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Bethhy
Ancient Exiles
166
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Posted - 2013.10.07 15:08:00 -
[1] - Quote
J3f3r20n Gh057 wrote:At least i didn't lost my 16 mil sp merc like some players are losing their characters in GTA Online because of server issues. I heard that some players lost their Online characters.
And, i bought Final Fantasy XIV, tried to update and, on the New Tab, discovered that i have to Pay a monthly fee to continue to play after the initial 30 day, or the Free Trial. But, nobody told me that, on the description of the game, in the PS Store, nothing mentioned that.
So, CCP can be deleting the Merc Pack, introducing the "Craptical Pack", they can be messing their game with all the balance thing, but hey, at least the game is "playable" and they don't charge me with some covered monthly payment.
If you didn't understand FF was going to be a WoW storyline MMORPG business model that has been running the MMORPG category for almost 12 years... ?
I don't think any developer could be prepared for the level of traffic GTA has received... Could you imagine if 100 million people eve tried to connect to a CCP game? |
Bethhy
Ancient Exiles
166
|
Posted - 2013.10.07 15:14:00 -
[2] - Quote
Cosgar wrote:Bethhy wrote:J3f3r20n Gh057 wrote:At least i didn't lost my 16 mil sp merc like some players are losing their characters in GTA Online because of server issues. I heard that some players lost their Online characters.
And, i bought Final Fantasy XIV, tried to update and, on the New Tab, discovered that i have to Pay a monthly fee to continue to play after the initial 30 day, or the Free Trial. But, nobody told me that, on the description of the game, in the PS Store, nothing mentioned that.
So, CCP can be deleting the Merc Pack, introducing the "Craptical Pack", they can be messing their game with all the balance thing, but hey, at least the game is "playable" and they don't charge me with some covered monthly payment. If you didn't understand FF was going to be a WoW storyline MMORPG business model that has been running the MMORPG category for almost 12 years... ? I don't think any developer could be prepared for the level of traffic GTA has received... Could you imagine if 100 million people even tried to connect to a CCP game? Tranquility runs off military grade hardware, I think they can handle 100 million subs.
We still crash entire nodes with big pew pew fight's... |
Bethhy
Ancient Exiles
168
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Posted - 2013.10.07 15:34:00 -
[3] - Quote
Cosgar wrote:Bethhy wrote:Cosgar wrote:Bethhy wrote:J3f3r20n Gh057 wrote:At least i didn't lost my 16 mil sp merc like some players are losing their characters in GTA Online because of server issues. I heard that some players lost their Online characters.
And, i bought Final Fantasy XIV, tried to update and, on the New Tab, discovered that i have to Pay a monthly fee to continue to play after the initial 30 day, or the Free Trial. But, nobody told me that, on the description of the game, in the PS Store, nothing mentioned that.
So, CCP can be deleting the Merc Pack, introducing the "Craptical Pack", they can be messing their game with all the balance thing, but hey, at least the game is "playable" and they don't charge me with some covered monthly payment. If you didn't understand FF was going to be a WoW storyline MMORPG business model that has been running the MMORPG category for almost 12 years... ? I don't think any developer could be prepared for the level of traffic GTA has received... Could you imagine if 100 million people even tried to connect to a CCP game? Tranquility runs off military grade hardware, I think they can handle 100 million subs. We still crash entire nodes with big pew pew fight's... It'd have to be burn Jita scaled battles for that to happen.
Jita is extremely fortified with hardware... we have been through like 6 separate testing phases for it, through the years. the PVP in 0.0 is largely better because we request Server fortification from CCP in the area's we plan to fight before hand... and they reallocate server resources to that area to accommodate us.
When large scale battles happen in 0.0 space that escalate without plan system numbers get well over 1k quick.. and the nodes are even worse as they accompany several system's and alot of players are still traveling to battles when they are just finishing.. then counter gate camps, and fights.. and capital cyno bridges.
We have lost the node several times to have 2 thousand players + logging back on with no Fleet and a sea of red. CCP improves this every chance they get however... and battle scales as far as EVE online are ground breaking...
Could they take a surge of 100 million customer's? Heyell no... No one in their logical mind could say so. |
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