|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Foundation Seldon
Gespenster Kompanie Villore Accords
111
|
Posted - 2013.10.03 05:35:00 -
[1] - Quote
I'm confused about your proposed Gunnlogi fitting, why are you not running any Shield Extenders? What's your second and third high slots being used for? |
Foundation Seldon
Gespenster Kompanie Villore Accords
111
|
Posted - 2013.10.03 06:03:00 -
[2] - Quote
Exmaple Core wrote:Foundation Seldon wrote:I'm confused about your proposed Gunnlogi fitting, why are you not running any Shield Extenders? What's your second and third high slots being used for? ill have one active resist because well, a tank without resist is just silly. No extenders because the complex shield extender, the most powerful extender available, only gives 1325 (the current best gives up over 2100 shields, huge nerf!) and the booster provides an instant 1950. So if i can fit 2 boosters, i will. Thats how you maximize your fittings
This is definitely worth emphasizing. The shield boosters provide an INSTANT 1950 injection of shields to your Gunnlogi in a single pulse during any engagement and all the better if you're running 2 of them. Granted you'll end up having to rely on your shield resist active mod vs. having a passive 40% at any time but the injection of HP alone means you can ultimately tank far more damage in 1.7 than you can in the current state of the game. It's the 2650 Base + 1900 on the first booster + 1900 on the second booster. That's going to net you 6400 in tankable shield damage without even factoring for the resists. Compare that to 4900 shields and a super slow heavy converse shield booster (actually the worst heavy shield booster in terms of how much shields its healing per pulse) and I cant imagine why you'd be prefer the current incarnation of shield tanks over the new one.
With respect to AV that's going to end up being changed along with the vehicle overhaul so I don't see much point in comparing to current AV to future vehicles. |
Foundation Seldon
Gespenster Kompanie Villore Accords
111
|
Posted - 2013.10.03 06:48:00 -
[3] - Quote
Exmaple Core wrote:Foundation Seldon wrote:Exmaple Core wrote:Foundation Seldon wrote:I'm confused about your proposed Gunnlogi fitting, why are you not running any Shield Extenders? What's your second and third high slots being used for? ill have one active resist because well, a tank without resist is just silly. No extenders because the complex shield extender, the most powerful extender available, only gives 1325 (the current best gives up over 2100 shields, huge nerf!) and the booster provides an instant 1950. So if i can fit 2 boosters, i will. Thats how you maximize your fittings This is definitely worth emphasizing. The shield boosters provide an INSTANT 1950 injection of shields to your Gunnlogi in a single pulse during any engagement and all the better if you're running 2 of them. Granted you'll end up having to rely on your shield resist active mod vs. having a passive 40% at any time but the injection of HP alone means you can ultimately tank far more damage in 1.7 than you can in the current state of the game. It's the 2650 Base + 1900 on the first booster + 1900 on the second booster. That's going to net you 6400 in tankable shield damage without even factoring for the resists. Compare that to 4900 shields and a super slow heavy converse shield booster (actually the worst heavy shield booster in terms of how much shields its healing per pulse) and I cant imagine why you'd be prefer the current incarnation of shield tanks over the new one. With respect to AV that's going to end up being changed along with the vehicle overhaul so I don't see much point in comparing to current AV to future vehicles. Because i wont be able to survive a proto breach forge round when my hardener is down, and i doubt i will be able to run 2 complex boosters. I cant run a single "complex" booster on my best fitting right now, nevermind running 2 after ANOTHER PG nerf. I compare them as is, actually. Proto AV will ALWAYS sweep the floor with standard tanks so its a safe bet the AV is simply getting buffed or something ********. Its ccp
There's no point in comparing current AV to future vehicles in an overhaul that addresses both, we're only looking at one side of the story here so throw out notions of what proto forge / forge / swarms do per hit / volley because those values are probably changing.
With regards to fitting here's what I got :
Gunnlogi - 2120PG / 845CPU
High - 2x Enhanced Heavy Shield Boosters (880PG+204CPU each) The only difference between multiple tiers is there cooldown, going Enhanced saves a lot of PG while only sacrificing about 10 seconds between module use.
Low - +20% PG x2 (50 CPU each) First PG upgrade brings us up to 2544 PG, second PG upgrade is less accurate because I dont know how the game calculates the diminishing returns of using the same type of module, should be 2800ish. Yeah, PG upgrades were buffed.
Weapon - Heavy Ion Blaster (910PG + 107CPU) [Fitting Optimization 5]
PG Used - 2670 CPU Used - 615
So that's 200ish PG to spare for either 2x Turrets or a Hardener. If you downgraded to ADV Large Turrets then you can pobably get better tank without having to sacrifice turret slots. |
Foundation Seldon
Gespenster Kompanie Villore Accords
111
|
Posted - 2013.10.03 07:09:00 -
[4] - Quote
If we both agree that Proto AV is powerful regardless then I don't see how being able to tank significantly more damage in 1.7 leaves you with a straight nerf to your vehicle. The change to shield boosters represents a huge buff to shield tanks as is and the fitting provided should be a viable way of juggling 2 Boosters while running Proto turrets. The only way the fitting doesnt work is if, as you said, something is able to destroy the tank in 1 hit and, though they get a bad rep, I do believe CCP has learned enough from the interactions with Rails/Forges against Dropships to know that that simply will not work.
I'm just saying think positive until we get more information to fill in the gaps. :P |
|
|
|