Tebu Gan
CrimeWave Syndicate
139
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Posted - 2013.10.10 19:09:00 -
[1] - Quote
So, reading through this I have seen a lot of, hmm how to put this nicely, stupid posts.
For the matter of Shield tanks vs Armor tanks:
Rails Armor is greater than Shields, in nearly every single aspect. Clearly some of you do not play tanks with the rest of us. A well fit maddie with a rail, is impossible to drop before they would drop you. Yes I have dropped me some maddies, but those guys clearly were confused when it came to fitting.
I have used both a high mitigation rail fit and a glass cannon rail fit against the well fit maddies. In most every instance, I was forced to back off far before I came close to dropping the enemy maddie. The way things are now, gunnlogi's are meant for long range engagements, as the aur tank is prefit with a rail. Yet a maddie will excel in this area. A lot of this is due to the extreme healing they can do, coupled with a much higher resistance. In a straight up exchange of fire, a maddie will always be able to outlast a gunnlogi. This is were I feel the 2 should be balanced, one shouldn't excel over the other. But the maddie does.
Blaster When it comes to a blaster logi and a blaster maddie, maddie wins hands down. But I feel this is how it should be.
Missiles So natrually the counter to a blaster maddie is a missile logi or a rail logi. So let's look at the blaster maddie with a missile logi. In most every instance, the blaster maddie will take out the missile logi. Why? Again, higher resistance, better heals, and SPEED. Missiles have some pretty awesome range, roughly 250m to a blasters 150 m. So it would make sense to use the range to your advantage. But a maddie is far faster than the logi, and will catch up to a missile logi before the missile logi can drop the maddie. Gunnlogis are slooow, when compared to a maddie. If you don't believe me than you need to go out there and test this out yourself, it is a fact.
Being unable to keep any sort of range, coupled with the higher resistance, and higher healing potential, puts the gunnlogi at a serious disadvantage in these situations.
Nuff said on that.
AV vs Tanks Swarms, yes weak swarms below advanced are hardly an issue. Though, when you get to the proto tier, things change drastically. I do hear a lot of Swarmers complaining they can't drop tanks, to you I say you are doing it wrong. There have been several instances where a single swarmer has removed half of my shields from a single volley. This is not right, for that one guy can own a tank all on his own. Something that is far more expensive than his own setup is nullified just like that.
Forge gunners are more powerful than a rail gun, how does that make sense, really?
How is that even fair, as I have been running a logi suit these past few weeks, there have been a few things I have noticed with the infantry.
-Proto suits consistently have far fewer deaths, with far more kills than their counter parts. -Proto suits cost far less than a single tank, but they have the same mentality as good tankers do, don't die. -Isk is hardly an issue to infantry. If it is, again you are doing it wrong.
To run a single tank, I need to run 4 to 5 matches just to pay for one tank. Running anything less then the best is what I call suicide btw when it comes to tanks. It takes a LOT of SP investment into vehicles as well to run these bad boys. They are nothing like infantry where you can start reaping the benefits right away, you need several million to be a viable player on the field, where as my logi suit only has 1.5 to 2 million invested. And I can shred some faces.
Yes, there are games where my tank owns the field, but hey, guess what. I'm also a decent player with 8.5 mil SP. I've put in a fair amount of time to get to where I am. More often than not though I'm forced into hiding, or destroyed. Rarely have I had over a million isk.
And people actually complain about redline sniper tanks, hey there is a reason people do it, ISK. When all of your points are spent in tanking, I want to use a tank dammit when I play a game. But there have been times I simply could not afford to lose one. Though I will admit, I don't play from the redline anymore, and even back then, I would always pull my tank up at some point because it is very boring otherwise.
But when it only takes a single person to neutralize a tank, or send him running, I say there is a problem. I mean really, what is wrong with you infantry. 3 or 4 people using milita swarms of all things, can neutralize a tank! And you have a free freaking starter fit for that very purpose! Throw in a few AV grenades and you have a smoking husk of a former tank.
Quite honestly, to those that really think tanks are fine as they are, I can only shake my head in shame. For the most part, it's due to your lack of skills or understanding from my point of view.
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