Effect
776
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Posted - 2013.10.16 23:07:00 -
[9] - Quote
I suppose the issue is still the CLIENT lag. In that case nanohives are more likely to be the cause as they have the visible shiny bubble special effect.
I strongly advise everyone to remember to separate the server lag from client lag. |
Sephirian Fair
0uter.Heaven
105
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Posted - 2013.10.16 23:09:00 -
[10] - Quote
CCP FoxFour wrote:It appears to have a lot to do with scanners being combined with lots of uplinks/nanohives. We do have teams looking into it. :)
If you would also take a look at EVE based orbitals causing a severe amount of lag in PC, that would be greatly appreciated. Earlier today we had a PC match where we had EVE support using the Tactical Pulse Laser and the entire match went to single digit FPS for a great deal of our players.
It was Spine Crescent and the match was running smoothly up until the pulse laser was dropped. |
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CCP FoxFour
C C P C C P Alliance
133455
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Posted - 2013.10.16 23:13:00 -
[11] - Quote
Sephirian Fair wrote:CCP FoxFour wrote:It appears to have a lot to do with scanners being combined with lots of uplinks/nanohives. We do have teams looking into it. :) If you would also take a look at EVE based orbitals causing a severe amount of lag in PC, that would be greatly appreciated. Earlier today we had a PC match where we had EVE support using the Tactical Pulse Laser and the entire match went to single digit FPS for a great deal of our players. It was Spine Crescent and the match was running smoothly up until the pulse laser was dropped.
Oh... this is the first I have heard of that... will pass this along to our QA guys. :) Game Designer // Team True Grit http://twitter.com/regnerba |
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Sephirian Fair
0uter.Heaven
105
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Posted - 2013.10.16 23:14:00 -
[12] - Quote
CCP FoxFour wrote:Sephirian Fair wrote:CCP FoxFour wrote:It appears to have a lot to do with scanners being combined with lots of uplinks/nanohives. We do have teams looking into it. :) If you would also take a look at EVE based orbitals causing a severe amount of lag in PC, that would be greatly appreciated. Earlier today we had a PC match where we had EVE support using the Tactical Pulse Laser and the entire match went to single digit FPS for a great deal of our players. It was Spine Crescent and the match was running smoothly up until the pulse laser was dropped. Oh... this is the first I have heard of that... will pass this along to our QA guys. :)
Thanks for the quick response. Greatly appreciate it. ^_^ |
Jolly Roger87
A.N.O.N.Y.M.O.U.S.
1
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Posted - 2013.10.16 23:59:00 -
[13] - Quote
CCP FoxFour wrote:Sephirian Fair wrote:CCP FoxFour wrote:It appears to have a lot to do with scanners being combined with lots of uplinks/nanohives. We do have teams looking into it. :) If you would also take a look at EVE based orbitals causing a severe amount of lag in PC, that would be greatly appreciated. Earlier today we had a PC match where we had EVE support using the Tactical Pulse Laser and the entire match went to single digit FPS for a great deal of our players. It was Spine Crescent and the match was running smoothly up until the pulse laser was dropped. Oh... this is the first I have heard of that... will pass this along to our QA guys. :)
Only had that happen once for me, we dropped an emp strike and for a minute or 2 it was like playing in a comic or something. Then it just went back to normal. Wish I had been recording that pc. .le shrug.
On that note, can I just post up a link to a vid in a ticket if it happens again? |
Rogatien Merc
Red Star. EoN.
1457
|
Posted - 2013.10.17 00:12:00 -
[14] - Quote
CCP FoxFour wrote:Sephirian Fair wrote:CCP FoxFour wrote:It appears to have a lot to do with scanners being combined with lots of uplinks/nanohives. We do have teams looking into it. :) If you would also take a look at EVE based orbitals causing a severe amount of lag in PC, that would be greatly appreciated. Earlier today we had a PC match where we had EVE support using the Tactical Pulse Laser and the entire match went to single digit FPS for a great deal of our players. It was Spine Crescent and the match was running smoothly up until the pulse laser was dropped. Oh... this is the first I have heard of that... will pass this along to our QA guys. :) Public Service Announcement: The above is a good reminder to all of us to keep putting in bug reports / trouble tickets ... I for one am lazy and haven't done that in a while, but yeh... it helps. |
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CCP FoxFour
C C P C C P Alliance
133523
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Posted - 2013.10.17 00:43:00 -
[15] - Quote
Jolly Roger87 wrote:CCP FoxFour wrote:Sephirian Fair wrote:CCP FoxFour wrote:It appears to have a lot to do with scanners being combined with lots of uplinks/nanohives. We do have teams looking into it. :) If you would also take a look at EVE based orbitals causing a severe amount of lag in PC, that would be greatly appreciated. Earlier today we had a PC match where we had EVE support using the Tactical Pulse Laser and the entire match went to single digit FPS for a great deal of our players. It was Spine Crescent and the match was running smoothly up until the pulse laser was dropped. Oh... this is the first I have heard of that... will pass this along to our QA guys. :) Only had that happen once for me, we dropped an emp strike and for a minute or 2 it was like playing in a comic or something. Then it just went back to normal. Wish I had been recording that pc. .le shrug. On that note, can I just post up a link to a vid in a ticket if it happens again?
Yes PLEASE do! It helps SO MUCH! Game Designer // Team True Grit http://twitter.com/regnerba |
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CCP FoxFour
C C P C C P Alliance
133523
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Posted - 2013.10.17 00:43:00 -
[16] - Quote
Rogatien Merc wrote:CCP FoxFour wrote:Sephirian Fair wrote:CCP FoxFour wrote:It appears to have a lot to do with scanners being combined with lots of uplinks/nanohives. We do have teams looking into it. :) If you would also take a look at EVE based orbitals causing a severe amount of lag in PC, that would be greatly appreciated. Earlier today we had a PC match where we had EVE support using the Tactical Pulse Laser and the entire match went to single digit FPS for a great deal of our players. It was Spine Crescent and the match was running smoothly up until the pulse laser was dropped. Oh... this is the first I have heard of that... will pass this along to our QA guys. :) Public Service Announcement: The above is a good reminder to all of us to keep putting in bug reports / trouble tickets ... I for one am lazy and haven't done that in a while, but yeh... it helps.
:D Yes, please please please do! :D Game Designer // Team True Grit http://twitter.com/regnerba |
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IgniteableAura
Pro Hic Immortalis
218
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Posted - 2013.10.17 00:44:00 -
[17] - Quote
CCP FoxFour wrote:Rogatien Merc wrote:CCP FoxFour wrote:Sephirian Fair wrote:CCP FoxFour wrote:It appears to have a lot to do with scanners being combined with lots of uplinks/nanohives. We do have teams looking into it. :) If you would also take a look at EVE based orbitals causing a severe amount of lag in PC, that would be greatly appreciated. Earlier today we had a PC match where we had EVE support using the Tactical Pulse Laser and the entire match went to single digit FPS for a great deal of our players. It was Spine Crescent and the match was running smoothly up until the pulse laser was dropped. Oh... this is the first I have heard of that... will pass this along to our QA guys. :) Public Service Announcement: The above is a good reminder to all of us to keep putting in bug reports / trouble tickets ... I for one am lazy and haven't done that in a while, but yeh... it helps. :D Yes, please please please do! :D
Which is more effective, ticket or post in the support forums? |
Ydubbs81 RND
Ahrendee Mercenaries EoN.
2016
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Posted - 2013.10.17 04:50:00 -
[18] - Quote
CCP FoxFour wrote:It appears to have a lot to do with scanners being combined with lots of uplinks/nanohives. We do have teams looking into it. :)
Yes please nerf the drop uplink spam....I should start a petition. |
I-Shayz-I
Forty-Nine Fedayeen Minmatar Republic
1094
|
Posted - 2013.10.17 10:19:00 -
[19] - Quote
CCP FoxFour wrote:It appears to have a lot to do with scanners being combined with lots of uplinks/nanohives. We do have teams looking into it. :)
As a side note, the icons on the minimap are too big when there's a billion of them in one area. I don't need to have everything glowing on my radar. Maybe just "lit up". |
Mortedeamor
Internal Rebellion
478
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Posted - 2013.10.17 11:20:00 -
[20] - Quote
MassiveNine wrote:richiesutie 2 wrote:Cyrius Li-Moody wrote:richiesutie 2 wrote:That the biggest culprit of this is the amount of uplinks on the field and other equipment spam? Pretty sure its well known that it contributes to it. Doesn't mean anyone is going to stop doing it. I think it might be one of the main reasons as I was in a match today with a squad of nyain san on the opposing team.The frame rate was absolutely horrific. I did a quick scan and there was more the 30 uplinks by the supply depot it was ridiculous so i equipped my flux nades and destroy em all and immediately the game was noticeably more fluid. Game changing in fact. Never have I been in a match with or against them where I didn't lag horribly, and they always seem to do 40+ numbers. They are definitely using latency as a weapon. they are japanese players the latency is their regardless of who your fighting if you are on oceanic sever it lags nanos and uplinks do contribute to lag but i would not say nyan san is intentionally lagging to win.
mottani japan maybe not nyan san |
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Mortedeamor
Internal Rebellion
479
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Posted - 2013.10.17 11:21:00 -
[21] - Quote
Ydubbs81 RND wrote:CCP FoxFour wrote:It appears to have a lot to do with scanners being combined with lots of uplinks/nanohives. We do have teams looking into it. :) Yes please nerf the drop uplink spam....I should start a petition. they need to put an uplink limit just like the vehicle limit..they also should then make higher end proto uplinks take priority so vets 3 sec spawns would alway deploy over bluebie logis spamming 10 sec nanos |
The Eristic
Sad Panda Solutions
45
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Posted - 2013.10.17 12:01:00 -
[22] - Quote
Dropped an orbital today in a Dom that destroyed a good 40 pieces of equipment, and after my scout scanned, another 30-40 were still in the area. This has to be reined in somehow.
Can standard uplinks be made to be squad-only (maybe those deployed by players not in a squad only useable by like), like they were supposed to be back in the day? In the beta, I felt them being open to the whole team a good thing, but after seeing all this mess for a while now, I'd be pleased with almost anything that might help prevent 6 uplinks being piled on top of one another just to try to grab some cheap WP out of teammates who can't tell which uplink was laid out by their squadmate. |
Himiko Kuronaga
MoIden Heath PoIice Department EoN.
1891
|
Posted - 2013.10.17 12:11:00 -
[23] - Quote
Uplinks need to be limited drastically tbh. Right now PC is like whack-a-mole. |
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