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shaman oga
Nexus Balusa Horizon DARKSTAR ARMY
758
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Posted - 2013.10.09 14:31:00 -
[1] - Quote
Because basically it's what it is. In most case the problem are not people, the problem are the maps. It's normal, if you have 1 point to defend, you have to stay there, but near the null cannon there are always tall buildings, railings, towers, pylons and all the good s**t for camping hard. The only playable map is the one with the bridge and somehow manus peak. |
Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
412
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Posted - 2013.10.09 14:56:00 -
[2] - Quote
Thats pretty much how dom works, the match is decided in the first 1-2 minuets. I've never played a dom match that wasn't one sided. |
DUST Fiend
OSG Planetary Operations Covert Intervention
6831
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Posted - 2013.10.09 15:04:00 -
[3] - Quote
Domination is so boring. If I wanted to get sniped all match I'd wear my Quafe scout suit and jump up and down on a building or something. |
Everything Dies
Chatelain Rapid Response Gallente Federation
142
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Posted - 2013.10.09 15:29:00 -
[4] - Quote
They should use the regular skirmish maps and have the node randomly switch every two or three minutes; hack and hold objective A, then a few minutes later the active node will suddenly switch to C, followed by a mad dash from both sides to lock it down. Rinse. Repeat. |
lrian Locust
BLACK OP SNIPERS General Tso's Alliance
157
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Posted - 2013.10.09 15:33:00 -
[5] - Quote
DUST Fiend wrote:If I wanted to get sniped all match I'd wear my Quafe scout suit and jump up and down on a building or something. Don't jump up and down. That makes it hard for us to get headshots! ;)
(BTW, I never understood that saying. You jump up, but gravity gets you down. How can you jump down, unless you're jumping off something?)
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lrian Locust
BLACK OP SNIPERS General Tso's Alliance
157
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Posted - 2013.10.09 15:34:00 -
[6] - Quote
Everything Dies wrote:They should use the regular skirmish maps and have the node randomly switch every two or three minutes; hack and hold objective A, then a few minutes later the active node will suddenly switch to C, followed by a mad dash from both sides to lock it down. Rinse. Repeat. I like this idea! And you can justify it by giving each node a finite amount of ammunition.
I foresee a lot of speedy shotgun scouts! :) |
Tony Duster
Imperial Dust Mercenaries
1
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Posted - 2013.10.09 15:39:00 -
[7] - Quote
Had one yesterday that went back and forth so much we lost because we ran out of clones. Was a lot of fun, but that doesn't happen very often.
I really like the idea of switching the point around as long as it is random so the camper war doesn't turn into camping the next node that will activate. |
Sylwester Dziewiecki
Beyond Hypothetical Box
185
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Posted - 2013.10.09 15:42:00 -
[8] - Quote
shaman oga wrote:Because basically it's what it is. In most case the problem are not people, the problem are the maps. It's normal, if you have 1 point to defend, you have to stay there, but near the null cannon there are always tall buildings, railings, towers, pylons and all the good s**t for camping hard. The only playable map is the one with the bridge and somehow manus peak. mhm.. so there is maps where camping is possible, and maps where is it impossible. Yet, you want completely annihilate 'sniping' from this game because your social communication skills that allow you to ask one of your friend to be sniper in your team and protect you from enemy snipers totally suck.
Now all of it have sense |
Fox Gaden
Immortal Guides
1196
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Posted - 2013.10.09 15:56:00 -
[9] - Quote
I have broken the other team's hold on the Null cannon in many Domination maps. A skilled Suicide bomber with Remote explosives can be almost as good as an Orbital strike at breaking a teamGÇÖs hold on an objective. (A really good bomber might actually survive.) Usually I make 3 or 4 failed attempts before I get a successful bombing run, so it kills my KDR, but it can be quite effective.
On my Heavy I have broken the other teamGÇÖs hold on the Null cannon several times with a coordinated push on the objective. Good use of grenades, strategic use of cover, and having someone tossing down dome Uplinks helps a lot.
It is all about breaking the defence. It is hard to do, but it can be done. I have even had Dominations matches where the Null Cannon changed hands 3 or 4 times. The games that I hate are the ones where the other team never leaves their red zone.
____________________________________________________________________________ Immortal Guides, supporting knowledge dissemination in New Eden since August 31, 2013. |
Rynoceros
Rise Of Old Dudes
866
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Posted - 2013.10.09 16:06:00 -
[10] - Quote
If I'm on TeamBlueberry and the objective gets taken in a hurry, I high tail it for the Supply Depot by the MCC and start ISK Farming (Sniping and running outside AV)
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shaman oga
Nexus Balusa Horizon DARKSTAR ARMY
758
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Posted - 2013.10.09 18:33:00 -
[11] - Quote
Sylwester Dziewiecki wrote:shaman oga wrote:Because basically it's what it is. In most case the problem are not people, the problem are the maps. It's normal, if you have 1 point to defend, you have to stay there, but near the null cannon there are always tall buildings, railings, towers, pylons and all the good s**t for camping hard. The only playable map is the one with the bridge and somehow manus peak. mhm.. so there is maps where camping is possible, and maps where is it impossible. Yet, you want completely annihilate 'sniping' from this game because your social communication skills that allow you to ask one of your friend to be sniper in your team and protect you from enemy snipers totally suck. Now all of it have sense The problem is not sniping, the problem are high buildings spammed with uplinks, high position where you can shoot directly on the terminal, sniping is legitimate, hold a position is legitimate, but a roof full of uplink is a pain in the ass, null cannon terminals should not be near any high building. A good place for a null cannon can be this the one in E5 E6 F5 F6, of course the rest of the map should be designed around the null cannon and not a normal skirmish map. |
Cyrius Li-Moody
The New Age Outlaws
1202
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Posted - 2013.10.09 18:43:00 -
[12] - Quote
There was a thread about this yesterday and it got moved and conversation died immediately.
Every dom game is generally decided within the first 90 seconds. Very rarely are there good matches. The problem is that the maps are not balanced at all for domination. They just change the red line and go "here you go." |
Fox Gaden
Immortal Guides
1200
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Posted - 2013.10.09 19:45:00 -
[13] - Quote
Again, if you think the first team to take the terminal wins, then you are doing it wrong.
I have not had a lot of trouble with snipers. You just need to know where to take cover.
To hack an objective covered by a Sniper you need multiple people (preferably some heavies) so that the sniper canGÇÖt kill you all before you complete the hack. It is best to have Uplinks near by so you can respawn to defend.
Once you take the objective you no longer have to be right at the terminal to keep the other team from taking it. So just use cover, and if you have to come into the open, move erratically.
When you get snipers on tall buildings it is helpful to counter snipe if they are being too annoying, or have someone go after them with a dropship, or use an orbital to clear the uplinks.
I find Forge Guns to be more problematic than normal Snipers. If a Forge Gunner has a bead on the terminal, you may have to coordinate your hacking efforts with a counter sniper who can work on convincing the Heavy to keep his head down.
____________________________________________________________________________ Immortal Guides, supporting knowledge dissemination in New Eden since August 31, 2013. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
2755
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Posted - 2013.10.09 19:54:00 -
[14] - Quote
Cyrius Li-Moody wrote:There was a thread about this yesterday and it got moved and conversation died immediately.
Every dom game is generally decided within the first 90 seconds. Very rarely are there good matches. The problem is that the maps are not balanced at all for domination. They just change the red line and go "here you go." Not strictly true, in one Dom match the enemy team took the bridge on Iron Delta.
The enemy first took the point.
Our guys fought on foot while I was duking it out with a Gunlogi by the large socket. I win so I come back to the main fight.
I hit the bridge and we take the point.... sadly I am forced off of the bridge, at which point the lacklustre blue dots lose the point. We were within a quarter armour ticks from winning before I had to retreat for a min to get actives back, our team loses in what should have been the last 3 mins of the battle.... |
Forlorn Destrier
Bullet Cluster
1942
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Posted - 2013.10.09 20:40:00 -
[15] - Quote
lrian Locust wrote:DUST Fiend wrote:If I wanted to get sniped all match I'd wear my Quafe scout suit and jump up and down on a building or something. Don't jump up and down. That makes it hard for us to get headshots! ;) (BTW, I never understood that saying. You jump up, but gravity gets you down. How can you jump down, unless you're jumping off something?)
Then you aren't jumping, are you? Wouldn't you just be falling at that point? I mean it would start as a jump, but how long does that last? |
Crash Monster
Snipers Anonymous
1588
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Posted - 2013.10.09 20:44:00 -
[16] - Quote
Forlorn Destrier wrote:lrian Locust wrote:DUST Fiend wrote:If I wanted to get sniped all match I'd wear my Quafe scout suit and jump up and down on a building or something. Don't jump up and down. That makes it hard for us to get headshots! ;) (BTW, I never understood that saying. You jump up, but gravity gets you down. How can you jump down, unless you're jumping off something?) Then you aren't jumping, are you? Wouldn't you just be falling at that point? I mean it would start as a jump, but how long does that last?
Whatever nerdicles, when is the last time you jumped up and didn't manage to come back down? Hint: landing on something higher up is not jumping up and down. |
lrian Locust
BLACK OP SNIPERS General Tso's Alliance
167
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Posted - 2013.10.09 21:28:00 -
[17] - Quote
Crash Monster wrote:Whatever nerdicles, when is the last time you jumped up and didn't manage to come back down? That's exactly the point I'm trying to make! Thanks! ;)
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lrian Locust
BLACK OP SNIPERS General Tso's Alliance
167
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Posted - 2013.10.09 21:29:00 -
[18] - Quote
Forlorn Destrier wrote:lrian Locust wrote:DUST Fiend wrote:If I wanted to get sniped all match I'd wear my Quafe scout suit and jump up and down on a building or something. Don't jump up and down. That makes it hard for us to get headshots! ;) (BTW, I never understood that saying. You jump up, but gravity gets you down. How can you jump down, unless you're jumping off something?) Then you aren't jumping, are you? Wouldn't you just be falling at that point? I mean it would start as a jump, but how long does that last? Well, you start as a jump and you end up falling down a cliff. So that would be "jumping down". ;)
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Coleman Gray
GunFall Mobilization Covert Intervention
790
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Posted - 2013.10.09 21:42:00 -
[19] - Quote
No the problem is definatley the people. they choose to take advantage of the maps in that paticular way |
KING CHECKMATE
TEAM SATISFACTION
1652
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Posted - 2013.10.09 21:51:00 -
[20] - Quote
shaman oga wrote:Because basically it's what it is. In most case the problem are not people, the problem are the maps. It's normal, if you have 1 point to defend, you have to stay there, but near the null cannon there are always tall buildings, railings, towers, pylons and all the good s**t for camping hard. The only playable map is the one with the bridge and somehow manus peak.
I like domination. Is different.
1- Rushing 2a-Defend your only objective 2b-Attack the enemy only objective.
I like domination because it becomes the most intense experience in Dust514, both as an attacker or as a defender.
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