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Borne Velvalor
BLACK-DRAGON-SOCIETY
25
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Posted - 2013.10.08 03:57:00 -
[1] - Quote
Respecs are only a pain for CCP to hand out because they have not implemented them as a mechanic. They could easily add a button to the skill screen that makes your current SP your lifetime SP and sets all your skills to 0. Programmatically, it is undoubtedly cake to implement.
An Aurum fee is ludicrous, because it shifts the game towards P2W and rewards CCP for doing nothing. We shouldn't be "giving them an incentive" to do anything that is "difficult" when they are the ones that MAKE it difficult. It's like paying a guy to develop a piece of software ten times more than someone else because he insists on developing it with his TOES. Is that the consumer's fault? Of course not.
Here's how it should work. You get 2 respecs for your entire career and an additional one once a year, up to a maximum of 3 stocked. As long as you have a respec token, you go into the skill screen and press one button. Your SP is set to your lifetime SP, your skills zeroed out and a token removed. What an idea. |
Borne Velvalor
BLACK-DRAGON-SOCIETY
27
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Posted - 2013.10.08 05:42:00 -
[2] - Quote
John Demonsbane wrote:Respecs on some arbitrary rotating schedule - every year, every six months, every lunar eclipse, etc: No. Goes against the basic spirit of the game.
The "spirit of the game" thus far, at least through my eyes, has been waiting arbitrary lengths of time for things to happen, or paying lots of money to halve it. Whether its waiting months for your passive SP + capped active SP (which takes only about an hour a day) to reach several hundred thousand to gain a single percentage in some stat, months for an update, or whatnot.
Not that that's a good thing. |
Borne Velvalor
BLACK-DRAGON-SOCIETY
32
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Posted - 2013.10.10 02:25:00 -
[3] - Quote
John Demonsbane wrote:Borne Velvalor wrote:John Demonsbane wrote:Respecs on some arbitrary rotating schedule - every year, every six months, every lunar eclipse, etc: No. Goes against the basic spirit of the game. The "spirit of the game" thus far, at least through my eyes, has been waiting arbitrary lengths of time for things to happen, or paying lots of money to halve it. Whether its waiting months for your passive SP + capped active SP (which takes only about an hour a day) to reach several hundred thousand to gain a single percentage in some stat, months for an update, or whatnot. Not that that's a good thing. The SP cap is weekly, not daily? More to your point, I'm also in favor of uncapping newer players as well, so they can advance faster and catch up to the rest of us.
Sorry this is late.
Yes, the cap is weekly. My point was that it only takes an hour a day of play to reach the cap. When the cap was daily it was 50k a day, which placed the cap at almost twice what it is now, since that was 350k a week.
I couldn't play the game for a while and now I just feel like leaving until my SP reaches the total I need to spec into what I want. |
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