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Shinobi MumyoSakanagare ZaShigurui
Kinsho Swords Caldari State
6
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Posted - 2013.10.15 04:44:00 -
[1] - Quote
Not to mention that it would add a bit of diversity to this game's vehicles. After all, we don't see to many enforcers because the are just 1.2 Million dollar militia HAVs with an additional slot[/quote]
So true and when you do they rarely engage in battle from what I see. They are always parked on a hill sniping. That's why I asked for extra slots , computer and programming usage on all tanks. Sounds good and make since , but I don't think that they will do either of the ideas , because mines sound like it's too right and yours makes since , but that's why they give you the option of adding remote shield and armor , but who uses them??? Also that's why they made the logi LAV's. Try putting both on one tank and see how long you last. One is bad enough if you come across another tank , they will evaporate you. It's bad enough when your using a madrugar and get hit once and that shield goes half way down. That's why I don't use mines , but you have a good ideal , but they need extra slots and computer and programming usage or else you'll be in a boat load of crap.
It doesn't make since having mods that you can't even use ... at all. |
Shinobi MumyoSakanagare ZaShigurui
Kinsho Swords Caldari State
6
|
Posted - 2013.10.15 05:05:00 -
[2] - Quote
KING CHECKMATE wrote:I would totally rock a MINER MAV.
A vehicle that doesnt have anything but a small turret to defend itself, but has an ''equipment'' slot that lets me deploy mines in big quantities.
Say up to 20-30 mines or remote explosives.
Talk about true Area denial, Mined fields.... XD
I like that Ideal. Not only mines but have a gun with the blast power of a forge gun as well. Miner = Forge gun. But they would also have to make a mine sweeper as well. Good Ideals guys. Let's see what comes out of it. |
Shinobi MumyoSakanagare ZaShigurui
Kinsho Swords Caldari State
6
|
Posted - 2013.10.16 04:11:00 -
[3] - Quote
Pocket Rocket Girl wrote:Shinobi MumyoSakanagare ZaShigurui wrote:Not to mention that it would add a bit of diversity to this game's vehicles. After all, we don't see to many enforcers because the are just 1.2 Million dollar militia HAVs with an additional slot So true and when you do they rarely engage in battle from what I see. They are always parked on a hill sniping. That's why I asked for extra slots , computer and programming usage on all tanks. Sounds good and make since , but I don't think that they will do either of the ideas , because mines sound like it's too right and yours makes since , but that's why they give you the option of adding remote shield and armor , but who uses them??? Also that's why they made the logi LAV's. Try putting both on one tank and see how long you last. One is bad enough if you come across another tank , they will evaporate you. It's bad enough when your using a madrugar and get hit once and that shield goes half way down. That's why I don't use mines , but you have a good ideal , but they need extra slots and computer and programming usage or else you'll be in a boat load of crap. It doesn't make since having mods that you can't even use ... at all.
I have a LAV that has both of the transporters and i support tanks when i can, one issue i have with the transporter is that like the repper you cannot see the health bars of the tank. [/quote]
10 /15 / 2013 Really??? Well YOU are the ONLY one I know who does so. I played a game earlier ( one of the ONLY ones that I had won today ... oh wait we lost in the end because people became lazy ) and the tank had shield exchange on it.
I wonder how many hits you can take before you crumble??? Less than most I'm sure. |
Shinobi MumyoSakanagare ZaShigurui
Kinsho Swords Caldari State
6
|
Posted - 2013.10.16 04:16:00 -
[4] - Quote
CLONE117 wrote:and then we will need more ppl running proto breach forge guns to compensate for the stronger havs!
They do. Thank GOD you haven't faced them yet , because proto swarms and forges are all I run into. Please believe me. One shot POP !!!! Not good at all. Can't run fast enough. |
Shinobi MumyoSakanagare ZaShigurui
Kinsho Swords Caldari State
6
|
Posted - 2013.10.16 04:34:00 -
[5] - Quote
Atiim wrote:Any imput or ideas?
You have a great Idea seeing as how I love my tanks and how they perform means a lot to me. More programming and computer usage for one. They really don't need to be stronger if they would add one or two extra slots , along with the programming and computer adjustments. The slots would add the strength and the adjustment would support it.
Even if they don't adjust the turrets like I suggested ( I asked for a slight adjustment to the computer and programming usage. Probably like a seven percent decrease. Ten is too much and five might not be enough of a change. ) The slots and adjustments would more than make up for it. These changes wouldn't make the tanks unstoppable like they or most would think. They would just increase the life slightly. Hell forge guns are more powerful than most if not all turrets , there only weakness if any , is that they are supported by a human and the charge time. Which the proto's actually don't take as long and their power is astounding. Proto swarms can destroy a tank in one volley without reloading , so that's three rounds.
For as many proto suits you see you would have to believe that there are not as many weapons but almost enough support proto weapons in some way or another , i.e . grenades , tact support , or hand held. A few regular a.v.'s can do a lot of harm , if you have two or three adversaries surrounding you. |
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