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Exmaple Core
Ancient Exiles
1468
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Posted - 2013.10.03 02:45:00 -
[1] - Quote
I have 16.5 mill SP invested into my gunlogi. Currently its stats are: 5 high slots, 2 low slots. 4976 shields 40% passive resist. 23 passive regen heavy converse shield booster (2ed best heavy rep) proto scattered ion cannon (blaster)
Fit i will have after the vehicle "patch" 3 high slots, 2 low slots. 2650 shields (the base amount of shields) 0 passive resist, but a 40% active resist 168 passive regen Proto ion cannon (downgrade because the scattered blasters were removed)
Reasoning of why this sucks
CCP Logibro wrote: Active vs. Passive modules
WeGÇÖre rebuilding everything with the idea that active modules will allow a vehicle to survive a single encounter, while passive modules increase its long-term surviveability across multiple encounters. Active modules will provide very significant bonuses, but once used their long recharge times leave a lone vehicle vulnerable to any follow-up attacks. Passive modules on the other hand provide permanent bonuses that are comparatively small.
So, i would not be getting anything efficient out of 3 high slots and reduced efficiency of passive modules, i would not have the same passive resist i have now after this patch. So, to maintain all my resist, i have to use the active resist. Unfortionetly, this active resist only last for 26 seconds and with max skills the cool down is 30 seconds. My current 40% passive resist is all the time, not for 26 second bursts then zero resist. I dont have to worry about surprise attacks before my active is on or retreating when i should be staying because of a hardner.
Now that i will have no resist ability, i will not have many shields ethire. My current fit is 5k shields, it will be almost halfed. So no effective way to resist damage, and having half the shields as normally.
Fortionetly, the Reps are nice now. Instead of taking 15 seconds to recover 1300 HP with a cooldown of 30 seconds, i can recover 1950 HP instantly with a cool down of 40 seconds after skills. I will be running two of these.
I would love to fit a speed mod now that all tanks are suffering a speed reduction now, but i am a shield tank and cant spare one of my 3 slots for the extra speed. So i will be weaker, and slower than armor tanks still. At least getting my ass kicked by armor tanks 100% of the time dident change
So to sum it up, my resists will no longer be perminate, ill have half my current shields, my damage output will be reduced, i will have limmited ammo, and ill be able to passively regen my Shields to full pretty quick when no enemys can see my tank, even if their across the map. PS: Shield tank PG is being nerfed again so my fit may be slightly worse than this
So there you have it, my tank will be one shotted by current proto breach forge guns if they surprise hit me from across the map with my hardners down. I dont know hes there, so im pretty dead in one hit. Their also probally going to buff AV again cuz its what CCP does. Nerf tanks and buff AV, been doing that for 8 months now? Cool that i can passively recover so much HP but a an AR will stop my recovery for 6 seconds per bullet. Cant wait to be in that snipers crosshairs the entire game so i never recover HP LOL. Im so boned, its ethire armor tanks or go home again. Their just as screwed when it comes to fighting infaintry though, give us a respec so we go infantry |
demonkiller 12
G.U.T.Z
237
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Posted - 2013.10.03 02:49:00 -
[2] - Quote
wait 3 high 2 low? this better not be happening, i expect a partial respec for all vehicle skills or im going al qaeda on their asses |
Exmaple Core
Ancient Exiles
1469
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Posted - 2013.10.03 02:50:00 -
[3] - Quote
demonkiller 12 wrote:wait 3 high 2 low? this better not be happening, i expect a partial respec for all vehicle skills or im going al qaeda on their asses yes, gunnlogi has 3 high 2 low and maddy is vice versa. You do that and whatever but im not doing anything to CCP. i wont even be playing their game |
Exmaple Core
Ancient Exiles
1469
|
Posted - 2013.10.03 03:07:00 -
[4] - Quote
anyone else have a tank fit theyd like to show how it got nerfed? |
KenKaniff69
Subdreddit Test Alliance Please Ignore
528
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Posted - 2013.10.03 03:20:00 -
[5] - Quote
Exmaple Core wrote:anyone else have a tank fit theyd like to show how it got nerfed? Current madrugar has 6073 armor and roughly 47% resist. Reps are the IGL so 273 times 3 or whatever bug. I also run an active heat sync and fusion accel. This tank would be absolutely gutted by the restructuring. new fit might be like 120 complex, heavy complex reps, 60% active hardener. Combine that with two damage mods in the highs or whatever may be useful high slots like nitrous since it looks like tanks are getting a huge speed nerf and i don't see active heat syncs any more. So new tank will have active 60% resist ~5300 armor and the worst reps ever(145). This when combined with skills is absolutely pathetic because you will only be able to fight for 30-40 seconds before having to retreat when everything goes into cool down. Just look at the times. It is absolutely pathetic how long active modules take to cycle, even with skills. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
2546
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Posted - 2013.10.03 03:41:00 -
[6] - Quote
demonkiller 12 wrote:wait 3 high 2 low? this better not be happening, i expect a partial respec for all vehicle skills or im going al qaeda on their asses Yeah its going to be a very good thing, active modules in the rebalance will more than likely equate to the effectiveness of two of our current ones, under a single module, paving the way for 4 and 5 slot tanks which may possible have multiple 40% active resists either for short term activation or long term activation. |
Exmaple Core
Ancient Exiles
1474
|
Posted - 2013.10.03 03:43:00 -
[7] - Quote
True Adamance wrote:demonkiller 12 wrote:wait 3 high 2 low? this better not be happening, i expect a partial respec for all vehicle skills or im going al qaeda on their asses Yeah its going to be a very good thing, active modules in the rebalance will more than likely equate to the effectiveness of two of our current ones, under a single module, paving the way for 4 and 5 slot tanks which may possible have multiple 40% active resists either for short term activation or long term activation. were not getting adv or proto tanks for for years and you know it. The bad part is im not exaggerating by much |
KenKaniff69
Subdreddit Test Alliance Please Ignore
529
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Posted - 2013.10.03 03:45:00 -
[8] - Quote
True Adamance wrote:demonkiller 12 wrote:wait 3 high 2 low? this better not be happening, i expect a partial respec for all vehicle skills or im going al qaeda on their asses Yeah its going to be a very good thing, active modules in the rebalance will more than likely equate to the effectiveness of two of our current ones, under a single module, paving the way for 4 and 5 slot tanks which may possible have multiple 40% active resists either for short term activation or long term activation. too bad your patience will run out before you ever see one again after 1.9 drops-that's right, i said 1.9 lol |
Exmaple Core
Ancient Exiles
1474
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Posted - 2013.10.03 03:46:00 -
[9] - Quote
KenKaniff69 wrote:Exmaple Core wrote:anyone else have a tank fit theyd like to show how it got nerfed? Current madrugar has 6073 armor and roughly 47% resist. Reps are the IGL so 273 times 3 or whatever bug. I also run an active heat sync and fusion accel. This tank would be absolutely gutted by the restructuring. new fit might be like 120 complex, heavy complex reps, 60% active hardener. Combine that with two damage mods in the highs or whatever may be useful high slots like nitrous since it looks like tanks are getting a huge speed nerf and i don't see active heat syncs any more. So new tank will have active 60% resist ~5300 armor and the worst reps ever(145). This when combined with skills is absolutely pathetic because you will only be able to fight for 30-40 seconds before having to retreat when everything goes into cool down. Just look at the times. It is absolutely pathetic how long active modules take to cycle, even with skills. armor isent toooo bad... yeah it is your reps are garbage. Our promblems are vice versa, shield reps are "good" (but actually really terrabad) have no total HP, armor is reversed. Were both doomed |
Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
207
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Posted - 2013.10.03 03:50:00 -
[10] - Quote
No tank slots?.......
.... Whaa?.... All I can really say is that I'll be trying it when it comes, but if it sucks after I try it I'm gonna start yelling across the forums. :/
My predictions though is that the system is going to be crap without slots or passive resists... |
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demonkiller 12
G.U.T.Z
237
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Posted - 2013.10.03 03:58:00 -
[11] - Quote
why the **** dont they just remove shield tanks from the "tank" class and put them in as medium vehicles |
Exmaple Core
Ancient Exiles
1476
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Posted - 2013.10.03 03:58:00 -
[12] - Quote
Dovallis Martan JenusKoll wrote:No tank slots?.......
.... Whaa?.... All I can really say is that I'll be trying it when it comes, but if it sucks after I try it I'm gonna start yelling across the forums. :/
My predictions though is that the system is going to be crap without slots or passive resists... were boned dude. pray to CCP Blam! you have some left over SP for an AR cuz you WILL eventually kill a shield tank with it |
Exmaple Core
Ancient Exiles
1479
|
Posted - 2013.10.03 03:59:00 -
[13] - Quote
demonkiller 12 wrote:why the **** dont they just remove shield tanks from the "tank" class and put them in as medium vehicles because LAVs will go all monster truck on their asses like scrambler pistols will soon |
Keri Starlight
Psygod9 D.E.F.I.A.N.C.E
578
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Posted - 2013.10.03 04:00:00 -
[14] - Quote
My Gunny has similar stats, same hp and resistance, but I generally use the Neutron Scattered and the Clarity Ward Booster (best one).
I guess I'm supposed to use 1 extender, 1 booster and 1 hardener post-update, so Shields are going to be (2650 base +1325 complex extender) 3975.
Let's say I will lose 1000 HP and my passive resistance, which will become active...
...mmh yeah, kinda sucks.
Not sure if I'll be tanking after the update, but if I will, I'll probably move to armor tanks. |
Maken Tosch
DUST University Ivy League
4364
|
Posted - 2013.10.03 04:06:00 -
[15] - Quote
Actually, it's not really bad at all with the proposed changes when you consider the fact that the tanks are only standard level. Remember, we don't have the higher-tier tanks yet (hell, they're not even listed in the chart). In fact, the tanks in the proposed changes listed by CCP Logibro only require level one HAV operation. So I would expect more slots for the higher-tier tanks. |
Exmaple Core
Ancient Exiles
1480
|
Posted - 2013.10.03 04:10:00 -
[16] - Quote
Maken Tosch wrote:Actually, it's not really bad at all with the proposed changes when you consider the fact that the tanks are only standard level. Remember, we don't have the higher-tier tanks yet (hell, they're not even listed in the chart). In fact, the tanks in the proposed changes listed by CCP Logibro only require level one HAV operation. So I would expect more slots for the higher-tier tanks. Yes, we agree that proto AV should destroy standard tanks. We agree it would be unbalanced for standard tanks to shrug off proto AV. but now proto AV can one shot our tanks, as evident in my OP. No, you wrong. Our current tanks are somewhat better than the worst idea ever to hit humanity, they can survive alittle but. But now were getting one shotted????? WE WERE NERFED AGAIN. Go away you moron, were not getting our other variants for 6+ months |
Nocturnal Soul
Immortal Retribution
723
|
Posted - 2013.10.03 04:10:00 -
[17] - Quote
God the amarr tank is starting to look like the amarr scout complete **** in slot loadouts :( |
KING CHECKMATE
TEAM SATISFACTION
1521
|
Posted - 2013.10.03 04:11:00 -
[18] - Quote
demonkiller 12 wrote:wait 3 high 2 low? this better not be happening, i expect a partial respec for all vehicle skills or im going al qaeda on their asses
Im thinking the reasoning behind this is these are STD tanks. I think they are planning on introducing higher tier tanks...
Its the only thing i can think of.
In any case, no 'partial respecs'' , Full respecs or nothing. |
DUST Fiend
OSG Planetary Operations Covert Intervention
6696
|
Posted - 2013.10.03 04:14:00 -
[19] - Quote
KING CHECKMATE wrote:In any case, no 'partial respecs'' , Full respecs or nothing. I called the next respec on or before 1.7, looks like I was right.
There's virtually no way they won't crack again at this point, considering these and likely AV changes will be quite drastic. I'm excited to get my pilots license back up to speed. |
sixteensixty4
CAUSE 4 C0NCERN
135
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Posted - 2013.10.03 04:15:00 -
[20] - Quote
Maken Tosch wrote:Actually, it's not really bad at all with the proposed changes when you consider the fact that the tanks are only standard level. Remember, we don't have the higher-tier tanks yet (hell, they're not even listed in the chart). In fact, the tanks in the proposed changes listed by CCP Logibro only require level one HAV operation. So I would expect more slots for the higher-tier tanks.
Yeah, a higher tier tank would be nice, and solve alot of the QQ
but given they arnt mentioned makes me think ccp want us to roll around in these worse off tanks, which make no sense what so ever
ccp are slow as to get anything done, i dont think anyone wants to drive these "lolrebalanced" tanks for 1 day, let alone weeks, months, however long it will take them to bring in another set |
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Void Echo
Morsus Mihi Aperuitque Imperium
1602
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Posted - 2013.10.03 04:16:00 -
[21] - Quote
KING CHECKMATE wrote:demonkiller 12 wrote:wait 3 high 2 low? this better not be happening, i expect a partial respec for all vehicle skills or im going al qaeda on their asses Im thinking the reasoning behind this is these are STD tanks. I think they are planning on introducing higher tier tanks...
Its the only thing i can think of.In any case, no 'partial respecs'' , Full respecs or nothing.
if that's the case then they NEED and I mean NEED to put in adv and pro tanks otherwise they will kill the tanker class entirely and this time im not exaggerating |
Exmaple Core
Ancient Exiles
1480
|
Posted - 2013.10.03 04:17:00 -
[22] - Quote
KING CHECKMATE wrote:demonkiller 12 wrote:wait 3 high 2 low? this better not be happening, i expect a partial respec for all vehicle skills or im going al qaeda on their asses Im thinking the reasoning behind this is these are STD tanks. I think they are planning on introducing higher tier tanks...
Its the only thing i can think of.In any case, no 'partial respecs'' , Full respecs or nothing. i agree with the respec idea, the damage done is so great we want full charachter resets so were not compeltly F*cked. But it doesent matter, they nerfed our tanks AGAIN. "hey ccp, our standard tanks are being anihlated by proto AV, can you give us some higher tier tanks to plug up our asswhole?" "No but we can nerf everything about your tanks! suck my balls!" I went on these forums and suggest better, more efficent ways to make higher tier tanks without doing anything what-so-ever to the slots: https://forums.dust514.com/default.aspx?g=posts&t=113072 ive made this thread twice! Geuss what, they ignored me. They ignore everyone |
Epicsting pro
Planetary Response Organization Test Friends Please Ignore
293
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Posted - 2013.10.03 04:20:00 -
[23] - Quote
More than likely going to be tier tank like the dropsuits 1,3,5 baic hav and then 1,3,5 assault havs, then you only need to skill one skill to get all racial havs per tier so it cheaper than dropsuits because you can get all the racese. |
Awesome Pantaloons
Tech Guard
97
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Posted - 2013.10.03 04:21:00 -
[24] - Quote
Yeah... probably going to use my refunded sp to buy better infantry skills than these crap vehicles. CCP obviously doesn't see the vehicle side of the balancing argument. You want to know why? Because half of the absolute morons who play this damned game are AR users who get pissed at anything they can't kill with it. They complain on these forums and throw tantrums. These are the people that CCP listens to. The game suffers for it. |
Exmaple Core
Ancient Exiles
1480
|
Posted - 2013.10.03 04:23:00 -
[25] - Quote
Awesome Pantaloons wrote:Yeah... probably going to use my refunded sp to buy better infantry skills than these crap vehicles. CCP obviously doesn't see the vehicle side of the balancing argument. You want to know why? Because half of the absolute morons who play this damned game are AR users who get pissed at anything they can't kill with it. They complain on these forums and throw tantrums. These are the people that CCP listens to. The game suffers for it. +1 +1 +1 +1 +!!!!! |
Vulpes Dolosus
Neanderthal Nation Public Disorder.
85
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Posted - 2013.10.03 04:26:00 -
[26] - Quote
We still have two months for them to add more changes to the patch and time after that for them to bring in different variants of the vehicles. Right now all we're looking at are the standard level vehicles which, bar tanks, haven't been that much to go off of. I'm confident more variants are in development and we will be having them implemented once the Devs get their core fixing binge out of the way. |
Void Echo
Morsus Mihi Aperuitque Imperium
1602
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Posted - 2013.10.03 04:28:00 -
[27] - Quote
Vulpes Dolosus wrote:We still have two months for them to add more changes to the patch and time after that for them to bring in different variants of the vehicles. Right now all we're looking at are the standard level vehicles which, bar tanks, haven't been that much to go off of. I'm confident more variants are in development and we will be having them implemented once the Devs get their core fixing binge out of the way.
they should bring back the marauder tanks and make them the heavy hitting and average survival tank. |
Exmaple Core
Ancient Exiles
1480
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Posted - 2013.10.03 04:30:00 -
[28] - Quote
Vulpes Dolosus wrote:We still have two months for them to add more changes to the patch and time after that for them to bring in different variants of the vehicles. Right now all we're looking at are the standard level vehicles which, bar tanks, haven't been that much to go off of. I'm confident more variants are in development and we will be having them implemented once the Devs get their core fixing binge out of the way. CORE FIXING?? Core fixing should be done by Exmaple Core, iknow how to do tanks these dudes dont. As you can plainly see, these "core fixes" revolve around nerfing everything they can think off and removing everything else. The last time we got a variant was the ENFORCER. your tellen us THATS what we have forward to look at? soooo excitted!! woooooooooo |
Exmaple Core
Ancient Exiles
1480
|
Posted - 2013.10.03 04:52:00 -
[29] - Quote
Void Echo wrote:Vulpes Dolosus wrote:We still have two months for them to add more changes to the patch and time after that for them to bring in different variants of the vehicles. Right now all we're looking at are the standard level vehicles which, bar tanks, haven't been that much to go off of. I'm confident more variants are in development and we will be having them implemented once the Devs get their core fixing binge out of the way. they should bring back the marauder tanks and make them the heavy hitting and average survival tank. their going to nerf them |
Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
207
|
Posted - 2013.10.03 04:59:00 -
[30] - Quote
Maken Tosch wrote:Actually, it's not really bad at all with the proposed changes when you consider the fact that the tanks are only standard level. Remember, we don't have the higher-tier tanks yet (hell, they're not even listed in the chart). In fact, the tanks in the proposed changes listed by CCP Logibro only require level one HAV operation. So I would expect more slots for the higher-tier tanks. The Militia tanks have the same slotting as the standard. I wonder if they even will have more slots at all...? |
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