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Xender17
Ahrendee Mercenaries EoN.
686
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Posted - 2013.09.29 19:51:00 -
[1] - Quote
The same way infantry is invincible when spawning. |
deepfried salad gilliam
Sanguine Knights
10
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Posted - 2013.09.29 19:53:00 -
[2] - Quote
I litteraly just had 2 somas destroyed while on rdv by an invisa forge camper both on opposite sides of the map |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
6302
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Posted - 2013.09.29 20:10:00 -
[3] - Quote
I support this, its only fair since infantry get this. |
Godin Thekiller
Hellstorm Inc League of Infamy
968
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Posted - 2013.09.29 20:15:00 -
[4] - Quote
Agreed |
Seeth Mensch
Damage Core corp. The Superpowers
36
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Posted - 2013.09.29 20:17:00 -
[5] - Quote
What are you talking about; infantry aren't invulnerable when spawning. I have been murdered many, many times before the black even lets up on the screen.
And, yes, I know that if you move your invisibility goes away. |
low genius
the sound of freedom Renegade Alliance
558
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Posted - 2013.09.29 20:18:00 -
[6] - Quote
not a chance. |
Meeko Fent
DUST University Ivy League
1040
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Posted - 2013.09.29 20:31:00 -
[7] - Quote
Seeth Mensch wrote:What are you talking about; infantry aren't invulnerable when spawning. I have been murdered many, many times before the black even lets up on the screen.
And, yes, I know that if you move your invisibility goes away. Then don't move.
Vehicles are worth WAY more then your infantry fit, but they get thrown to the dogs whenever they get spawned, but infantry are invisible for 10-15 seconds?
That's fair. |
Xender17
Ahrendee Mercenaries EoN.
687
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Posted - 2013.09.29 20:43:00 -
[8] - Quote
Yes infantry are invincible for a short time after spawning.(other than 1st spawn) |
Melchiah ARANeAE
The Unholy Legion Of DarkStar DARKSTAR ARMY
90
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Posted - 2013.09.29 20:49:00 -
[9] - Quote
Maybe make the vehicle protected, but not the RDV? RDV's aren't the easiest things to take down, but it is possible. |
21yrOld Knight
Pradox XVI
156
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Posted - 2013.09.29 22:00:00 -
[10] - Quote
No if this were to happen then people could spawn vehicles where ever they want. With out worry of their vehicle. |
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The-Errorist
Mannar Focused Warfare Gallente Federation
236
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Posted - 2013.09.29 22:14:00 -
[11] - Quote
21yrOld Knight wrote:No if this were to happen then people could spawn vehicles where ever they want. With out worry of their vehicle. It's only temporary; after there vehicle gets deployed, it will not be invincible. |
taxi bastard
Tal-Romon Legion Amarr Empire
5
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Posted - 2013.09.29 22:24:00 -
[12] - Quote
nothing better than killing the transport when its bringing in the goods
or indeed killing the thing dangling bellow it before it can be used.
part of the risk vs reward side of the game - if its got to be flown in its part of the risk. personally I would like vehicles to be flown out if you want to recall because things are getting hot and now you don't think its a good idea to use it. would be awesome to kill the transport trying to take away the tank.
if you deploy your vehicle at the start of the battle there is basically no risk. play your cards early and you should be ok, get cold feet and there should be a risk that pulling out could cost you. |
Godin Thekiller
Hellstorm Inc League of Infamy
971
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Posted - 2013.09.29 22:24:00 -
[13] - Quote
Melchiah ARANeAE wrote:Maybe make the vehicle protected, but not the RDV? RDV's aren't the easiest things to take down, but it is possible.
Sure, why not. if you down the RDV in flight, you would make the pilot run for the vehicle, giving you time to set up ship and make it burn. |
Chunky Munkey
Amarr Templars Amarr Empire
1611
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Posted - 2013.09.29 22:31:00 -
[14] - Quote
Lol no. |
ladwar
Dead Six Initiative Lokun Listamenn
1762
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Posted - 2013.09.29 22:56:00 -
[15] - Quote
Seeth Mensch wrote:What are you talking about; infantry aren't invulnerable when spawning. I have been murdered many, many times before the black even lets up on the screen.
And, yes, I know that if you move your invisibility goes away.
lol... someone who didn't get the memo
your invulnerable for 5seconds after you spawn. |
Godin Thekiller
Hellstorm Inc League of Infamy
974
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Posted - 2013.09.30 01:18:00 -
[16] - Quote
ladwar wrote:Seeth Mensch wrote:What are you talking about; infantry aren't invulnerable when spawning. I have been murdered many, many times before the black even lets up on the screen.
And, yes, I know that if you move your invisibility goes away. lol... someone who didn't get the memo your invulnerable for 5seconds after you spawn.
the idiot must tries and moves. |
21yrOld Knight
Pradox XVI
156
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Posted - 2013.09.30 02:13:00 -
[17] - Quote
The-Errorist wrote:21yrOld Knight wrote:No if this were to happen then people could spawn vehicles where ever they want. With out worry of their vehicle. It's only temporary; after there vehicle gets deployed, it will not be invincible.
What I am saying with this is that someone shouldn't be able to easily bring in a tank when they are near a enemy home point. If someone is on a rail gun behind their red line then they can't prevent them selves from being attacked by something stronger then infantry. |
Godin Thekiller
Hellstorm Inc League of Infamy
978
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Posted - 2013.09.30 02:22:00 -
[18] - Quote
21yrOld Knight wrote:The-Errorist wrote:21yrOld Knight wrote:No if this were to happen then people could spawn vehicles where ever they want. With out worry of their vehicle. It's only temporary; after there vehicle gets deployed, it will not be invincible. What I am saying with this is that someone shouldn't be able to easily bring in a tank when they are near a enemy home point. If someone is on a rail gun behind their red line then they can't prevent them selves from being attacked by something stronger then infantry.
As soon as it hits the floor, it's dead. I don't see the problem. |
Zero Harpuia
Turalyon 514 Turalyon Alliance
1042
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Posted - 2013.09.30 05:38:00 -
[19] - Quote
Yea, howboutno? There is a marked difference between infantry and vehicles, and many people have made valid points. Furthermore, since when were infantry invulnerable during spawning? I've been killed many a time before I even get to move, or even TRY to move. We spawn INVISIBLE, as in incapable of being seen, but not INVULNERABLE, as in cannot be injured. If someone can link a DEV post to the contrary, then do so by all means. When a vehicle is being called in is a prime time to destroy it by design. If not, then they would just teleport in next to you like they do when you recall them. It is to punish a player for calling something in in a hot zone. If you spawn it in back at base, or behind a building, you won't see it destroyed so handily. |
Xender17
Ahrendee Mercenaries EoN.
693
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Posted - 2013.09.30 06:24:00 -
[20] - Quote
Unless you start moving or shooting your invincible for 5 secs after spawning. Also you can kill the person while they wait for the vehicle.
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ladwar
Dead Six Initiative Lokun Listamenn
1770
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Posted - 2013.09.30 06:27:00 -
[21] - Quote
Xender17 wrote:Unless you start moving or shooting your invincible for 5 secs after spawning. Also you can kill the person while they wait for the vehicle.
even if your moving or shooting your still invincible.
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True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
2410
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Posted - 2013.09.30 07:41:00 -
[22] - Quote
Xender17 wrote:The same way infantry is invincible when spawning. Are infantry invincible?
In anycase I say no, even though I tank, I feel like we should have to be careful where we call in our assets. |
Krom Ganesh
Holdfast Syndicate Amarr Empire
338
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Posted - 2013.09.30 12:14:00 -
[23] - Quote
When you spawn you are having to wait for the display to load up during which you are completely defenseless. As you are already spawned when calling in a vehicle, you are theoretically able to defend yourself and your vehicle. It sounds as if your problem is forge snipers which is your responsibility to look out for. True, the forge sniper can be outside of your render range and that is a very serious problem but it shouldn't be handled by introducing an abuseable mechanic. |
Harpyja
DUST University Ivy League
592
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Posted - 2013.09.30 12:59:00 -
[24] - Quote
Zero Harpuia wrote:Yea, howboutno? There is a marked difference between infantry and vehicles, and many people have made valid points. Furthermore, since when were infantry invulnerable during spawning? I've been killed many a time before I even get to move, or even TRY to move. We spawn INVISIBLE, as in incapable of being seen, but not INVULNERABLE, as in cannot be injured. If someone can link a DEV post to the contrary, then do so by all means. When a vehicle is being called in is a prime time to destroy it by design. If not, then they would just teleport in next to you like they do when you recall them. It is to punish a player for calling something in in a hot zone. If you spawn it in back at base, or behind a building, you won't see it destroyed so handily. I've died so many times because infantry are invulnerable until after few seconds of moving or until they start shooting. I usually waste half a clip shooting at someone who just became visible, and my shots would only start registering when he starts shooting me back. But of course, you couldn't kill much with just half a clip before. |
CLONE117
Planetary Response Organization Test Friends Please Ignore
378
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Posted - 2013.09.30 15:24:00 -
[25] - Quote
i dont remember infantry ever being invincible when spawning in..
the other day i just managed to spawn kill a player with my assault forge gun as he spawned in on an uplink...
was also very funny.. |
General Erick
Onslaught Inc RISE of LEGION
142
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Posted - 2013.09.30 15:35:00 -
[26] - Quote
Nothing is more satisfying than killing someone's tank before it even hits the dirt. |
Vin Mora
Sanguis Defense Syndicate
163
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Posted - 2013.09.30 16:01:00 -
[27] - Quote
I vote no for this because some times that is the only time a tank is truly killable.
With all of the complaining that tankers do on this forums, I have seen several tanks across dozens of games be nigh impossible to kill (mostly armor tanks with their broken reppers) when on the field. True, they play smart and have good ground support, but no tank should survive 2+ ADV or higher Swarms and 2+ Forge guns hitting them consecutively.
I would agree with this, if hardeners were removed or nerfed, or if AV weapons had a penetration stat that cut through hardeners.
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GVGMODE
WorstPlayersEver
59
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Posted - 2013.09.30 16:21:00 -
[28] - Quote
NO, the feeling you get when you destroy the RDV and the ,vehicle being deployed is like Black Hawk Down |
Xender17
Ahrendee Mercenaries EoN.
694
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Posted - 2013.09.30 17:28:00 -
[29] - Quote
Vin Mora wrote:I vote no for this because some times that is the only time a tank is truly killable.
With all of the complaining that tankers do on this forums, I have seen several tanks across dozens of games be nigh impossible to kill (mostly armor tanks with their broken reppers) when on the field. True, they play smart and have good ground support, but no tank should survive 2+ ADV or higher Swarms and 2+ Forge guns hitting them consecutively.
I would agree with this, if hardeners were removed or nerfed, or if AV weapons had a penetration stat that cut through hardeners.
Tanks aren't supposed to be soloed in any instance. |
pegasis prime
BIG BAD W0LVES
1090
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Posted - 2013.09.30 17:32:00 -
[30] - Quote
As a tanker I say no . Its not my fault if redberys call down a hav right in plain viev of me why should it be invinsible if you are stupid ebough to call any valuable vehicle down whare the.enimy can see it you deserve to loose it. |
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Jason Pearson
Animus Securities
2940
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Posted - 2013.09.30 17:38:00 -
[31] - Quote
Disagree with proposal.
It would become unbalanced, unfair and abused, with the ability to call in vehicles aslong as you remain hidden with no worry. As a Vehicle play I am against this.
[/quote] Tanks aren't supposed to be soloed in any instance.[/quote]
Actually, They should be soloable in numerous ways, soz.
King of the Forums // Vehicle Specialist for Hire Comment and like this thread about PvE, Here! Also, check out the Indirect Fire ability, Here! |
Pocket Rocket Girl
Psygod9 D.E.F.I.A.N.C.E
39
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Posted - 2013.09.30 17:41:00 -
[32] - Quote
deepfried salad gilliam wrote:I litteraly just had 2 somas destroyed while on rdv by an invisa forge camper both on opposite sides of the map
i think that was me if it was in a domination match with the objective on the short bridge and your rank taken down taken down by a rail cannon yesterday/night/ this morning-ish i was also shooting at teh RDV as well |
ADAM-OF-EVE
Svartur Bjorn Neo Terra Empire
377
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Posted - 2013.09.30 17:50:00 -
[33] - Quote
vehicles should be visible from the moment the rdv spawns in but the rdv should be protecting it with a shield until it releases it. this way your vehicle has a fighting chance and the enemy has time to mount a defence or get guys out of danger. |
Krom Ganesh
Holdfast Syndicate Amarr Empire
342
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Posted - 2013.09.30 17:53:00 -
[34] - Quote
ADAM-OF-EVE wrote:vehicles should be visible from the moment the rdv spawns in but the rdv should be protecting it with a shield until it releases it. this way your vehicle has a fighting chance and the enemy has time to mount a defence or get guys out of danger.
Hmmm.... are you saying the RDV's own shield extends to cover their payload but the vehicle is exposed after the RDV's shield is popped? That would be fair and sensible (I'm sure the Caldari would be wise enough to protect their deliveries from their drunk pilots) |
ADAM-OF-EVE
Svartur Bjorn Neo Terra Empire
377
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Posted - 2013.09.30 18:01:00 -
[35] - Quote
Krom Ganesh wrote:ADAM-OF-EVE wrote:vehicles should be visible from the moment the rdv spawns in but the rdv should be protecting it with a shield until it releases it. this way your vehicle has a fighting chance and the enemy has time to mount a defence or get guys out of danger. Hmmm.... are you saying the RDV's own shield extends to cover their payload but the vehicle is exposed after the RDV's shield is popped? That would be fair and sensible (I'm sure the Caldari would be wise enough to protect their deliveries from their drunk pilots)
i don't think that would work. if the shield is destroyable then we might aswel just stick to the current system as its likely the shields would be dropped at about the same height from the ground. the only difference being that everyone is going to know that vehicle is their and have more time to take it out which would also be worse than the current system |
Azri Sarum
BurgezzE.T.F Public Disorder.
90
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Posted - 2013.10.01 01:06:00 -
[36] - Quote
I think a better approach would be to get falloff working properly for turrets and forge guns. If they are firing at you from across the map they should only be able to tickle your tank as you bring it in. This would also help make FG sniping impractical.
Call in a tank right in the hot zone with turrets and heavies in close proximity... you deserve to be blown to pieces before ever touching the ground. |
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