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Sandair Mulholy
DUST University Ivy League
43
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Posted - 2013.10.11 00:10:00 -
[1] - Quote
The more skill points I get, the more diversified I get and the more fits I need for all the different types of games I play. Why is there even a limit? Baring that, why is the limit not like 256 or even 1024?
Worst case scenario, I would expect to be able to buy extra fit slots with Aurum. |
Stile451
Red Star. EoN.
267
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Posted - 2013.10.11 03:36:00 -
[2] - Quote
I hit my fittings cap a long time ago and would love some more fitting space(I will need more fitting space shortly).
As for the why, fittings are saved on the server. I presume they've included a limit in order to save space and bandwidth.
They could easily double this with a bit of programming(analyze all suits of the same type(eg assault ck.0) and designate a reference setup - record only the name and differences for the other fittings of the same suit - eg I have 4 logistics suits where the only difference is the weapon used which is a huge potential space savings).
Local fittings would work with the above as a backup would be better. They should be downloaded from the server on login which would be kept locally(make a fittings save file), and only sent to the server upon leaving the fittings menu(if changes were made). |
SirManBoy
Molon Labe. RISE of LEGION
302
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Posted - 2013.10.11 04:13:00 -
[3] - Quote
I made this same thread a couple of weeks ago, OP. We absolutely need more fitting slots! |
Ghosts Chance
Inf4m0us
14
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Posted - 2013.10.11 04:28:00 -
[4] - Quote
Stile451 wrote:I hit my fittings cap a long time ago and would love some more fitting space(I will need more fitting space shortly).
As for the why, fittings are saved on the server. I presume they've included a limit in order to save space and bandwidth.
They could easily double this with a bit of programming(analyze all suits of the same type(eg assault ck.0) and designate a reference setup - record only the name and differences for the other fittings of the same suit - eg I have 4 logistics suits where the only difference is the weapon used which is a huge potential space savings).
Local fittings would work with the above as a backup would be better. They should be downloaded from the server on login which would be kept locally(make a fittings save file), and only sent to the server upon leaving the fittings menu(if changes were made).
the name itself is what takes up the most space, fittings themselves are alot smaller
google the difference in string vs integer variables in reguards to storage for proof.
the entire fitting of a suit takes up about the same amount of space as about 1 or 2 letters. and if i remember correctly even if you name everything with 1 letter its still designed to save based on maximum character limit rather then used character limit due to how information stores in hard drives and memory.
aka a "block" of memory is used to store the name and any empty space in the name is still saved as "empty space" so it wouldnt matter how short the name is the same amount of data is used to store it.
i get where you got the idea though, filesharing sites use that kind of storage to cut down on data duplication and having to store 300 of the same file on their servers. its more economical for them to save only one of the file and 300 different names and sources for it because the filesize is so much bigger then the data used to store the rest of the information.
in this case however the name is the biggest piece of data, and so you cant use that method. |
Stile451
Red Star. EoN.
267
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Posted - 2013.10.11 08:08:00 -
[5] - Quote
It was software like RTPatch and xdelta that got me thinking.
I didn't think about the names costing any space though, an oversight but it has also given me an idea.
If space or bandwidth is an issue then local fitting names(saved in a file) and using a fitting number on the server would reduce both. I think the number of fittings allowed is an arbitrary setting and this shouldn't be necessary. |
Ghosts Chance
Inf4m0us
16
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Posted - 2013.10.11 08:33:00 -
[6] - Quote
Stile451 wrote:It was software like RTPatch and xdelta that got me thinking. I didn't think about the names costing any space though, an oversight but it has also given me an idea. If space or bandwidth is an issue then local fitting names(saved in a file) and using a fitting number on the server would reduce both. I think the number of fittings allowed is an arbitrary setting and this shouldn't be necessary.
it would still have to be stored in full server side though. meaning no space is saved. the bottleneck isnt bandwidth or communication its pure storage on the server end. store enough fittings for all your players and the data adds up.
since accounts come with fittings when you make them, and they never expire or get purged fromt he server evetually your going to run out of storage, or it will get to expensive to host all that data.
its a cost saving measure. |
Argo Filch
Cannonfodder PMC
60
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Posted - 2013.10.11 12:39:00 -
[7] - Quote
I made this same thread a couple of months ago :P
I`m juggling around with what fittings to keep and which to delete for an eternity now.
And guys... the problem is most certainly not with the data that has to be stored on the server or transmitted to the client. That stuff could be cached on the client each start or so. The problem is first and foremost one of presentation in the game. It is already kind of a pain to scroll through 30 fittings when spawning to get the right one, don`t even wanna know how it would be if i had 200 fits, and i would have.
They need to implement some kind of folder system where you can put your fits into, that lets you group them up and have that system be easily accessible during dropsuit selection in battle.
The second problem was, way back loading the fittings during battle took quite a while. I think they optimized it a lot since then but for a while it was a pain if you wanted to get a different fitting then your favorite. Now it at least remembers the last fitting used during the play session... that was not alway the case. |
Maken Tosch
DUST University Ivy League
4466
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Posted - 2013.10.11 14:48:00 -
[8] - Quote
I don't see the need to have more than thirty fittings at the moment. |
Stile451
Red Star. EoN.
267
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Posted - 2013.10.11 15:51:00 -
[9] - Quote
Ghosts Chance wrote:it would still have to be stored in full server side though. meaning no space is saved. the bottleneck isnt bandwidth or communication its pure storage on the server end. store enough fittings for all your players and the data adds up.
since accounts come with fittings when you make them, and they never expire or get purged fromt he server evetually your going to run out of storage, or it will get to expensive to host all that data.
its a cost saving measure. I did some figuring and I believe the fittings could be reduced to around 50 bytes each(using a number on the server instead of the name). Sure it would be annoying if you lost the fittings name save(stored only locally, no server storage on CCPs part) or were on another system(PS+ would work for this and once PS4 hits everyone who plays online will have it). |
SirManBoy
Molon Labe. RISE of LEGION
302
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Posted - 2013.10.12 01:20:00 -
[10] - Quote
Maken Tosch wrote:I don't see the need to have more than thirty fittings at the moment.
Welcome to a thread where your opinion means less than nothing. We want more fittings, dude. What exactly does a comment like yours add to this conversation? |
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Maken Tosch
DUST University Ivy League
4471
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Posted - 2013.10.12 04:08:00 -
[11] - Quote
SirManBoy wrote:Maken Tosch wrote:I don't see the need to have more than thirty fittings at the moment. Welcome to a thread where your opinion means less than nothing. We want more fittings, dude. What exactly does a comment like yours add to this conversation?
Given the lack of options regarding suits and modules (no Amarr scout, no Gallente heavies, no cloaking mods, no bubble shield, etc) I just don't see any need to have more than thirty fits for any one player especially considering that the vast majority of us players have specialized into one profession. That alone limits the available options for a given player unless you happen to be jack of all trades but master of none.
Until we get more variety such as racial symmetry across the board and more equipment options, having more than thirty fittings at one time is kind of excessive. |
Stile451
Red Star. EoN.
269
|
Posted - 2013.10.12 05:12:00 -
[12] - Quote
My fittings:
6x standard scout 1x militia forge heavy 1x standard medium 4x advanced medium 3x standard logi 4x advanced logi 11x proto logi
That's my 30 suits used up. That's different configurations for different situations and different weapons depending on how I want to play(they all get used). I have a few passives I want to get up before branching out into another role but when I do I will need more fittings. As it stands I am already sacrificing lower tier suits to get the most out of my proto fittings. |
Duck Gun
Rautaleijona Top Men.
22
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Posted - 2013.10.12 06:06:00 -
[13] - Quote
Well one idea to decrease the number of suits is to split them. With splitting I'm referring to be able to separate the dropsuits with dopsuit modules into one category and then have separate category for weapons and equipment. This would then work so that deploying to the battlefield would become two staged, first selecting the suit and then selecting the equiepment kit.
Say you have 6 different dropsuits configurations in active use, having AP and AV versions of those doubles that to 12. Throwing in nanohive vs. injector again doubles that to 24, not to mention switching between for instance standard AR or tactical AR which yet again doubles to 48 etc..
Now I realize that the above example is hypothetical and not full reality, but I trust that you get the idea. Instead of having individual dropsuit configurations with splitting you would have those six dropsuits and equipment kits as follows: standard AR + APG + nano standard AR + AVG+ nano standard AR + APG + inj standard AR + AVG+ inj tactical AR + APG + nano tactical AR + AVG+ nano tactical AR + APG + inj tactical AR + AVG+ inj
So instead of having 48 individual dropsuits you'd have six dropsuits + 8 equipment kits = 14 different items to be stored.
And this with the price of two staged battle deployment. |
Argo Filch
Cannonfodder PMC
60
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Posted - 2013.10.12 11:58:00 -
[14] - Quote
Maken Tosch wrote:[quote=SirManBoy]Given the lack of options regarding suits and modules (no Amarr scout, no Gallente heavies, no cloaking mods, no bubble shield, etc) I just don't see any need to have more than thirty fits for any one player especially considering that the vast majority of us players have specialized into one profession. That alone limits the available options for a given player unless you happen to be jack of all trades but master of none.
Until we get more variety such as racial symmetry across the board and more equipment options, having more than thirty fittings at one time is kind of excessive.
Even a single kind of assault suit can rack up an enormous amount of fittings. Even if we don't change the high and low slots on a suit we still have weapon slot x sidearm slot x grenade slot x equip slot as different possibilities.
That's for basic weapon, grenade and equipment types alone like 7x3x3x4 possibilities and make for about 250 combinations of possible fittings. And this doesn't even account for the weapon, grenade or equipment variants we have. And for logi players it's even worse. And if I ever like want to branch out from one racial logi to another it gets even more worse.
Because you dear sir specialize in one or two fittings/playstyle/weapons/tanking types doesn't mean others do the same. Just count yourself lucky that you limit your play experience in such a way to not run into these kind of limitations. |
I-Shayz-I
Forty-Nine Fedayeen Minmatar Republic
1044
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Posted - 2013.10.12 13:00:00 -
[15] - Quote
My fittings:
Proto logi Cheap uplink logi Adv injector logi Adv uplink logi Cheap mass driver logi Cheap shotgun logi
Forge armor tank Forge shield tank Cheap HMG
Cheap uplink setup logi Uplink destruction logi Pilot logi ___________________________
I can do practically anything I want with just these 12 fittings. If I really want to change something as simple as a weapon I'd rather do that manually than make a completely new fitting with the same stuff. Besides, depending on the weapon I use different strategies, which means different setups of equipment. Sure I don't have a ton of possibilities, but I don't really need more fittings.
As for only having one proto suit...well I decided to keep messing around with fittings until I found one that was super effective...now that I have it I don't need to make any other ones that won't be as effective. Besides, I feel that my proto suit combines a lot of my fittings into one suit. ________________________________
30 fittings is enough for right now. It's not a major concern and CCP has plenty of other more important things to worry about. I'm guessing that the majority of players don't have this problem.
I'd rather address the issue of low amounts of supply depots. Having more than 30 fittings is more useful if you could change them out more often. |
Maken Tosch
DUST University Ivy League
4471
|
Posted - 2013.10.13 00:01:00 -
[16] - Quote
Again, until we get more content I don't see a need to increase the fitting limit. I don't mind having the ability to store 50+ fittings here but that's not something we even need right now. We still have higher priorities here such as fixing buggy menus, improvements to the new player tutorials, and even telling Scotty to quit messing around with matchmaking. |
SirManBoy
Molon Labe. RISE of LEGION
302
|
Posted - 2013.10.13 22:41:00 -
[17] - Quote
Maken Tosch wrote:Again, until we get more content I don't see a need to increase the fitting limit. I don't mind having the ability to store 50+ fittings here but that's not something we even need right now. We still have higher priorities here such as fixing buggy menus, improvements to the new player tutorials, and even telling Scotty to quit messing around with matchmaking.
You completely underestimate how many people want this feature. That number grows daily as 20+ million SP vets start branching out into other races and other classes. |
Bright Cloud
Namtar Elite Gallente Federation
223
|
Posted - 2013.10.15 04:34:00 -
[18] - Quote
30 fits? Seriously thats a bit too much. Ive got 21 million SP and doesnt have hit my cap on max fittings. |
Stile451
Red Star. EoN.
275
|
Posted - 2013.10.23 04:24:00 -
[19] - Quote
This is still an issue. |
KalOfTheRathi
Nec Tributis
842
|
Posted - 2013.10.23 11:24:00 -
[20] - Quote
Stile451 wrote:This is still an issue. That won't get fixed.
Welcome to DUST. |
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