Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Lucifalic
Baked n Loaded
108
|
Posted - 2013.10.02 13:46:00 -
[1] - Quote
If brought up before I apologize.
Using an active scanner has little to no drawback. It can be resource intensive and takes an equipment slot but other then that nothing. You get lots of juicy intel about enemy positions for you and your squad and the only thing it might not do is not scan a dampened suit. It doesn't coat much to get to an advanced scanner. Dampening a suit is much more sp investment to avoid a scan.
My idea/feedback is if you scan and someone evades your scan you should appear on their map for the same duration if scanned. You will know you showed up on someones radar by the scan results message.
For evading the scan you are awarded a blinking beacon of the one trying to rustle your position.
Seems balanced and helps reward those who have spent alot of sp to stay hidden |
Krom Ganesh
Holdfast Syndicate Amarr Empire
359
|
Posted - 2013.10.02 14:05:00 -
[2] - Quote
While I don't mind this change, that would only help scouts against scanner spam.
What the scanner needs is An end to the spinning tactic - The point of a scanner is to be an intensive and directed search whereas right now it is an intensive and wide-range search An increase to cooldown time - the cooldown time is low enough right now that you can easily spam the scanner so the enemies are always being shown
I'd also like for the error message to be gotten rid of. If you evade a scan, you should actually evade the scan. |
Lucifalic
Baked n Loaded
108
|
Posted - 2013.10.02 14:16:00 -
[3] - Quote
So what if it helps scouts. They need help |
Sana Rayya
WASTELAND JUNK REMOVAL
234
|
Posted - 2013.10.02 14:17:00 -
[4] - Quote
Spinning doesn't work 100%. If you're scanning and the scanning "pulse" doesn't reach the red dots, they will fade from your scan very quickly instead of lighting up on the radar.
Increasing cool down times just means that squads will need two people scanning in turns to get the same constant data. Or alternatively one person running two scanners.
It seems that lately, I do not get the "some margin of error" message when my scanner doesn't pick up dampened enemies. It still says "no margin of error" despite knowing that I have scanned a scout, and reaffirming his position through line of sight. This may have recently updated. |
Krom Ganesh
Holdfast Syndicate Amarr Empire
359
|
Posted - 2013.10.02 14:58:00 -
[5] - Quote
Sana Rayya wrote:Spinning doesn't work 100%. If you're scanning and the scanning "pulse" doesn't reach the red dots, they will fade from your scan very quickly instead of lighting up on the radar.
Increasing cool down times just means that squads will need two people scanning in turns to get the same constant data. Or alternatively one person running two scanners.
It seems that lately, I do not get the "some margin of error" message when my scanner doesn't pick up dampened enemies. It still says "no margin of error" despite knowing that I have scanned a scout, and reaffirming his position through line of sight. This may have recently updated.
While 360 degree spinning can give unreliable results, you can normally get reliable results by scanning a 180 degree range. While it isn't a full 360, 180 is still a big increase over the 60 or 30 degree range the scanners are listed as giving. And even if the signals fade, the damage is done. You know they are there and in what general area they are in.
And in doing so, they lose some capabilities in other areas. A logi with 2 scanners or multiple people running scanners means the group has less room for uplinks and nanos. Besides, when WP come into play, I wouldn't be surprised if all logis run with scanners to get the +15 since I believe (correct me if I'm wrong) Wolfman confirmed that multiple squad mates scanning the same person all get the scanning bonus.
If that is true, then I am incredibly happy.
Edit:
Quote:So what if it helps scouts. They need help When scan spammers Start getting knives in the back they may think twice.
I have no problem with it helping scouts (I am one ). The problem is that the scanner can easily become a blight to all classes and ruin the little advancement CCP made into stealth mechanics (removal of shared sight). |
Lucifalic
Baked n Loaded
108
|
Posted - 2013.10.02 15:02:00 -
[6] - Quote
Please focus on the original idea
|
CLONE117
Planetary Response Organization Test Friends Please Ignore
388
|
Posted - 2013.10.02 15:10:00 -
[7] - Quote
i think a giant red arrow should appear over your own head while u are using the scanner.
and it will linger until the cooldown time ends..
in short using the scanner should give away your own position. that should be the drawback.. |
Cass Caul
Namtar Elite Gallente Federation
135
|
Posted - 2013.10.02 15:10:00 -
[8] - Quote
Change the mechanics so you can't spin around or run with it. And like with a plasma cannon (or Swarm Launcher pre-Uprising 1.4), make it so you can't sprint or change weapons until the cooldown is over.
As much as I've love to know where that scanner and mass driver spammer are (they're usually one in the same now) before they kill me in 1 shot, I do not think that is a good penalty. |
CLONE117
Planetary Response Organization Test Friends Please Ignore
388
|
Posted - 2013.10.02 15:18:00 -
[9] - Quote
well if they r trying to be sneaky and they scan u giving away their own position. it will give u a heads up of where they r coming from. or where they might be coming..
meaning u can have time to react and counter. |
Lucifalic
Baked n Loaded
108
|
Posted - 2013.10.02 15:19:00 -
[10] - Quote
Again original idea. Only show up to a person who evaded your scan. If you showed up to everyone it's a useless piece of equipment. Scouts would never use it as they need their position to be hidden. That is the topic. Not 360 breakdance moves |
|
Matticus Monk
Ordus Trismegistus
540
|
Posted - 2013.10.03 04:35:00 -
[11] - Quote
Lucifalic wrote:If brought up before I apologize.
Using an active scanner has little to no drawback. It can be resource intensive and takes an equipment slot but other then that nothing. You get lots of juicy intel about enemy positions for you and your squad and the only thing it might not do is not scan a dampened suit. It doesn't coat much to get to an advanced scanner. Dampening a suit is much more sp investment to avoid a scan.
My idea/feedback is if you scan and someone evades your scan you should appear on their map for the same duration if scanned. You will know you showed up on someones radar by the scan results message.
For evading the scan you are awarded a blinking beacon of the one trying to rustle your position.
Seems balanced and helps reward those who have spent alot of sp to stay hidden
This seems like it would be extremely useful for the folks avoiding the scans. As a scout this would really help, provided you aren't running an active scanner yourself.
If a scout was running an active scanner, this sort of means that they should spring for the best, or at least the 28db proto scanner. . Using the basic or advanced scanner would guarantee that you'd likely have folks evading your scan all the time and (likely another scouts) and then you'd be revealing your position to them.
As a scout that doesn't run an active scanner - I'm all for this change.
If I ran an active scanner as a scout, I'd be against it.
|
Lucifalic
Baked n Loaded
112
|
Posted - 2013.10.03 13:12:00 -
[12] - Quote
Matticus Monk wrote:Lucifalic wrote:If brought up before I apologize.
Using an active scanner has little to no drawback. It can be resource intensive and takes an equipment slot but other then that nothing. You get lots of juicy intel about enemy positions for you and your squad and the only thing it might not do is not scan a dampened suit. It doesn't coat much to get to an advanced scanner. Dampening a suit is much more sp investment to avoid a scan.
My idea/feedback is if you scan and someone evades your scan you should appear on their map for the same duration if scanned. You will know you showed up on someones radar by the scan results message.
For evading the scan you are awarded a blinking beacon of the one trying to rustle your position.
Seems balanced and helps reward those who have spent alot of sp to stay hidden This seems like it would be extremely useful for the folks avoiding the scans. As a scout this would really help, provided you aren't running an active scanner yourself. If a scout was running an active scanner, this sort of means that they should spring for the best, or at least the 28db proto scanner. . Using the basic or advanced scanner would guarantee that you'd likely have folks evading your scan all the time and (likely another scouts) and then you'd be revealing your position to them. As a scout that doesn't run an active scanner - I'm all for this change. If I ran an active scanner as a scout, I'd be against it. I c what your saying but I do run a scanner. All I do is switch to a proto and go from there. Also if I'm getting scanned I switch to a more dampened scout. Tactics and adaptation. For those assaults and logis running scanners check you 6 and I'll just hit you at noon ;) |
Lucifalic
Baked n Loaded
112
|
Posted - 2013.10.03 13:21:00 -
[13] - Quote
Small reward for spending millions of sp dampening their suits and a small drawback from using scanners which have none other then those listed in op.
And if you fail your only scanned. Just move to a safe position And be aware. If you beat someones scan they aren't dead. You still have to get tp them to kill them and they know someone might be coming(they are right). Seems like a good give and take. Not a nerf hammer super buff. |
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |