CharCharOdell
Shining Flame Amarr Empire
1071
|
Posted - 2013.10.06 04:39:00 -
[1] - Quote
Ii swear to god I'm the only need here....y'all need to spend 14 hours on excel comparing tank fits, turrets, modules, etc. I factored in EVERYTHING and tanks will be like this: 90% of tankers will find them even weaker but the top 10%- the Honey Badgers, will be nearly unkillable.
Also, glass cannon gunlogis will be able to take on front line madrugars and win in a head on battle if the hardeners are off.
Missiles have an obscene DPS and will kill everything ever. Also take into account that the front line tanks (madrugars), may be almost invincible while their hardeners are on, they'll run out of ammo extremely quickly and since ammo slots are VL, they can't use them.
Gunlogis can also omni-tank very efficiently, now, and sorry to say it grunts, but 2 shield hardeners on a gunlogi will drop explosive damage to 5%, so good luck dealing with that ;) (40%+35%+30[20?]%)
Yes. Tanks have low HP, but the hardeners will make them tanky.
Stop talking bad about Wolfman until u do math.
Also remember that a madrugar with hardeners on will be able to tank 7 hits from a rail that just will around 2800 damage and this is just a standard tank. Add one slot on each side per level and proto tanks will be well worth it. (Maddy with 1 heavy rep, 2 heavy plates, and 2 hardeners, anyone? Yeah, then maybe a couple CPU upgrades or ammo cache in the low and a blaster turret- the ultimate infantry killer. BECAUSE hardeners are key, a tank HAS to be a tanky grunt killer, or a squishy tank killer. It is not possible do both BC of CPU limit
Blasters will be nerfed, honestly, but their PG and CPU cost is extremely low compared to missiles and rails that itll allow gunlogis to run them efficiently and maddies will be able to stack lots of armor mods BC of it.
I spent literally 14 hours figuring this out BC I was initially pissed, but now I realize Wolfman is a genius- damage mods being VH is good BC CPU upgrades are VH and dmods take more CPU to fit than everything except heavy boosters which will be a game changer. |
CharCharOdell
Shining Flame Amarr Empire
1073
|
Posted - 2013.10.06 16:08:00 -
[3] - Quote
If they eventually give us vehicles with a total of 9 slots, (5/4, 4/5, etc) or more PG and CPU with (5/3, 3/5), then we'll be okay. Tankv tank seems pretty bbalanced (16 hours of excel) and skilling into tanks with std turrets, modules, and lvl 1 HAV will be possible for brand new players (<400,000 so) thanks to Lord Wolfman.
I will need to see the new stats for av tho |