Borne Velvalor
BLACK-DRAGON-SOCIETY
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Posted - 2013.10.06 05:45:00 -
[1] - Quote
I actually just posted about the changes in the main thread regarding them a few hours ago. I had done some math and came up with a load out that is essentially the same as Pyrex's Madrugar set. The old set was Polycrystalline plates, an armor repair unit and two hardeners with blaster turrets. His required a power grid extension. For the new build I came up with Enhanced 120mm Plating, Enhanced an Enhanced Heavy Armor Repairer and a Complex Armor Hardener with two CPU mods.
Essentially, it's no different from the old build in use. Use an armor hardener, tear everything up. The only difference is that it has a solid 25% less health and is vulnerable for extended periods of time (during which a SINGLE clip of Proto swarms can destroy it), unlike the old/current build which can have both hardeners on literally 80% of the time. So, the best armor build I could make is a clone of one of the current best builds, with all the differences being negative. It dies faster when it's using its short-lived hardeners and even faster when they are gone.
I also pointed out that weapon mods don't equalize armor hardeners. A single one means you're doing 78% damage (versus the hardened tank's 100% if you don't have a hardener, which would require you to give up guns or raw armor), two (without penalties) is only 96%. After penalties, it will probably take 3 weapon mods against a single hardener just to restore parity.
Of course, the Madrugar doesn't even have 3 slots. Plus, due to the CPU bottle neck, you'll be running out of CPU just using the low slots for armor. Armor. It takes up all your CPU, so much, in fact, you need to sacrifice your highs to CPU mods.
Despite the statistics showing that this re-haul will probably make tanks (and every other vehicle type in the game) a little bit worse, I don't think it's a bad start.
I do find it funny, however, that this more "active" upgrade, is, in fact, LESS active. With the set I posted, you only have one active module. Your hardener. Previously, you'd have to manage TWO hardeners AND activate your armor repair unit when your shields fell. Now, the hardeners are condensed and the armor repair (which is just as fast as the active repair, by the way) is a passive. Also, while armor tanks are generally better than shield tanks, an armor tank with hardeners takes 2.25 times the damage from swarms to its armor than a shield tank with hardeners takes to its shields. Madrugar's in general take 50% more damage when hardened than Gunnlogi's simply because the Gunnlogi's hardeners are simply stronger. This is, of course, assuming the hardeners are as they appear and that swarms go by the normal explosive damage modifier. |