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Talos Alomar
Subdreddit Test Alliance Please Ignore
1613
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Posted - 2013.10.04 07:19:00 -
[1] - Quote
low genius wrote:well, it depends, right?
if you use a scanner, and you know where your mark is, then yeah, it's tough as nails. but you won't be able to take down two before reload.
I use an smg (a toxin due to my lackluster core skills) with my laser rifle. the rifle stops doing damage at 50m, and the smg can do damage okay at 20m. so, it's a pretty big dead zone.
with the md you get less dead zone, but it's not quite as effective.
with the ar, it's like having two ar's.
Don't sell the LR + SMG combo short. The deadzone problem can be somewhat overcome by the damage profiles of the weapons - The LR can still chew through the shields at close ranges and the SMG can finish them off when they get into armor damage.
Though that is another reason why people should not underestimate the SMG. Kinetic weapons have a pretty good damage profile. 95/105 let's you rip through shields and armor pretty quickly, and that also means that the SMG deals 15% more of it's damage to armor than ARs do. If I have an SMG as my sidearm I often switch to the SMG just to get a quicker kill when the target is in armor damage. |

Talos Alomar
Subdreddit Test Alliance Please Ignore
1615
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Posted - 2013.10.04 07:46:00 -
[2] - Quote
Jack McReady wrote:Talos Alomar wrote: Kinetic weapons have a pretty good damage profile.
it is not entirely kinetic, the SMG uses either Carbonized Lead or Titanium Sabot rounds which also do tiny amounts of explosive damage :)
haha, you get what I meant.
smartass :P |

Talos Alomar
Subdreddit Test Alliance Please Ignore
1619
 |
Posted - 2013.10.04 16:01:00 -
[3] - Quote
Forlorn Destrier wrote:Tectonic Fusion wrote:I have a question. If you have SMG prof 4, and sharpshooter 4, and using the assault ishikune version, can it be a good AR replacement for short to mid range combat to conserve CPU/PG? Dual SMG scout in cities can be devastating.
I'd say you don't even need to be a scout. I run a caldari std level bpo with dual 'syndicates', all militia level mods with flux nades and a nanohive.
1500 isk a pop and it shreds people. |
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