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TranquilBiscuit ofVaLoR
The Kaos Legion
79
|
Posted - 2013.09.30 00:00:00 -
[1] - Quote
so any skilled knifer knows that there used to be a glitch where you could sprint and hold a charge at the same time with nova knives. while you can still do this, it is 100% unusable because the hit NEVER registers, even if they are standing completely still (i've tested this at least 30 times.) now with aim assist, us knifers need this more than ever, especially when you can't outrun 370+ damage per second (that's just a militia AR). i'd be willing to bet that 90% of the community wouldn't mind this especially with terrible hit detection of nova knives already. when they took that out, i skilled into SGs, which are quite nice now by the way , because the hit detection got worse with knives, aim assist guaranteed that if you miss your first strike, even if you still kill the guy you will be quickly downed by his buddy next to him, and i just got sick of losing millions of isk to hit detection bugs.
come on, would you guys REALLY have a problem with ccp reimplementing this? |
KING CHECKMATE
TEAM SATISFACTION
1394
|
Posted - 2013.09.30 00:03:00 -
[2] - Quote
TranquilBiscuit ofVaLoR wrote:so any skilled knifer knows that there used to be a glitch where you could sprint and hold a charge at the same time with nova knives. while you can still do this, it is 100% unusable because the hit NEVER registers, even if they are standing completely still (i've tested this at least 30 times.) now with aim assist, us knifers need this more than ever, especially when you can't outrun 370+ damage per second (that's just a militia AR). i'd be willing to bet that 90% of the community wouldn't mind this especially with terrible hit detection of nova knives already. when they took that out, i skilled into SGs, which are quite nice now by the way , because the hit detection got worse with knives, aim assist guaranteed that if you miss your first strike, even if you still kill the guy you will be quickly downed by his buddy next to him, and i just got sick of losing millions of isk to hit detection bugs. come on, would you guys REALLY have a problem with ccp reimplementing this?
To ALL knifers!
Use Melee glitch until knife is fixed.
/Solved |
TranquilBiscuit ofVaLoR
The Kaos Legion
79
|
Posted - 2013.09.30 00:06:00 -
[3] - Quote
KING CHECKMATE wrote:TranquilBiscuit ofVaLoR wrote:so any skilled knifer knows that there used to be a glitch where you could sprint and hold a charge at the same time with nova knives. while you can still do this, it is 100% unusable because the hit NEVER registers, even if they are standing completely still (i've tested this at least 30 times.) now with aim assist, us knifers need this more than ever, especially when you can't outrun 370+ damage per second (that's just a militia AR). i'd be willing to bet that 90% of the community wouldn't mind this especially with terrible hit detection of nova knives already. when they took that out, i skilled into SGs, which are quite nice now by the way , because the hit detection got worse with knives, aim assist guaranteed that if you miss your first strike, even if you still kill the guy you will be quickly downed by his buddy next to him, and i just got sick of losing millions of isk to hit detection bugs. come on, would you guys REALLY have a problem with ccp reimplementing this? To ALL knifers!
Use Melee glitch until knife is fixed.
/Solved i've tested it, but i've only been able to use it for last hitting someone, as it seems to hard and innacurarte. maybe it's because i use DS3, or i just haven't practiced it enough yet. |
Monkey MAC
killer taxi company General Tso's Alliance
794
|
Posted - 2013.09.30 00:06:00 -
[4] - Quote
TranquilBiscuit ofVaLoR wrote:so any skilled knifer knows that there used to be a glitch where you could sprint and hold a charge at the same time with nova knives. while you can still do this, it is 100% unusable because the hit NEVER registers, even if they are standing completely still (i've tested this at least 30 times.) now with aim assist, us knifers need this more than ever, especially when you can't outrun 370+ damage per second (that's just a militia AR). i'd be willing to bet that 90% of the community wouldn't mind this especially with terrible hit detection of nova knives already. when they took that out, i skilled into SGs, which are quite nice now by the way , because the hit detection got worse with knives, aim assist guaranteed that if you miss your first strike, even if you still kill the guy you will be quickly downed by his buddy next to him, and i just got sick of losing millions of isk to hit detection bugs. come on, would you guys REALLY have a problem with ccp reimplementing this?
No problem from me! |
KING CHECKMATE
TEAM SATISFACTION
1395
|
Posted - 2013.09.30 00:09:00 -
[5] - Quote
TranquilBiscuit ofVaLoR wrote:KING CHECKMATE wrote:TranquilBiscuit ofVaLoR wrote:so any skilled knifer knows that there used to be a glitch where you could sprint and hold a charge at the same time with nova knives. while you can still do this, it is 100% unusable because the hit NEVER registers, even if they are standing completely still (i've tested this at least 30 times.) now with aim assist, us knifers need this more than ever, especially when you can't outrun 370+ damage per second (that's just a militia AR). i'd be willing to bet that 90% of the community wouldn't mind this especially with terrible hit detection of nova knives already. when they took that out, i skilled into SGs, which are quite nice now by the way , because the hit detection got worse with knives, aim assist guaranteed that if you miss your first strike, even if you still kill the guy you will be quickly downed by his buddy next to him, and i just got sick of losing millions of isk to hit detection bugs. come on, would you guys REALLY have a problem with ccp reimplementing this? To ALL knifers!
Use Melee glitch until knife is fixed.
/Solved i've tested it, but i've only been able to use it for last hitting someone, as it seems to hard and innacurarte. maybe it's because i use DS3, or i just haven't practiced it enough yet.
KBM + Melee glitch > Nova Knifes
Get your melee game up people XD
This is how the ''pros'' (LOL at ANYONE being as lame as to use this in a tournament) do it :3 |
Monkey MAC
killer taxi company General Tso's Alliance
795
|
Posted - 2013.09.30 00:14:00 -
[6] - Quote
KING CHECKMATE wrote:TranquilBiscuit ofVaLoR wrote:KING CHECKMATE wrote:TranquilBiscuit ofVaLoR wrote:so any skilled knifer knows that there used to be a glitch where you could sprint and hold a charge at the same time with nova knives. while you can still do this, it is 100% unusable because the hit NEVER registers, even if they are standing completely still (i've tested this at least 30 times.) now with aim assist, us knifers need this more than ever, especially when you can't outrun 370+ damage per second (that's just a militia AR). i'd be willing to bet that 90% of the community wouldn't mind this especially with terrible hit detection of nova knives already. when they took that out, i skilled into SGs, which are quite nice now by the way , because the hit detection got worse with knives, aim assist guaranteed that if you miss your first strike, even if you still kill the guy you will be quickly downed by his buddy next to him, and i just got sick of losing millions of isk to hit detection bugs. come on, would you guys REALLY have a problem with ccp reimplementing this? To ALL knifers!
Use Melee glitch until knife is fixed.
/Solved i've tested it, but i've only been able to use it for last hitting someone, as it seems to hard and innacurarte. maybe it's because i use DS3, or i just haven't practiced it enough yet. KBM + Melee glitch > Nova Knifes
Get your melee game up people XDThis is how the ''pros'' (LOL at ANYONE being as lame as to use this in a tournament) do it :3
Don't try and hijack another thread king, we don't care! I think it nake sense for novas to hold a charge, but prehaps there should be a SLIGHT drawback, idea OP? |
Tectonic Fusion
The Unholy Legion Of DarkStar DARKSTAR ARMY
265
|
Posted - 2013.09.30 00:16:00 -
[7] - Quote
I personally can only use it for campers and heavys. Campers.. well easy kill. Heavies you can just charge your knives, then attack them from behind and follow up with 2 or 3 strikes to finish him off. |
TranquilBiscuit ofVaLoR
The Kaos Legion
80
|
Posted - 2013.09.30 00:19:00 -
[8] - Quote
Monkey MAC wrote:KING CHECKMATE wrote:TranquilBiscuit ofVaLoR wrote:KING CHECKMATE wrote:TranquilBiscuit ofVaLoR wrote:so any skilled knifer knows that there used to be a glitch where you could sprint and hold a charge at the same time with nova knives. while you can still do this, it is 100% unusable because the hit NEVER registers, even if they are standing completely still (i've tested this at least 30 times.) now with aim assist, us knifers need this more than ever, especially when you can't outrun 370+ damage per second (that's just a militia AR). i'd be willing to bet that 90% of the community wouldn't mind this especially with terrible hit detection of nova knives already. when they took that out, i skilled into SGs, which are quite nice now by the way , because the hit detection got worse with knives, aim assist guaranteed that if you miss your first strike, even if you still kill the guy you will be quickly downed by his buddy next to him, and i just got sick of losing millions of isk to hit detection bugs. come on, would you guys REALLY have a problem with ccp reimplementing this? To ALL knifers!
Use Melee glitch until knife is fixed.
/Solved i've tested it, but i've only been able to use it for last hitting someone, as it seems to hard and innacurarte. maybe it's because i use DS3, or i just haven't practiced it enough yet. KBM + Melee glitch > Nova Knifes
Get your melee game up people XDThis is how the ''pros'' (LOL at ANYONE being as lame as to use this in a tournament) do it :3 Don't try and hijack another thread king, we don't care! I think it nake sense for novas to hold a charge, but prehaps there should be a SLIGHT drawback, idea OP? it's tough to think of a drawback that wouldn't completely negate the purpose of sprint-charging. how about, there is a delay after you attack while sprinting, making it so that people have to strategically decide when to use it. |
Melchiah ARANeAE
The Unholy Legion Of DarkStar DARKSTAR ARMY
97
|
Posted - 2013.09.30 00:32:00 -
[9] - Quote
Monkey MAC wrote: I think it nake sense for novas to hold a charge, but prehaps there should be a SLIGHT drawback, idea OP?
The drawback would be that you wouldn't be able to do full damage without having to charge it again (just like it is now).
And I used the sprint charge glitch pre 1.4 and it made the knives usable. Trying to catch up to anyone without sprinting is neigh on impossible unless it's a camper or a heavy. |
Monkey MAC
killer taxi company General Tso's Alliance
796
|
Posted - 2013.09.30 00:47:00 -
[10] - Quote
Melchiah ARANeAE wrote:Monkey MAC wrote: I think it nake sense for novas to hold a charge, but prehaps there should be a SLIGHT drawback, idea OP?
The drawback would be that you wouldn't be able to do full damage without having to charge it again (just like it is now). And I used the sprint charge glitch pre 1.4 and it made the knives usable. Trying to catch up to anyone without sprinting is neigh on impossible unless it's a camper or a heavy.
True im not saying im against it, but sprint charging allows a scout to take the advantages of his suit and his weapon, like OP said how about a delay?
You can't charge for 3secs after releasing a charged swipe? You can still swipe but for less damage! |
|
TranquilBiscuit ofVaLoR
The Kaos Legion
84
|
Posted - 2013.09.30 02:08:00 -
[11] - Quote
Monkey MAC wrote:Melchiah ARANeAE wrote:Monkey MAC wrote: I think it nake sense for novas to hold a charge, but prehaps there should be a SLIGHT drawback, idea OP?
The drawback would be that you wouldn't be able to do full damage without having to charge it again (just like it is now). And I used the sprint charge glitch pre 1.4 and it made the knives usable. Trying to catch up to anyone without sprinting is neigh on impossible unless it's a camper or a heavy. True im not saying im against it, but sprint charging allows a scout to take the advantages of his suit and his weapon, like OP said how about a delay? You can't charge for 3secs after releasing a charged swipe? You can still swipe but for less damage! at this point, anything in the way of bringing back the pre 1.4 knives is welcomed. |
Maken Tosch
DUST University Ivy League
4339
|
Posted - 2013.09.30 02:40:00 -
[12] - Quote
We knifers need help badly. I was hoping that the knives will get refactored this coming update in October, but then that got pushed back to 1.6 which is really disappointing. |
Thurak1
Psygod9 D.E.F.I.A.N.C.E
234
|
Posted - 2013.09.30 02:59:00 -
[13] - Quote
Aren't knifes a sidearm? |
KING CHECKMATE
TEAM SATISFACTION
1406
|
Posted - 2013.09.30 03:03:00 -
[14] - Quote
Monkey MAC wrote:
Don't try and hijack another thread king, we don't care! I think it nake sense for novas to hold a charge, but prehaps there should be a SLIGHT drawback, idea OP?
IT ALREADY HAS. You cant run while charged.
>..> |
broonfondle majikthies
Bannana Boat Corp
271
|
Posted - 2013.09.30 03:04:00 -
[15] - Quote
Thurak1 wrote:Aren't knifes a sidearm? yes to anyone not a minmatar scout
to OP the problem for me is hits still not registering. thats because up close the players hit boxes overlap. CCP is trying to implement a short dash/lunge to the knives to counter this |
Nocturnal Soul
Immortal Retribution
693
|
Posted - 2013.09.30 03:29:00 -
[16] - Quote
Hell with the horse **** that's been thrown into NKer's faces I wouldn't even mind this at all. |
Frost Kitty
Immortal Retribution
6
|
Posted - 2013.09.30 03:40:00 -
[17] - Quote
I think they need a Buff. Even though I only use them to kill Hackers and Campers, I can easily kill someone whose using Nova Knives just by back stepping. Lol. |
OZAROW
warravens League of Infamy
762
|
Posted - 2013.09.30 05:12:00 -
[18] - Quote
I think it's coming in 1.6 they never said what but I think we might get a skill tree for that an fitting optimization so sp just in case. Till then run sg or gett your smg really high in proficiency, use them like knives get really close from behind an pop em, my sg an smg has raised my kills like mad in the past week |
TranquilBiscuit ofVaLoR
The Kaos Legion
86
|
Posted - 2013.09.30 18:43:00 -
[19] - Quote
OZAROW wrote:I think it's coming in 1.6 they never said what but I think we might get a skill tree for that an fitting optimization so sp just in case. Till then run sg or gett your smg really high in proficiency, use them like knives get really close from behind an pop em, my sg an smg has raised my kills like mad in the past week that's exactly what i've heard to do so i went proto in shotgun, advanced in scanners so i can get the 16 second one, and now i'm working on switching to gallente scout because the minmatar is SO gimped. i do better in my basic gallente BPO than my proto Minmatar fit. i also run(on my gallente) a 'syndicate' SMG and a either a Shotgun, CRG-3 shotgun, or KR-17 Breach SG(with one complex DMG mod). on my alt, i skilled into the Fotm AR, SMG, Core Locus Grenade, caldari assault just to see how strong it was, and the ishukone assault SMG tears people up, so i'll skill into that on my main and put it on the gallente scout when i get the skills.
i dont see how people use that Fotm crap. it's EZ mode, yes, but it gets boring FAST, which is why i haven't played on that character for nearly a month.
anyway, my biggest problem is that i was stupid in the beginning and didn't skill my core pg/cpu up, which is literally my biggest downfall. i only have them to 3, but i'm sure that won't be to much of a problem when i get the gallente scout proto. and yes i mean SCOUT, not basic frame, because i can skill it to 3 and use the proto with AUR until i get the skills to use the isk version. it'll be my first racial bonus suit |
Spademan
The Unholy Legion Of DarkStar DARKSTAR ARMY
323
|
Posted - 2013.09.30 18:49:00 -
[20] - Quote
If you get to hold a charge of the knife when sprinting then I should be able to hold a charge of a Scrambler Rifle when sprinting. And yes, I am a scout.
Idea: Make charge holding a feature of scouts. |
|
TranquilBiscuit ofVaLoR
The Kaos Legion
86
|
Posted - 2013.09.30 18:51:00 -
[21] - Quote
Spademan wrote:If you get to hold a charge of the knife when sprinting then I should be able to hold a charge of a Scrambler Rifle when sprinting. And yes, I am a scout.
Idea: Make charge holding a feature of scouts. you can hold the charge with th SR. i've done it before the same way used to do the charge with the knives. not sure if it still hits, but that would be a good idea, considering mostly scouts use them. |
OZAROW
warravens League of Infamy
767
|
Posted - 2013.09.30 20:44:00 -
[22] - Quote
TranquilBiscuit ofVaLoR wrote:OZAROW wrote:I think it's coming in 1.6 they never said what but I think we might get a skill tree for that an fitting optimization so sp just in case. Till then run sg or gett your smg really high in proficiency, use them like knives get really close from behind an pop em, my sg an smg has raised my kills like mad in the past week that's exactly what i've heard to do so i went proto in shotgun, advanced in scanners so i can get the 16 second one, and now i'm working on switching to gallente scout because the minmatar is SO gimped. i do better in my basic gallente BPO than my proto Minmatar fit. i also run(on my gallente) a 'syndicate' SMG and a either a Shotgun, CRG-3 shotgun, or KR-17 Breach SG(with one complex DMG mod). on my alt, i skilled into the Fotm AR, SMG, Core Locus Grenade, caldari assault just to see how strong it was, and the ishukone assault SMG tears people up, so i'll skill into that on my main and put it on the gallente scout when i get the skills. i dont see how people use that Fotm crap. it's EZ mode, yes, but it gets boring FAST, which is why i haven't played on that character for nearly a month. anyway, my biggest problem is that i was stupid in the beginning and didn't skill my core pg/cpu up, which is literally my biggest downfall. i only have them to 3, but i'm sure that won't be to much of a problem when i get the gallente scout proto. and yes i mean SCOUT, not basic frame, because i can skill it to 3 and use the proto with AUR until i get the skills to use the isk version. it'll be my first racial bonus suit In my respec for uprising I put the proficiency of my knives and sg at 2 after I got the optional respec cuz I originally went gallente , then mini. I ran the mini for a month doing awesome with the knives an minmatar, then when 1.2 came everything I used was crap, so I slowly went gallente scout and smg, an building my armor, now I'm rocking dual proto smg on my mini an a gallente shotguner with pro 4 on the sg. I will say my best fit is my gallente adv race: Adv gallente Complex an basic shield K5 special pro 4 Toxin with pro 4 Quantum scan And the real money about the fit....... Is Enh armor rep Enh shield reg
Now If I get hit hard I'm full health almost instant! Speed is dead to me now it's all about having shields come back fast an always havin armor even on the mini Shields drop so fast now an everytime you lose a little armor an have to find a way to bring it up, which takes you from killing, so use the reg as a instant shield buff in a fight when u duck behind a wall an as soon as their up your armor is already past half. I ve actually been taking shots with no shields an watched my armor still come up , this doesn't happen with shields so try that fit you'll love it |
TranquilBiscuit ofVaLoR
The Kaos Legion
86
|
Posted - 2013.09.30 23:15:00 -
[23] - Quote
OZAROW wrote:TranquilBiscuit ofVaLoR wrote:OZAROW wrote:I think it's coming in 1.6 they never said what but I think we might get a skill tree for that an fitting optimization so sp just in case. Till then run sg or gett your smg really high in proficiency, use them like knives get really close from behind an pop em, my sg an smg has raised my kills like mad in the past week that's exactly what i've heard to do so i went proto in shotgun, advanced in scanners so i can get the 16 second one, and now i'm working on switching to gallente scout because the minmatar is SO gimped. i do better in my basic gallente BPO than my proto Minmatar fit. i also run(on my gallente) a 'syndicate' SMG and a either a Shotgun, CRG-3 shotgun, or KR-17 Breach SG(with one complex DMG mod). on my alt, i skilled into the Fotm AR, SMG, Core Locus Grenade, caldari assault just to see how strong it was, and the ishukone assault SMG tears people up, so i'll skill into that on my main and put it on the gallente scout when i get the skills. i dont see how people use that Fotm crap. it's EZ mode, yes, but it gets boring FAST, which is why i haven't played on that character for nearly a month. anyway, my biggest problem is that i was stupid in the beginning and didn't skill my core pg/cpu up, which is literally my biggest downfall. i only have them to 3, but i'm sure that won't be to much of a problem when i get the gallente scout proto. and yes i mean SCOUT, not basic frame, because i can skill it to 3 and use the proto with AUR until i get the skills to use the isk version. it'll be my first racial bonus suit In my respec for uprising I put the proficiency of my knives and sg at 2 after I got the optional respec cuz I originally went gallente , then mini. I ran the mini for a month doing awesome with the knives an minmatar, then when 1.2 came everything I used was crap, so I slowly went gallente scout and smg, an building my armor, now I'm rocking dual proto smg on my mini an a gallente shotguner with pro 4 on the sg. I will say my best fit is my gallente adv race: Adv gallente Complex an basic shield K5 special pro 4 Toxin with pro 4 Quantum scan And the real money about the fit....... Is Enh armor rep Enh shield reg Now If I get hit hard I'm full health almost instant! Speed is dead to me now it's all about having shields come back fast an always havin armor even on the mini Shields drop so fast now an everytime you lose a little armor an have to find a way to bring it up, which takes you from killing, so use the reg as a instant shield buff in a fight when u duck behind a wall an as soon as their up your armor is already past half. I ve actually been taking shots with no shields an watched my armor still come up , this doesn't happen with shields so try that fit you'll love it sadly, i noticed that speed tanking is useless now as well, and right when i was so excited bout finally getting my proto light frame...
but anyway, that's an excellent fit, wouldn't mind if i copied it would you? the only problem is, all my skills are based around minmatar scout, so i still have to get:
Armor reps shield regs Armor plates gallente scout operation(oh god) SMGs pg/cpu(kill me...) so that's what? about 5 million sp to get all that to proto? |
Draxus Prime
BurgezzE.T.F Public Disorder.
1504
|
Posted - 2013.09.30 23:41:00 -
[24] - Quote
i just went 23-2 wih zn 28 on a stadard scout :p |
TranquilBiscuit ofVaLoR
The Kaos Legion
86
|
Posted - 2013.09.30 23:45:00 -
[25] - Quote
Draxus Prime wrote:i just went 23-2 wih zn 28 on a stadard scout :p good for you!...*sob *sob...you jerk... |
Draxus Prime
BurgezzE.T.F Public Disorder.
1504
|
Posted - 2013.09.30 23:56:00 -
[26] - Quote
TranquilBiscuit ofVaLoR wrote:Draxus Prime wrote:i just went 23-2 wih zn 28 on a stadard scout :p good for you!...*sob *sob...you jerk... im sorry *hug* but in all seriousness I somewhat agree
wanna squad sometime? |
Draxus Prime
BurgezzE.T.F Public Disorder.
1504
|
Posted - 2013.10.01 00:00:00 -
[27] - Quote
maybe run with nova knifes for ishukone knives only |
OZAROW
warravens League of Infamy
768
|
Posted - 2013.10.01 00:35:00 -
[28] - Quote
TranquilBiscuit ofVaLoR wrote:OZAROW wrote:TranquilBiscuit ofVaLoR wrote:OZAROW wrote:I think it's coming in 1.6 they never said what but I think we might get a skill tree for that an fitting optimization so sp just in case. Till then run sg or gett your smg really high in proficiency, use them like knives get really close from behind an pop em, my sg an smg has raised my kills like mad in the past week that's exactly what i've heard to do so i went proto in shotgun, advanced in scanners so i can get the 16 second one, and now i'm working on switching to gallente scout because the minmatar is SO gimped. i do better in my basic gallente BPO than my proto Minmatar fit. i also run(on my gallente) a 'syndicate' SMG and a either a Shotgun, CRG-3 shotgun, or KR-17 Breach SG(with one complex DMG mod). on my alt, i skilled into the Fotm AR, SMG, Core Locus Grenade, caldari assault just to see how strong it was, and the ishukone assault SMG tears people up, so i'll skill into that on my main and put it on the gallente scout when i get the skills. i dont see how people use that Fotm crap. it's EZ mode, yes, but it gets boring FAST, which is why i haven't played on that character for nearly a month. anyway, my biggest problem is that i was stupid in the beginning and didn't skill my core pg/cpu up, which is literally my biggest downfall. i only have them to 3, but i'm sure that won't be to much of a problem when i get the gallente scout proto. and yes i mean SCOUT, not basic frame, because i can skill it to 3 and use the proto with AUR until i get the skills to use the isk version. it'll be my first racial bonus suit In my respec for uprising I put the proficiency of my knives and sg at 2 after I got the optional respec cuz I originally went gallente , then mini. I ran the mini for a month doing awesome with the knives an minmatar, then when 1.2 came everything I used was crap, so I slowly went gallente scout and smg, an building my armor, now I'm rocking dual proto smg on my mini an a gallente shotguner with pro 4 on the sg. I will say my best fit is my gallente adv race: Adv gallente Complex an basic shield K5 special pro 4 Toxin with pro 4 Quantum scan And the real money about the fit....... Is Enh armor rep Enh shield reg Now If I get hit hard I'm full health almost instant! Speed is dead to me now it's all about having shields come back fast an always havin armor even on the mini Shields drop so fast now an everytime you lose a little armor an have to find a way to bring it up, which takes you from killing, so use the reg as a instant shield buff in a fight when u duck behind a wall an as soon as their up your armor is already past half. I ve actually been taking shots with no shields an watched my armor still come up , this doesn't happen with shields so try that fit you'll love it sadly, i noticed that speed tanking is useless now as well, and right when i was so excited about finally getting my proto light frame... but anyway, that's an excellent fit, wouldn't mind if i copied it would you? the only problem is, all my skills are based around minmatar scout, so i still have to get: Armor reps shield regs Armor plates gallente scout operation(oh god) SMGs pg/cpu(kill me...) so that's what? about 5 million sp to get all that to proto? My reps regs an plates are only at 3, an my gallente racial too, my minmatar is proto speed and all that, if your on scouts united squad wit me an we ll go through ur gear an get u on a good cheap fit till you got sp for something else. But if your minmatar , use a dragonfly scout bpo if you have it if not get gallente light one or use a mini advanced, drop the knives till 1.6 an get really good at sneaking an shotguner, use the sg like knives, get the back an drop two fast shots right above the hips! Some reason it slows their turn speed.
When knives are good again you ll be happy you did a month of sg training. I don't know what your skills are but use militia gear if u have too. Rock a 2/2 adv fit Sg and smg Shields Scanner Shield reg and armor rep
It ll SUPRISE you how fast your at full health! If your biotics are at 5 your mini will run 8.36 no mods, use the militia shield reg then the armor rep, spend this week an get Shield reg Armor rep Smg Sg And gallente level 1 All that 4 under a 100000 sp an it will fit since it will save on your core CPU an pg since basic is less than militia. Run it just like a nova knifer, watch the kdr jump.
Focus on smg, sg an knives for your weapons they all compliment each other |
Smooth Assassin
Stardust incorporation
206
|
Posted - 2013.10.01 01:00:00 -
[29] - Quote
TranquilBiscuit ofVaLoR wrote:so any skilled knifer knows that there used to be a glitch where you could sprint and hold a charge at the same time with nova knives. while you can still do this, it is 100% unusable because the hit NEVER registers, even if they are standing completely still (i've tested this at least 30 times.) now with aim assist, us knifers need this more than ever, especially when you can't outrun 370+ damage per second (that's just a militia AR). i'd be willing to bet that 90% of the community wouldn't mind this especially with terrible hit detection of nova knives already. when they took that out, i skilled into SGs, which are quite nice now by the way , because the hit detection got worse with knives, aim assist guaranteed that if you miss your first strike, even if you still kill the guy you will be quickly downed by his buddy next to him, and i just got sick of losing millions of isk to hit detection bugs. come on, would you guys REALLY have a problem with ccp reimplementing this? AHA. I've been training with it trying to register my hits with it but the only way it works is if you sprint charge then quickly sprint forwards and if you stop and run again it won't register.
The only reason you can't sprint charge is because it works the same system with forge gun |
TranquilBiscuit ofVaLoR
The Kaos Legion
90
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Posted - 2013.10.01 02:49:00 -
[30] - Quote
Draxus Prime wrote:maybe run with nova knifes for ishukone knives only sounds good, but i'm terribly busy this week, but hopefully i'll be on by saturday. |
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