Vell0cet
Royal Uhlans Amarr Empire
427
|
Posted - 2013.10.15 15:20:00 -
[1] - Quote
It's better for matchmaker to be based on player skill than on gear. if you're consistently in the top of your match you'll face harder opponents, if you're consistently in the bottom, you'll face weaker players. This will achieve an equilibrium where you fall into a group of roughly similar skill so you'll finish in the top half 50% of the time and the bottom half the other 50% of the time. As you gear up, your matchmaker rank will naturally increase too. |
Vell0cet
Royal Uhlans Amarr Empire
427
|
Posted - 2013.10.15 16:18:00 -
[2] - Quote
Baal Omniscient wrote:Vell0cet wrote:It's better for matchmaker to be based on player skill than on gear. if you're consistently in the top of your match you'll face harder opponents, if you're consistently in the bottom, you'll face weaker players. This will achieve an equilibrium where you fall into a group of roughly similar skill so you'll finish in the top half 50% of the time and the bottom half the other 50% of the time. As you gear up, your matchmaker rank will naturally increase utoo. Though I agree that matching based on skill would be right in most games, I feel it's misguided in this game. With this system I set up, anyone can play against any tier. If a really good player wants to pubstomp less skilled players in the lower tier, he can do so. However he will be limited in what gear he can use, thus evening the playing field. If he wants a better payout and rewards, he can go fight better players in higher tiers before he has good gear, just like people do now. But it gives him a choice. Low payout/lots of low-end salvage for low tier pubstomping, mid-level payout/mid-level salvage with a chance of offiger gear for mid-tier, or high payout/high grade salvage with a fair chance at officer gear and suits for high tier matches. As it stands right now, two even players come up against each other and gear decides who wins. This helps people play within their experience class if they wish to. Your suggestion creates a lot more complexity, and fractures the already small playerbase into even smaller pools which will result in tiny groups for certain meta categories and game mode combinations. It also runs counter to the Ethos of New Eden where there is no safe haven, and where you can always be ganked when you're not docked up (even in Hi-Sec). The system I posted addresses the biggest flaws with pubstomping but still allows for flexibility and won't fracture the playerbase into small pools with insane wait times. Some players need to outgear their opponents to remain competitive. They should have to pay a heavy ISK (or AUR) for the privilege, but if they're consistently finnishing in the middle of the pack, then everyone is having good fights and the system is working as intended. |