Zat Earthshatter
Ghosts Of Ourselves
378
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Posted - 2013.10.11 03:30:00 -
[1] - Quote
My thoughts on each race
Caldari: Intriguingly, the hyper-capitalist government to an extent mimics current "communist" governments such as the late USSR and China. The State takes ownership of all property, service is placed above life, and corruption is rampant. Also, the Caldari have the widest income gap, as evidenced by the large numbers of Homeless and the extreme wealth of the megacorp CEOs. Socially, values of honor and tradition are closest to feudal Japan. Mentions of ritual suicide are common, bushido code is enforced on starships, and all members of the State are demanded absolute precision and maximum effort. Militarily, State warriors are some of the best-regimented soldiers in the universe, and are often hired out as mercenaries to make a few extra ISK. As they are so well-regimented, their weakness lies in unique situations: do something they don't expect, and they won't have the independent thought to counter it with any haste.
Amarr: Some writings on EVElopedia suggest that the Amarrians splintered off from real-world Catholicism sometime between the discovery of FTL and humanity's arrival to New Eden. All government is under the control of an Empress, and when one dies another is chosen from a council of the most powerful families in the Empire. Amarrian politics and religion are one and the same within the Empire, and the Empress' word is both holy and the law. Socially, slavery is encouraged. Status is often based on how many bodies you own, starships are often crewed by them, and obscene measures are taken to control billions of servants. In military circles, one can never sway an Amarrian. Whether indoctrinated from birth or rendered mindless as a slave, an Amarrian soldier will always have one cause in mind: Glory to the Empress! However, this may make them too stubborn to see an obvious ambush or trap waiting for them...
Gallente: A constitutional republic, the Gallente Federation promises the ability to go anywhere in life, provided that you can convince the people to back you up. The Federation government is similar to 21st Century republics like the USA, with separation of powers and an elected President. Unfortunately, term limits do not seem to exist for Gallentean offices, so behind-doors corruption can be very impactful. Much like modern society, the Gallente likely have a celebrity obsession. Most entertainment in New Eden comes from a Gallente studio, and the ever-popular AURA AI program is based on a Gallente model. Other than that, culture is likely a mosaic of immigrants from other races and independent city-states from the fringes of the cluster. Military in the Gallente is all about the strength of the team, and no man is left behind. Although this makes for one of the strongest direct-assault armed forces available, guerrilla warfare and division tactics can easily weaken a Gallente advance.
Minmatar: Former slaves who revolted against the Amarr, Matari have since formed a tribe-based republic promising freedom for their brothers in chains. Government is led by a council of the largest Tribes, and decisions made by Council vote are final. Tribal ties are almost impossible to corrupt, but this also means that the tribes' emotions can often overwhelm logic. Hence, Matari will often retaliate against any who wrong them, and law enforcement here is one of the harshest in New Eden. Socially, if you're not in a Tribe, you're not Matari. Thus, the Republic is often xenophobic. Within, rites-of-passage are often used to determine status and a tribal elder's word carries more weight than others'. Matari military are masters of adaptation, able to create whatever item or strategy is needed, out of whatever is available. The best way to finish off a Matari force is to force them into a predictable situation, such as a bottleneck or corner - but good luck getting them there!
In short: All of the Four Empires are flawed systems with their own ups and downs, just like a real-world culture. Make a choice carefully. >Amarr is best avoided unless you're born into a non-slave Amarr family. If you're part of another Empire and see slavers coming, run or fight to the death. >Caldari is good for perfectionists, but life in the State is extremely unforgiving until you are a CEO. >Highly-skilled opportunists should look into earning entry into a Matari tribe, but don't expect to have any respect until you're fully initiated. >The State is good choice for those with charisma, but is kind to all comers nonetheless. |