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Yun Hee Ryeon
Dead Six Initiative Lokun Listamenn
321
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Posted - 2013.10.15 20:07:00 -
[1] - Quote
I really don't agree.
Basic reason? If you get caught in the open at optimal range by a long burst of AR fire (or any other type of automatic weapon), it's my frank feeling that you should usually die horribly. Shields and armor are a supplement to cover, not a replacement for it, and proto should just increase your margin of error.
(As an aside, I still do not run AR's. SMG's, yes; not AR.)
Run and gun is a pretty retro mechanic, folks. I'd rather be finding some decent cover to murder you from than dancing around with sci-fi super soakers. |
Yun Hee Ryeon
Dead Six Initiative Lokun Listamenn
321
|
Posted - 2013.10.15 21:53:00 -
[2] - Quote
Cosgar wrote:Yun Hee Ryeon wrote:I really don't agree.
Basic reason? If you get caught in the open at optimal range by a long burst of AR fire (or any other type of automatic weapon), it's my frank feeling that you should usually die horribly. Shields and armor are a supplement to cover, not a replacement for it, and proto should just increase your margin of error.
(As an aside, I still do not run AR's. SMG's, yes; not AR.)
Run and gun is a pretty retro mechanic, folks. I'd rather be finding some decent cover to murder you from than dancing around with sci-fi super soakers. How many maps have cover again? All of them.
No, really. There's just a lot of open ground to get yourself cut to ribbons on, which most people aren't as wary of as they should be. Take it from a scout: there's plenty of cover. I couldn't survive without it.
Quote:If you want that kind of play style, character customization should allow that. Throw on some damage mods, max out your proficiency and wreck people in a glass cannon or armor tanked fitting. The way things are now, there's no point in making a fitting like that when you can do that with a starter fit. It's not about tank vs gank, but gank < all since 1.4. If gank were actually that strong, we'd be seeing fewer heavies. If anything, we're seeing more, including whole teams that seem to run nothing but. |
Yun Hee Ryeon
Dead Six Initiative Lokun Listamenn
324
|
Posted - 2013.10.16 07:50:00 -
[3] - Quote
Cosgar wrote:Are we playing the same game? If I do see heavies, or even scouts, they're usually using ARs and SCRs nowadays since 1.4 completely killed any form of diversity. I'm glad you can still get it done, but what about newer players that dare to try scout and heavy? You think they'll stick with it in the current state things are in? I start to think maybe we're not.
The heavies I encounter are usually using HMG's-- which, by the way, are highly underrated as a threat.
AR's have a delay problem, you see: they virtually always aim first, then fire. Even if they have the accuracy, they don't have the ammo capacity to come around the corner already spraying. They line up, then fire. When I see an AR lining up a shot, I don't wait for the first plasma bolt to land. I dive for cover.
HMG's consistently come around the corner pouring shrapnel. If the HMG gets to that same position, it's too late: I'm already dead.
AR heavies are a bit more common than they should be, I agree. However, the HMG and forge gun are still the standard weapons for heavies. A heavy with an AR can't tear me apart just by swinging around-- the weapon's precise. Too precise. An HMG is functionally an area effect attack, and vastly more trouble to avoid.
I'll believe the heavy is underpowered when people stop panicking when they see a group of them, or screaming, "Heavy on alpha!" when there's a fat suit on the scene mincing blue dots. That, by itself, is what will attract the nubbins-- that enviable sense of power.
As for scouts, I occasionally run into a scout using an AR. I used to do that, too, until I realized how easy it was to end up merely wounding your mark and then dying horribly because you blew your cover-- you can't hide effectively and use an AR. I rarely see scramblers on scouts; they're a pain in the neck to fit. I've lately been seeing more laser rifles, which is just bizarre.
The scout is best served by weapons that kill fast and reliably from ambush. The people who take on the role are probably going to be mostly the ones who like the play style, which (though I occasionally forget this, to the detriment of my K/Dr and overall performance), is the farthest thing from an assault suit. We're weakest when exposed, strongest when striking with impunity, which is why the sizzle of a nova knife is far more musical to my ear than the rattle of an AR.
If I'm running a scout (which I do everywhere but mid to late game on Manus Peak), I'm not out to get in a fight of any sort. I'm there to murder your face off. The scout role will always attract those who prefer that play style. |
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