I have 16.5 mill SP invested into my gunlogi. Currently its stats are:
5 high slots, 2 low slots.
4976 shields
40% passive resist.
23 passive regen
heavy converse shield booster (2ed best heavy rep)
proto scattered ion cannon (blaster)
Fit i will have after the vehicle "patch"
3 high slots, 2 low slots.
2650 shields (the base amount of shields)
0 passive resist, but a 40% active resist
168 passive regen
Proto ion cannon (downgrade because the scattered blasters were removed)
Reasoning of why this sucksCCP Logibro wrote:
Active vs. Passive modules
WeGÇÖre rebuilding everything with the idea that active modules will allow a vehicle to survive a single encounter, while passive modules increase its long-term surviveability across multiple encounters. Active modules will provide very significant bonuses, but once used their long recharge times leave a lone vehicle vulnerable to any follow-up attacks. Passive modules on the other hand provide permanent bonuses that are comparatively small.
So, i would not be getting anything efficient out of 3 high slots and reduced efficiency of passive modules, i would not have the same passive resist i have now after this patch. So, to maintain all my resist, i have to use the active resist. Unfortionetly, this active resist only last for 26 seconds and with max skills the cool down is 30 seconds. My current 40% passive resist is all the time, not for 26 second bursts then zero resist. I dont have to worry about surprise attacks before my active is on or retreating when i should be staying because of a hardner.
Now that i will have no resist ability, i will not have many shields ethire. My current fit is 5k shields, it will be almost halfed. So no effective way to resist damage, and having half the shields as normally.
Fortionetly, the Reps are nice now. Instead of taking 15 seconds to recover 1300 HP with a cooldown of 30 seconds, i can recover 1950 HP instantly with a cool down of 40 seconds after skills. I will be running two of these.
I would love to fit a speed mod because all tanks are suffering a speed reduction now, but i am a shield tank and cant spare one of my 3 slots for the extra speed. So i will be weaker, and slower than armor tanks still. At least getting my ass kicked by armor tanks 100% of the time dident change
So to sum it up, my resists will no longer be perminate, ill have half my current shields, my damage output will be reduced, i will have limmited ammo, and ill be able to passively regen my Shields to full pretty quick when no enemys can see my tank, even if their across the map. PS: Shield tank PG is being nerfed again so my fit may be slightly worse than this
So there you have it, my tank will be one shotted by current proto breach forge guns if they surprise hit me from across the map with my hardners down. I dont know hes there, so im pretty dead in one hit. Their also probally going to buff AV again cuz its what CCP does. Nerf tanks and buff AV, been doing that for 8 months now? Cool that i can passively recover so much HP but a an AR will stop my recovery for 6 seconds per bullet. Cant wait to be in that snipers crosshairs the entire game so i never recover HP LOL. Im so boned, its ethire armor tanks or go home again. Their just as screwed when it comes to fighting infaintry though, give us a respec so we go infantry, this is what 17 mill SP gets me