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Noc Tempre
Imperfects Negative-Feedback
2530
|
Posted - 2013.09.29 20:13:00 -
[31] - Quote
TechMechMeds wrote:I think dust is having growing pains nothing more. Well that and people projecting feeling as fact.
Bottom line is that dust has a 10 year dev plan and was announced before open beta of which I started day one and had done my homework on dust 3 months beforehand.
Not bothered or worried.
A 10 year plan that includes several key leaders leaving (who have not been replaced to date), including the Executive Producer, and several complete changes to the development focus and schedule? No, there is no 10 year plan. There may be a 10 year budget, tons of ideas for features, but the plan is gone, even being generous by assuming it existed in the first place. |
low genius
the sound of freedom Renegade Alliance
558
|
Posted - 2013.09.29 20:15:00 -
[32] - Quote
the part-timers have left. the hardcore have stayed. |
Noc Tempre
Imperfects Negative-Feedback
2530
|
Posted - 2013.09.29 20:17:00 -
[33] - Quote
low genius wrote:the part-timers have left. the hardcore have stayed.
I'm genuinely curious: what makes playing DUST "hardcore"? |
TechMechMeds
Swamp Marines Kleenex Inc.
281
|
Posted - 2013.09.29 20:19:00 -
[34] - Quote
Noc Tempre wrote:TechMechMeds wrote:I think dust is having growing pains nothing more. Well that and people projecting feeling as fact.
Bottom line is that dust has a 10 year dev plan and was announced before open beta of which I started day one and had done my homework on dust 3 months beforehand.
Not bothered or worried. A 10 year plan that includes several key leaders leaving (who have not been replaced to date), including the Executive Producer, and several complete changes to the development focus and schedule? No, there is no 10 year plan. There may be a 10 year budget, tons of ideas for features, but the plan is gone, even being generous by assuming it existed in the first place.
What do you base your opinion on, facts and sources please. |
Lance 2ballzStrong
SyNergy Gaming EoN.
3944
|
Posted - 2013.09.29 20:21:00 -
[35] - Quote
Cosgar wrote:Dust 514 = Hovering ~3000 players average, which is damn good for a FTP game.
Dust 514 Forums = Cutting their inner thighs with razors while listening to Linkin Park.
Linkin Park sucks |
TechMechMeds
Swamp Marines Kleenex Inc.
281
|
Posted - 2013.09.29 20:21:00 -
[36] - Quote
I do know about the people getting fired though but that isn't actually an issue, they were probably dead weight in many respects. |
Lance 2ballzStrong
SyNergy Gaming EoN.
3944
|
Posted - 2013.09.29 20:23:00 -
[37] - Quote
Odiain Suliis wrote:Iron Wolf Saber wrote:Booster sales?
(sekritly bee leaves peeple R conspiring saving R rum 4 +¬ boosters.) True.
Not true. Boosters have not been top sellers for months now, while the announcement for the Omega boosters was recent. |
Noc Tempre
Imperfects Negative-Feedback
2531
|
Posted - 2013.09.29 20:30:00 -
[38] - Quote
TechMechMeds wrote:I do know about the people getting fired though but that isn't actually an issue, they were probably dead weight in many respects.
Did you just call the EP dead weight? Do you even know what that job entails? |
Nocturnal Soul
Immortal Retribution
690
|
Posted - 2013.09.29 20:35:00 -
[39] - Quote
Anon nonononononononooonoononononononononononononn I should just spam your in game mail with spam. |
TechMechMeds
Swamp Marines Kleenex Inc.
281
|
Posted - 2013.09.29 20:40:00 -
[40] - Quote
Noc Tempre wrote:TechMechMeds wrote:I do know about the people getting fired though but that isn't actually an issue, they were probably dead weight in many respects. Did you just call the EP dead weight? Do you even know what that job entails?
If they were doing their job right they wouldn't be fired would they. |
|
Crash Monster
Snipers Anonymous
1506
|
Posted - 2013.09.29 20:41:00 -
[41] - Quote
I still enjoy the game... if I didn't I'd take some time off (again).
If we can stay stable until new content starts to come out I think we'll be okay. Especially if they are able to improve the new player experience. |
Noc Tempre
Imperfects Negative-Feedback
2531
|
Posted - 2013.09.29 20:44:00 -
[42] - Quote
TechMechMeds wrote:Noc Tempre wrote:TechMechMeds wrote:I think dust is having growing pains nothing more. Well that and people projecting feeling as fact.
Bottom line is that dust has a 10 year dev plan and was announced before open beta of which I started day one and had done my homework on dust 3 months beforehand.
Not bothered or worried. A 10 year plan that includes several key leaders leaving (who have not been replaced to date), including the Executive Producer, and several complete changes to the development focus and schedule? No, there is no 10 year plan. There may be a 10 year budget, tons of ideas for features, but the plan is gone, even being generous by assuming it existed in the first place. What do you base your opinion on, facts and sources please.
It's not an opinion, those are the facts... do you even know the difference?
The development has changed radically several times in cadence, focus, and methods multiple times as direct responses to critical reception. Each time with a "bear with us as we do something new". This is not following a plan, it is the antithesis of long term planning to continually throw out the plan and start using a new one. It is crisis management, which tells of a complete lack of self awareness of the quality of their shipped features.
Several key personnel left, and to date no revealed replacements. The EP leaving is especially telling, he/she is essentially the "word of god" on what goes in the game, how it is balanced and monetized, and creating all high-level plans short and long term. Monetization especially has been one of the worst managed aspects of DUST. Even if you appreciate the gameplay, CCP has no intention or capability of running DUST as at a loss indefinitely. Uprising was the revelation that SP was how they intended to make their money. A short term solution, because the more SP you have, the less value a booster presents, and sales taper. Boosters falling off the top sellers list actually reveals there is NOT the necessary fresh blood to maintain sales. |
TechMechMeds
Swamp Marines Kleenex Inc.
281
|
Posted - 2013.09.29 20:45:00 -
[43] - Quote
Noc Tempre wrote:TechMechMeds wrote:Noc Tempre wrote:TechMechMeds wrote:I think dust is having growing pains nothing more. Well that and people projecting feeling as fact.
Bottom line is that dust has a 10 year dev plan and was announced before open beta of which I started day one and had done my homework on dust 3 months beforehand.
Not bothered or worried. A 10 year plan that includes several key leaders leaving (who have not been replaced to date), including the Executive Producer, and several complete changes to the development focus and schedule? No, there is no 10 year plan. There may be a 10 year budget, tons of ideas for features, but the plan is gone, even being generous by assuming it existed in the first place. What do you base your opinion on, facts and sources please. It's not an opinion, those are the facts... do you even know the difference? The development has changed radically several times in cadence, focus, and methods multiple times as direct responses to critical reception. Each time with a "bear with us as we do something new". This is not following a plan, it is the antithesis of long term planning to continually throw out the plan and start using a new one. It is crisis management, which tells of a complete lack of self awareness of the quality of their shipped features. Several key personnel left, and to date no revealed replacements. The EP leaving is especially telling, he/she is essentially the "word of god" on what goes in the game, how it is balanced and monetized, and creating all high-level plans short and long term. Monetization especially has been one of the worst managed aspects of DUST. Even if you appreciate the gameplay, CCP has no intention or capability of running DUST as at a loss indefinitely. Uprising was the revelation that SP was how they intended to make their money. A short term solution, because the more SP you have, the less value a booster presents, and sales taper. Boosters falling off the top sellers list actually reveals there is NOT the necessary fresh blood to maintain sales.
I'll ask you again, facts and sources please. |
TechMechMeds
Swamp Marines Kleenex Inc.
281
|
Posted - 2013.09.29 20:48:00 -
[44] - Quote
On the EP note, boo hoo, they have other producers and one of those will get promoted once a decision is made. If any of the people getting fired made any real impact there'd be no patches, since those people got fired we are getting updates a lot quicker, funny that. |
Lance 2ballzStrong
SyNergy Gaming EoN.
3949
|
Posted - 2013.09.29 20:51:00 -
[45] - Quote
TechMechMeds wrote:On the EP note, boo hoo, they have other producers and one of those will get promoted once a decision is made. If any of the people getting fired made any real impact there'd be no patches, since those people got fired we are getting updates a lot quicker, funny that.
lol?
1.5 is what? Fixes to fixes basically, with minor "new" improvements coming from the team that's mainly in charge of PC mechanics. Firing people had NOTHING to do with how often updates are coming lol...what a short sighted, ignorant view. |
TechMechMeds
Swamp Marines Kleenex Inc.
281
|
Posted - 2013.09.29 20:52:00 -
[46] - Quote
Noc Tempre wrote:TechMechMeds wrote:Noc Tempre wrote:TechMechMeds wrote:I think dust is having growing pains nothing more. Well that and people projecting feeling as fact.
Bottom line is that dust has a 10 year dev plan and was announced before open beta of which I started day one and had done my homework on dust 3 months beforehand.
Not bothered or worried. A 10 year plan that includes several key leaders leaving (who have not been replaced to date), including the Executive Producer, and several complete changes to the development focus and schedule? No, there is no 10 year plan. There may be a 10 year budget, tons of ideas for features, but the plan is gone, even being generous by assuming it existed in the first place. What do you base your opinion on, facts and sources please. It's not an opinion, those are the facts... do you even know the difference? The development has changed radically several times in cadence, focus, and methods multiple times as direct responses to critical reception. Each time with a "bear with us as we do something new". This is not following a plan, it is the antithesis of long term planning to continually throw out the plan and start using a new one. It is crisis management, which tells of a complete lack of self awareness of the quality of their shipped features. Several key personnel left, and to date no revealed replacements. The EP leaving is especially telling, he/she is essentially the "word of god" on what goes in the game, how it is balanced and monetized, and creating all high-level plans short and long term. Monetization especially has been one of the worst managed aspects of DUST. Even if you appreciate the gameplay, CCP has no intention or capability of running DUST as at a loss indefinitely. Uprising was the revelation that SP was how they intended to make their money. A short term solution, because the more SP you have, the less value a booster presents, and sales taper. Boosters falling off the top sellers list actually reveals there is NOT the necessary fresh blood to maintain sales.
I'm sorry but I'd actually have to be an idiot to just take what you say, especially off a game forum, I hope you understand. |
Noc Tempre
Imperfects Negative-Feedback
2531
|
Posted - 2013.09.29 20:53:00 -
[47] - Quote
TechMechMeds wrote:I'll ask you again, facts and sources please.
You are a like a child that keeps asking: Why? I cannot provide you with the meaning to life, so if you are going to be no more capable of critical thought than a petulant child further replies are meaningless. It stands as fact DUSt is not currently successful, even by internal CCP standards.
TechMechMeds wrote:I'm sorry but I'd actually have to be an idiot to just take what you say, especially off a game forum, I hope you understand.
Oh but you've proven you are quite capable of being the idiot. I certainly understand some people are slower than others and I don't hold it against them. I just have no more time for you. |
TechMechMeds
Swamp Marines Kleenex Inc.
281
|
Posted - 2013.09.29 20:54:00 -
[48] - Quote
Lance 2ballzStrong wrote:TechMechMeds wrote:On the EP note, boo hoo, they have other producers and one of those will get promoted once a decision is made. If any of the people getting fired made any real impact there'd be no patches, since those people got fired we are getting updates a lot quicker, funny that. lol? 1.5 is what? Fixes to fixes basically, with minor "new" improvements coming from the team that's mainly in charge of PC mechanics. Firing people had NOTHING to do with how often updates are coming lol...what a short sighted, ignorant view.
Not at all. |
TechMechMeds
Swamp Marines Kleenex Inc.
281
|
Posted - 2013.09.29 20:58:00 -
[49] - Quote
Wrong noc, you ARE a typical idiot portraying your opinion as fact that gets annoyed when challenged to prove they are right.
I'm done with this thread, time will tell. |
Lance 2ballzStrong
SyNergy Gaming EoN.
3949
|
Posted - 2013.09.29 20:59:00 -
[50] - Quote
TechMechMeds wrote:Lance 2ballzStrong wrote:TechMechMeds wrote:On the EP note, boo hoo, they have other producers and one of those will get promoted once a decision is made. If any of the people getting fired made any real impact there'd be no patches, since those people got fired we are getting updates a lot quicker, funny that. lol? 1.5 is what? Fixes to fixes basically, with minor "new" improvements coming from the team that's mainly in charge of PC mechanics. Firing people had NOTHING to do with how often updates are coming lol...what a short sighted, ignorant view. Not at all.
Yes it is. If you were in closed beta you would have seen the amount of requests by the community to update the build more often. This has to be the #1 problem from closed beta > open beta > Uprising. This wasn't a case of a revelation being made by management, and the cause of firing people would magically have the effect of monthly updates. C'mon.
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Meeko Fent
DUST University Ivy League
1042
|
Posted - 2013.09.29 21:09:00 -
[51] - Quote
Why does it even matter?
I have fun playing it, and that's all I give half a rats ass about.
And, I will no doubt enjoy playing GTA 5, and Watch Dogs, and AC4 as well.
A better question, instead of how many players play DUST, should be do you enjoy playing it.
Which I do. Until I go on a 5 Deathstreak, and go negative.
Then I raig quit to go play with the swingsets in GTA 4. |
Vrain Matari
ZionTCD
995
|
Posted - 2013.09.29 21:14:00 -
[52] - Quote
For me the punchline is that in spite of all the trials and tribulations we've seen in the development of DUST - there have been too many - i think real good has come of it.
Specifically, the decisions and prioritization we seen in patches 1.3 and onwards are bang on in terms of my personal list of high-priority areas that were holding the game back.
The approach so far is logical and foundation-building, starting with emergency repairs and moving on to filling in the infrastructure and adding only leveragable content. I'm feeling a lot more secure about DUST's future than before 1.3.
With core mechanics finally in a working(but not elegant) state, new player retention should be seen to grow slowly and steadily from the release date of 1.4 onwards.
If CCP's treatment of the NPE in 1.5 works, that slow rate should tick up a wee bit. Once we get to ~8,000 the matchmaker should have enough bodies to do its job properly, and player's experiences in pubs should improve noticeably. At that point our growth should be steady, new consoles and shiny new games notwithstanding.
In terms of timeline this should take us to the New Year, roughly at build 1.7, and we should be starting to see some serious content and the the connection to EVE starting to open up. |
Baal Roo
Subdreddit Test Alliance Please Ignore
2635
|
Posted - 2013.09.29 21:25:00 -
[53] - Quote
CCP have been flailing about with Dust 514 since the beginning. There's clearly little to no long term growth plan, and it's obvious that the playerbase is becoming fatigued with their complete and utter lack of direction and inability to follow through with basic promises about the game. They came in thinking they could develop a game for an aging console at the end of it's life cycle the same way they develop for PC and it's biting them in the ass.
They made promise after promise about feature after feature and have only manage to implement what 2% of the game they tried to sell us 2 years ago?
It's been almost 2 years since the start of the beta, and we've still got a bare bones lobby shooter with less than 6 (half-ass designed) maps, 16 vs 16 gameplay, half the suits (and less meaningful customization than CoD), no meaningful interaction with EVE online, only 2 extremely uninteresting and unimaginative game modes... man, when you start listing this stuff out it gets depressing.
Any more, they've failed so many times to follow through with their plans and announcements, most people who've been around for awhile aren't even phased when they announce something new they're working on. People just assume "yeah, that'll probably never happen." CCP can no longer rest on telling us about the gum drops and sugar plum fairies of Future Dust 514 that they dream about at night in bed. They've got to actually start delivering actual content. At this point, the entire game is roughly equivalent to a DLC pack for most other games, and it's so far removed from the game CCP pretend like it is that it's comical.
In conclusion, the game is dying a slow agonizing death. |
CommanderBolt
A.N.O.N.Y.M.O.U.S.
330
|
Posted - 2013.09.29 21:27:00 -
[54] - Quote
Playing PC battles recently is one of the reasons I stopped playing. Its horrendous.
I dont care what you say or who you are, you CANNOT say that Planetary Conquest is DUST high end shining feature when PC matches run so badly. The HUGEEEE FPS drops are enough to put anyone off. Add to that major lag and other issues and it leaves a sour taste in your mouth.
Regular battles have issues, but at least they were playable.
I wanted DUST to succeed, even when everyone else bad mouthed the game. Now my rose tinted spectacles are off, I see the game for what it truly is.
Promises broken, so much possibility and 'what could be' but no substance. I would have happily paid for a proper expansion or had CCP given us clear milestones they needed to achieve with our help - maybe we could have.
If you are happy now, not with the features I mean the actual performance of the running game, then I feel sorry for you.
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Noc Tempre
Imperfects Negative-Feedback
2536
|
Posted - 2013.09.29 21:28:00 -
[55] - Quote
Vrain Matari wrote:For me the punchline is that in spite of all the trials and tribulations we've seen in the development of DUST - there have been too many - i think real good has come of it.
Specifically, the decisions and prioritization we seen in patches 1.3 and onwards are bang on in terms of my personal list of high-priority areas that were holding the game back.
The approach so far is logical and foundation-building, starting with emergency repairs and moving on to filling in the infrastructure and adding only leveragable content. I'm feeling a lot more secure about DUST's future than before 1.3.
With core mechanics finally in a working(but not elegant) state, new player retention should be seen to grow slowly and steadily from the release date of 1.4 onwards.
If CCP's treatment of the NPE in 1.5 works, that slow rate should tick up a wee bit. Once we get to ~8,000 the matchmaker should have enough bodies to do its job properly, and player's experiences in pubs should improve noticeably. At that point our growth should be steady, new consoles and shiny new games notwithstanding.
In terms of timeline this should take us to the New Year, roughly at build 1.7, and we should be starting to see some serious content and the the connection to EVE starting to open up.
For your own sake, don't set your hopes so high. The CPM and CSM required an emergency additional session with CCP at their last meeting because the roadmap of the future of integration was universally panned. Of note it was too insignificant for even the EVE players who look down on DUST. |
Mavado V Noriega
SyNergy Gaming EoN.
4299
|
Posted - 2013.09.29 21:37:00 -
[56] - Quote
Noc Tempre wrote:low genius wrote:the part-timers have left. the hardcore have stayed. I'm genuinely curious: what makes playing DUST "hardcore"?
im pretty sure the hardcore ppl are the ones that left cant sit and tell me some of these corps remaining on this game are hardcore thats a sick joke |
ANON Illuminati
A.N.O.N.Y.M.O.U.S.
262
|
Posted - 2013.09.29 21:39:00 -
[57] - Quote
Mavado V Noriega wrote:Noc Tempre wrote:low genius wrote:the part-timers have left. the hardcore have stayed. I'm genuinely curious: what makes playing DUST "hardcore"? im pretty sure the hardcore ppl are the ones that left cant sit and tell me some of these corps remaining on this game are hardcore thats a sick joke im still here mavado lol but i do admit the game is meh now |
Vrain Matari
ZionTCD
996
|
Posted - 2013.09.29 22:00:00 -
[58] - Quote
Noc Tempre wrote:Vrain Matari wrote:For me the punchline is that in spite of all the trials and tribulations we've seen in the development of DUST - there have been too many - i think real good has come of it.
Specifically, the decisions and prioritization we seen in patches 1.3 and onwards are bang on in terms of my personal list of high-priority areas that were holding the game back.
The approach so far is logical and foundation-building, starting with emergency repairs and moving on to filling in the infrastructure and adding only leveragable content. I'm feeling a lot more secure about DUST's future than before 1.3.
With core mechanics finally in a working(but not elegant) state, new player retention should be seen to grow slowly and steadily from the release date of 1.4 onwards.
If CCP's treatment of the NPE in 1.5 works, that slow rate should tick up a wee bit. Once we get to ~8,000 the matchmaker should have enough bodies to do its job properly, and player's experiences in pubs should improve noticeably. At that point our growth should be steady, new consoles and shiny new games notwithstanding.
In terms of timeline this should take us to the New Year, roughly at build 1.7, and we should be starting to see some serious content and the the connection to EVE starting to open up. For your own sake, don't set your hopes so high. The CPM and CSM required an emergency additional session with CCP at their last meeting because the roadmap of the future of integration was universally panned. Of note it was too insignificant for even the EVE players who look down on DUST. Yeah, I'm aware of that. And given the way Ripard presented it it sounds like the process is working, tbh. Those warnings and reality checks are exactly what the CSM/CPM are there for. And Between Hans and Jester, it was really encouraging to hear how the CPm and CSM worked well together and were able to present a united front on this issue. Professionalism rocks ;)
As far as managing my expectations and protecting my poor tender self, i'll have to rely on experience and take my chances, Noc. Sooner or later you learn that nothing is worth getting bitter and twisted over. Especially a videogame. Also please note that i've got the balls to write down my predictions with a timeline in black and white so that you can rub my nose in them in 3 months. Do you care to do the same? |
Mavado V Noriega
SyNergy Gaming EoN.
4300
|
Posted - 2013.09.29 22:03:00 -
[59] - Quote
Baal Roo wrote:CCP have been flailing about with Dust 514 since the beginning. There's clearly little to no long term growth plan, and it's obvious that the playerbase is becoming fatigued with their complete and utter lack of direction and inability to follow through with basic promises about the game. They came in thinking they could develop a game for an aging console at the end of it's life cycle the same way they develop for PC and it's biting them in the ass.
They made promise after promise about feature after feature and have only manage to implement what 2% of the game they tried to sell us 2 years ago?
It's been almost 2 years since the start of the beta, and we've still got a bare bones lobby shooter with less than 6 (half-ass designed) maps, 16 vs 16 gameplay, half the suits (and less meaningful customization than CoD), no meaningful interaction with EVE online, only 2 extremely uninteresting and unimaginative game modes... man, when you start listing this stuff out it gets depressing.
Any more, they've failed so many times to follow through with their plans and announcements, most people who've been around for awhile aren't even phased when they announce something new they're working on. People just assume "yeah, that'll probably never happen." CCP can no longer rest on telling us about the gum drops and sugar plum fairies of Future Dust 514 that they dream about at night in bed. They've got to actually start delivering actual content. At this point, the entire game is roughly equivalent to a DLC pack for most other games, and it's so far removed from the game CCP pretend like it is that it's comical.
In conclusion, the game is dying a slow agonizing death.
VERY well put. +1 i know there are some fanbois on here that will argue against the well made points u posted but a sane person would find ur post very hard to argue against. |
Mavado V Noriega
SyNergy Gaming EoN.
4300
|
Posted - 2013.09.29 22:05:00 -
[60] - Quote
ANON Illuminati wrote:Mavado V Noriega wrote:Noc Tempre wrote:low genius wrote:the part-timers have left. the hardcore have stayed. I'm genuinely curious: what makes playing DUST "hardcore"? im pretty sure the hardcore ppl are the ones that left cant sit and tell me some of these corps remaining on this game are hardcore thats a sick joke im still here mavado lol but i do admit the game is meh now
yea bro very few of us are left here thats what im saying look at the lvl of competition idk how genius could say the hardcore are the ones left |
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