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MUDFLAPS McGILLICUTTY
OSG Planetary Operations Covert Intervention
41
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Posted - 2013.10.16 04:42:00 -
[1] - Quote
Iron Wolf Saber wrote: Usually in real life a tank dies in 0.2 seconds when engaged with the proper tool
You have military experience? Or are we just talking out our ass here?
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MUDFLAPS McGILLICUTTY
OSG Planetary Operations Covert Intervention
41
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Posted - 2013.10.16 04:51:00 -
[2] - Quote
Since you're attempting to compare actual tanks with Dust tanks, here ya go:
Reactive Armor: http://www.youtube.com/watch?v=AUVnNk0aJBE Trophy Active Protective System: http://www.youtube.com/watch?v=na29pFmoBzk Smoke Screens: http://www.youtube.com/watch?v=CjlJi4l0cBs
Oh yeah, and here's a tank navigating bumpy terrain without taking massive hull damage: http://www.youtube.com/watch?v=eypmJ9gskDk
I can keep going... |
MUDFLAPS McGILLICUTTY
OSG Planetary Operations Covert Intervention
43
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Posted - 2013.10.16 05:05:00 -
[3] - Quote
Iron Wolf Saber wrote: There is work on making a man portable system capable of defeating the trophy system.
Right, so since we're talking about infantry AV here, all of these would be "man portable", meaning something akin to Trophy would counter something like swarms. Regardless, there are NO countermeasures available for Dust tanks. Which is really the larger picture I was making here... Modern tanks have tons of countermeasures in place - Dust has none. In fact, worse than a lack of countermeasures, we don't even have the fundamental necessities to defend ourselves. Swarm launchers are invisible 75% of the time, draw distance is an utter failure and hit detection is a joke...
Iron Wolf Saber wrote:Smoke screens are so millennia ago and are no longer and have not been that effective for decades now.
Yeah, it's funny how thermal and other optics can cut through smoke. Hey, look, another thing we don't have - optics.
Iron Wolf Saber wrote:You make a good armor
Someone is going to make a better bullet.
You ruin a decent game
Someone is going to find a better game.
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MUDFLAPS McGILLICUTTY
OSG Planetary Operations Covert Intervention
43
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Posted - 2013.10.16 05:14:00 -
[4] - Quote
Makes no sense... In "real life" a crafty combat engineer like myself would just strap a bunch of forge guns to the front of the tank instead of garbage missiles. They take a fraction of the PG and CPU and pump out as much damage as a large rail turret.
Stop comparing **** to real life. Real tanks don't blow up with a number reaches zero. |
MUDFLAPS McGILLICUTTY
OSG Planetary Operations Covert Intervention
44
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Posted - 2013.10.16 05:27:00 -
[5] - Quote
Spkr4theDead wrote:MUDFLAPS McGILLICUTTY wrote: Please do keep going.
More Countermeasures:
ECM Jamming Devices counter remote detonated explosives: http://www.youtube.com/watch?v=1VcD_0L6NQg
Physical/explosive activation systems counter landmines and other pressure detonated explosives: http://www.youtube.com/watch?v=GGbI9OeZo90
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MUDFLAPS McGILLICUTTY
OSG Planetary Operations Covert Intervention
45
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Posted - 2013.10.16 05:40:00 -
[6] - Quote
Iron Wolf Saber wrote:MUDFLAPS McGILLICUTTY wrote:Makes no sense... In "real life" a crafty combat engineer like myself would just strap a bunch of forge guns to the front of the tank instead of garbage missiles. They take a fraction of the PG and CPU and pump out as much damage as a large rail turret.
Stop comparing **** to real life. Real tanks don't blow up with a number reaches zero. Yup most real tanks die with 99% hp left.
If only they could disappear past 200 meters because of draw distance. (or lack therof)
I'd entertain the "real life" comparison if this game had any physics going for it - but it doesn't.
CCP needs to stop tweaking and fix the fundamentals. Hit detection, draw distance, frame rates in games with lots of equipment, etc... We're getting regurgitated material instead of actual new content. I know this patch is going to be terrible - simply because its patching something that isn't broken. Some changes to a few core skills could solve all of this and all of that manpower could be solving these other game-breaking issues.
Seriously, I'm done beating a dead horse. |
MUDFLAPS McGILLICUTTY
OSG Planetary Operations Covert Intervention
45
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Posted - 2013.10.16 05:46:00 -
[7] - Quote
I love how you think you're arguing against me, but you're really arguing my point for me.
Dust has none of this fun, high-tech equipment you expect to come with the battlefield of the future. Such is my point... All of the equipment that you and I just mentioned exists now, on the modern battlefield. Yet we don't even have the simplest of countermeasures (smoke) even though (according to you) it's been around for 1000 years.
So we're fighting in a universe where ships travel the stars, yet modern combat technology trumps everything we have access to on the ground. You just helped me prove that point, and for that, I thank you. |
MUDFLAPS McGILLICUTTY
OSG Planetary Operations Covert Intervention
45
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Posted - 2013.10.16 06:04:00 -
[8] - Quote
Iron Wolf Saber wrote:CCP Team Kong has little to do with draw distance and frame rate however. Hid detection is not all of his thing either but he helps out there..
Ummm... what?
Iron Wolf Saber wrote:And lets be honest, vehicles will still be garbage with 60-260 more grid. That is about one and a half of prototype's module's worth of upgrade and you're looking at running out of CPU then.
Do you even tank? You seem to have no idea what you're talking about.
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MUDFLAPS McGILLICUTTY
OSG Planetary Operations Covert Intervention
45
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Posted - 2013.10.16 06:37:00 -
[9] - Quote
Iron Wolf Saber wrote:MUDFLAPS McGILLICUTTY wrote:Iron Wolf Saber wrote:CCP Team Kong has little to do with draw distance and frame rate however. Hid detection is not all of his thing either but he helps out there.. Ummm... what? Iron Wolf Saber wrote:And lets be honest, vehicles will still be garbage with 60-260 more grid. That is about one and a half of prototype's module's worth of upgrade and you're looking at running out of CPU then. Do you even tank? You seem to have no idea what you're talking about. You do the math then tell me how that power grid skill is going to suddenly give tanks a role, LAVs a use, and dropships from being pathetic. Only two real winners would be the madruger and the python.
Math? I don't need math...
-Lack of a "role" for tanks: The lack of a role for tanks isn't even a problem. I'm not even going to dignify that with an answer.
-Lack of a "use" for LAVs: LAVs aren't used for things because they aren't rewarded for them and they're impractical.
---Simple fixes: ---------Change repair kits and view on LLAVs so that they can easily lock-on and give great WP for repairing friendly units/vehicles to encourage their use. --------- Drop the gun on the non-logistics version and make it a 4 seater fast-transport. ----------Give the driver, gunner and occupants some protection. LAV occupants and gunners are too vulnerable to small arms fire.
-Dropships are "pathetic":
I don't fly dropships, so I don't know too much about them. Seems as though there ought to be some counter-measures on those as well. To be honest, the assault dropship is trying to fill the role of an attack jet - It's just nonsensical. I view dropships as transport vehicles primarily, yet not fully unarmed. The Assault can continue to fill an attack/transport role, and then make a new class (you can just copypasta the assault dropship and edit the stats - I know CCP loves doing that) -- Have the new dropship be an "Attack Dropship" to fill the next few years until you implement jets. Give it two small turrets that both face front and are both controlled by the pilot. No other seats than the pilot - pure attack vehicle...
Or ya know... You could put all that on the backburner and fix the ******* draw distance and hit detection... You know, those fundamental principles that make a game playable?
I'm done here.
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MUDFLAPS McGILLICUTTY
OSG Planetary Operations Covert Intervention
52
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Posted - 2013.10.16 15:42:00 -
[10] - Quote
Mobius Wyvern wrote: EDIT: Also, if you payed any attention, you'd know that IWS actually does have military experience.
If I payed any attention? To what, his post history? I've never talked w/ the guy outside of this thread. Sounds like he had a non-combat role anyway - get off his nuts. He suggested that armored vehicles just pop instantly in real life and he's basing that on some mash-up videos he saw of pilots dropping JDAMs on **** which somehow makes him a resident expert. I don't buy it, the same way I don't buy him talking about (Dust514) tank statistics as if he actually drove them. He doesn't now **** about either. I've been in multiple vehicles hit by IEDs and RPGs and driven right through the hit with marginal damage - because the vehicles I was in were intended to survive explosions and had the correct countermeasures in place. My argument isn't about tanks or survivability - it's the complete lack of countermeasures on Dust vehicles. I listed tons of MODERN counters that aren't even available to us on Dust.
When CCP implements jets, maybe I'll take your fanboy "everything CCP does is good" commentary slightly more seriously... But to be honest, I'm not waiting around 5 years to have that conversation.
Herp derp - How is any of this blathering relevant to dust? It's not - because this game has zero physics and doesn't relate to "real life" even remotely - as I've said numerous times.
In real life, running and jumping around like the Easter Bunny doesn't make you temporarily immune to bullets.
In real life, driving 200 meters away from something doesn't suddenly make you invisible.
In real life, an explosive the size of a slice of pizza doesn't do **** to an armored vehicle.
Stop comparing things you clearly don't understand.
CCP is a failure because they can't fix basic game mechanics (draw distance/hit detection) and instead are back to tweaking things and calling it "new content." It's a ******* joke. Can't wait until they paint a scout suit bright green and call it a pilot suit. I'm just not willing to wait til 2015 for "new" content that is just a regurgitation of old content.
LOL |
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