Vyuru
Bojo's School of the Trades
10
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Posted - 2013.10.13 04:32:00 -
[1] - Quote
Quote:and i dont kno bout useless ... hardmode yes useless hell no
He's not calling scouts useless, he is saying they are the most useless out of the classes, there is a slight difference there.
I'm with the OP, I'd like to know more about where CCP is going to take scouts. They said something about scouts being tweaked in what, 1.6/1.7? Assuming no delays of course.
I will say that I don't think that EWAR should be a scout only domain, but it should be what scouts specialize at. Otherwise I agree with most of what Oswald suggests.
To me, a scout is lighter, faster and all that to gain benefits to enhanced native scan ranges, sneakier, stuff like that. Right now we're only slightly sneakier and faster, but we lack any kind of EWAR benefit. We got most of the negatives with not enough of the benefits. We're not the eyes on the battlefield that we should be.
I'm frankly pretty happy with our combat abilities as they currently are. I most definitely would like a cloak of some kind to help with infiltration/assassination.
And while I'm wishing, can Minmatar scouts get a native 1hp/s health regen? Especially seeing as how the assault and logi suits have it, and all Minmatar suits have extra rolls of duct tape? That'd open up a low slot for me and make me a very happy camper!
And yes OP, go back to D-UNI, I think that as a whole, you guys got more skilled players than SVER. |
Vyuru
Bojo's School of the Trades
12
|
Posted - 2013.10.15 02:34:00 -
[2] - Quote
Ghost Kaisar wrote:Michael Arck wrote:Here's the thing...
When some scouts mention their HPs, I laugh. I look at like this, a sniper and his spotter are deployed on the battlefield in a undisclosed location. They are the most vulnerable but yet the most deadly. They can demoralize the enemy for they can take out key personnel without their location spotted. Hiding in shadows, they create hysteria while providing significant intel to their allies. Scouts are to play the background, never the forefront.
Their effectiveness comes in that they are able to move at incredible speeds. Their defense is that shotty which protects them from hair raising situations.
Yes, everybody can use a scanner. But not everybody can traverse the battlefield as well as scouts.
It just seems like some scouts are trying to make the scout into something akin to a Assault/Scout class. That goes against the format of the scout. The scout is weak in general, but his power comes from lurking in shadows, communicating intel, preventing hacks, sneak and kill maneuvers and his low visibility on radar.
I don't know, I ran across some scouts that do that perfectly. I'm hacking and they drop me quickly. If I see one, they know to run for the hills for they are not equipped to take on any other classes dead on. He's looking to find cover and return to its obscurity. A scout's movements should be outside the battlefield while when it infiltrates, it shouldn't be anywhere near the reds. That's a death warrant.
So when I hear scouts complain about the roles, I often hear HP arguments, what other classes can do and such. You are defeating the purpose of the scout by your playstyle. If you wanted more HP, then you would be heavier, thus making you slower. Why else do Scout suits look like a little kid can fit into the dropsuit? You sacrifice HP for speed. I agree with this 100% However, we get jack crap for points doing this. If they fix the scout the way I want, this is what will happen. The gallente scout will use his passive scan to get behind enemy lines and to avoid contact. They are made to quickly hack objectives, and to cause havoc by eliminating lone wolves and sabotaging equipment. The Minmatar scout will be a hit and run assassin. He will use his speed and dampening to get right behind the enemy, take out 2-3 targets QUICKLY and GTFO. They will harass the enemy by taking down lone wolves, and by causing squads to waste time by constantly watching their own backs. Just my opinion.
This is something I agree and disagree with.
I agree scouts shouldn't be assault wannabes, but when I bring up the lack of HP, it's in comparison to what our functions are. We are supposed to be lighter, faster, scan better, and be more into the EWAR aspect of things.
We are lighter and faster, but honestly, the speed isn't THAT big of a difference unless you are a minmatar scout with max biotics vs another race's assault/logi/heavy. The speed difference there does allow you to get around corners or chase people down easier.
In open areas no amount of speed will save you if you get spotted by a AR user unless they are new to the game.
But really, we scan the same as other people, and EWAR needs to be fleshed out a lot more than it currently is. That is one of the things that really gets to me to be honest. We are a scout, and yet, why do we scan just as well as a heavy does?
I don't expect to be on the front lines going toe to toe with assaults and the likes, but I do expect more compensation for the lack of health.
Honestly, scouts are almost to where they should be IMO. Much like vehicles, there are still some tweaks still to be made to scouts and then they'll be where they should be IMO.
Things I think should happen? Flesh out EWAR. Add a second equipment slot to either ADV or Proto suits and adjust CPU/PG accordingly. Give us the other racial scouts so that we can make comparisons and get this all down. IMO it's harder to make adjustments with only half of the suits in the game.
I do think CCP will get to us, and from what I've been seeing lately I think they'll probably do a good job with us too. I'd just like to have a rough guesstimate as to when and what they're thinking of. Been playing Dust since about March of this year, shortly before Uprising went into effect, and scouts are kind of my passion. |