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pegasis prime
BIG BAD W0LVES
1145
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Posted - 2013.10.10 11:16:00 -
[1] - Quote
CharCharOdell wrote:Joel II X wrote:So I was playing another fun game of skirmish today when all of a sudden, blues started disappearing from my radar.
What?
So I go check out what's going on only to die to 3 F**KING TANKS! Holy t*ts! Not one, but three! And to make things even worse, ground soldiers started coming in.
F**k this! It's Nerf or nothing!
I just camped at Objective C and dealt with soldiers that came into range without help from the tanks.
We finally got to score a win for Gallente FW before alI got to score a free hacked tank, though. He went full Lueko; don't ever go full Lueko. DJINN leukoplast wrote:There needs to be a limit of tanks in a match (heck, there needs to be a limit for all vehicles).
Ambush - 0 tanks, 1 LAV per side, and 1 dropship per side. Skirmish - Depends on how many objectives there are, but 1-2 tanks per side, 2-4 LAV's per side, and 2-3 dropships per side. Domination - 1 tank per side, 2 LAV's per side, and 1 dropship per side.
At the very least tanks need to be perma banned from all forms of ambush, dropships too.
In the wolves we call having 2 bluberys in your tank with no coms going the full ret@rd but after reading this post yes we will still call it the full ****** but well be thinking of mr leukio.
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pegasis prime
BIG BAD W0LVES
1145
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Posted - 2013.10.10 11:20:00 -
[2] - Quote
DJINN leukoplast wrote:Void Echo wrote:DJINN leukoplast wrote:Void Echo wrote:
funny thing is that the only militia grade weapon ar that I can think of to give that amount of damage with and without damage mods are the exiles.
Exile is STD grade, it has the same damage but with a larger magazine in comparison to the militia. Some math fun: Militia AR has 34 HP damage per bullet @ 750 RPM 750 RPM /60 = 12.5 Rounds per second 12.5 RPS * 34 = 425 DPS Believe it or not, the militia AR does just that. hm, if that's the case, then how can anything be designated militia, std, adv or proto if there are weapons that have the same stats as 2 different grades They don't have the same stats. As per the first line of my previous post, the Exile has a larger magazine (and maybe more accuracy, not sure about that though as I am not in-game to verify). Militia AR = 45 rounds per magazine Exile and STD AR have 60 rounds per magazine. Similar to the Militia swarms, which shoot 4 missiles per volley, while STD shoot 6 missiles per volley. Both have the same damage per missile, but STD are able to shoot more missiles per volley.
They do the same alpa and semicontinuos dps (sdt and mlt ars) the differense as you pointed out is the mag capacity thusly lessining the dps on malitia firearms due to reload times...... but when you only need about a quarter of a clip to kill the extended dps dosent matter.
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pegasis prime
BIG BAD W0LVES
1145
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Posted - 2013.10.10 11:40:00 -
[3] - Quote
Godin Thekiller wrote:Rei Shepard wrote:CharCharOdell wrote:Joel II X wrote:So I was playing another fun game of skirmish today when all of a sudden, blues started disappearing from my radar.
What?
So I go check out what's going on only to die to 3 F**KING TANKS! Holy t*ts! Not one, but three! And to make things even worse, ground soldiers started coming in.
F**k this! It's Nerf or nothing!
I just camped at Objective C and dealt with soldiers that came into range without help from the tanks.
We finally got to score a win for Gallente FW before alI got to score a free hacked tank, though. He went full Lueko; don't ever go full Lueko. DJINN leukoplast wrote:There needs to be a limit of tanks in a match (heck, there needs to be a limit for all vehicles).
Ambush - 0 tanks, 1 LAV per side, and 1 dropship per side. Skirmish - Depends on how many objectives there are, but 1-2 tanks per side, 2-4 LAV's per side, and 2-3 dropships per side. Domination - 1 tank per side, 2 LAV's per side, and 1 dropship per side.
At the very least tanks need to be perma banned from all forms of ambush, dropships too. Imagine 4 of these.... http://www.youtube.com/watch?v=COHnqYkKbf4&feature=youtu.beI am pretty good and can drop people fast, but nowhere near as fast as that thing without stopping, nor cross the battlefield at that speed with my Imperial SCR or be that invulnerable with my 22.5m SP spend in my Proto dropsuit, Infantry role. These guys don't even get the time to spawn properly or form any type of resistance, if i get 40+ kills, i had to work really hard for it, almost dying or dying at multiple occasions, this guy in the tank is just driving derp aim is all over the place, activating all modules when he engages but mows down people like a kid in a candy store. Tanks need a reality check. I saw only MLT AV hitting his HAV. Point moot.
I have watched and studied thus vid several times and there acctually was an abundanse of adv av on field as well as forge guns..........but if you wach none of them par 1 or 2 mercs ever target the tank ...... none of them move to higher ground to cover more area and most of the other av that never targeted tge tank werw to busy farming wp by shooting lol turrets instead of the imediate threat.....just another example of how unintelegent bluberrys are not how op tanks are.
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