Spkr4theDead wrote:Meeko Fent wrote:Sir Dukey wrote:If a thread is made about abolishing 1.7 and has 30 signatures, 1.7 will be abolished. 1.7 is making tanks a bigger sp sink and nerfing tanks into the groud to a point where they have to retreat to the red line for 2 minutes after 10 seconds of combat. Shame on you CCP, And i better be able to fking one shot infantry cuz you giving us limited ammo, in no fking game in the world do vehicles have limited ammo except those stupid ones. Please-buff tanks not nerf. Nerfing is not the solution. Also to people who are tanker, the turrets are getting a huge nerf. scat blasters now doing 105 dmg instead of 150.1 and on top of that, you only have 480 rounds in which im guessing that you reload after 80.
Sigh, can't wait to QQ before you get the numbers on AV can't you.
Just...
Point out one time CCP has nerfed AV.
Forge Gun Range Nerf -
Still hits from 300m, top of towers or rings and can still prevent vehicles access to nearly all the mapSwarm Damage Reduction -
3k per volley is a reduction?Forge Gun Damage Reduction -
Still stronger than every vehicle mounted railgun turret on base stats, breach is about 1k more damage, so no Forge Gun Splash Reduction -
FG still has better splash than a vehicle mounted large railgun Swarm Launcher Dumbfire removed. -
Only because it was hurting AV, FG are doing the same to AV right now but no one seems to be bothered, when it was the vehicle mounted railgun tho everyone QQ until it got nerfed to nothingSwarm Launcher Full Automatic Firing removed. -
0.3sec relock time, might aswell been auto still since it can spit out 9k damage with 3 volleys in 3secsSwarm Launcher speed nerf. -
Still catches all LAVs, DS are the only ones who can actually escape by flying to the othter end of the mpaForge Gun Damage Nerf -
Still stronger than every vehicle mounted railgun turret on base stats, breach is about 1k more damage, so no Swarm Launcher Damage Nerf -
9k damage from 3 volleys, stronger than a large vehicle mounted missile launcher and fires more missiles, so noTurret Installation AI dumbed down -
installation lock onto you automatically even if no one is in it and will shoot at you until you are behind cover or dead, so no Turret Installation HP massive nerf -
It has about 6k in healthTurret repairer removed. -
Because that was so OPNerfed AV grenade Land Mines -
The AV nades wasnt working as intended, AV mines were but no one used them because AV nades were bugged and were better and still are Massively increased cluster consumption of grenades and AV weapons. -
Really? my K2 nanos i can sit on and spam nades, same at the depot as well so noNerfed Nanohive clusters -
Thats a nerf to all ammo so not a nerf to AV but a standard nerf to everything which uses ammoLight Poles nerfed. -
Nope, can still do 3k damage to you Collision Model Changes -
Collision to what? i can smack a shield tank with an armor tank and pop it