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Thread Statistics | Show CCP posts - 0 post(s) |
Xender17
Ahrendee Mercenaries EoN.
682
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Posted - 2013.09.29 01:35:00 -
[1] - Quote
basically no scope sniper rifles? They also KO... |
Godin Thekiller
Hellstorm Inc League of Infamy
948
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Posted - 2013.09.29 01:35:00 -
[2] - Quote
yup |
Benjamin Ciscko
S.e.V.e.N.
69
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Posted - 2013.09.29 01:42:00 -
[3] - Quote
yup |
Spkr4theDead
International-Fleet
919
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Posted - 2013.09.29 01:43:00 -
[4] - Quote
Xender17 wrote:basically no scope sniper rifles? They also KO... They're still difficult to use. |
Derek Barnes
0uter.Heaven
411
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Posted - 2013.09.29 01:50:00 -
[5] - Quote
Spkr4theDead wrote:Xender17 wrote:basically no scope sniper rifles? They also KO... They're still difficult to use. How is it difficult to use? |
KING CHECKMATE
TEAM SATISFACTION
1377
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Posted - 2013.09.29 02:01:00 -
[6] - Quote
Derek Barnes wrote:Spkr4theDead wrote:Xender17 wrote:basically no scope sniper rifles? They also KO... They're still difficult to use. How is it difficult to use?
aiming vs 1+ enemies that are moving around in ANYTHING but long range can prove to be a very difficult task. Specially with the assault variant that denies the charged shot to be held.
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Xender17
Ahrendee Mercenaries EoN.
683
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Posted - 2013.09.29 03:26:00 -
[7] - Quote
KING CHECKMATE wrote:Derek Barnes wrote:Spkr4theDead wrote:Xender17 wrote:basically no scope sniper rifles? They also KO... They're still difficult to use. How is it difficult to use? aiming vs 1+ enemies that are moving around in ANYTHING but long range can prove to be a very difficult task. Specially with the assault variant that denies the charged shot to be held. If they are also sniper rifles and you have a sidearm... Why use it close range? |
Tectonic Fusion
The Unholy Legion Of DarkStar DARKSTAR ARMY
265
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Posted - 2013.09.29 03:32:00 -
[8] - Quote
Xender17 wrote:KING CHECKMATE wrote:Derek Barnes wrote:Spkr4theDead wrote:Xender17 wrote:basically no scope sniper rifles? They also KO... They're still difficult to use. How is it difficult to use? aiming vs 1+ enemies that are moving around in ANYTHING but long range can prove to be a very difficult task. Specially with the assault variant that denies the charged shot to be held. If they are also sniper rifles and you have a sidearm... Why use it close range? I've used the sniper rifle and gone no scoping... but you have to be 1-5 meters away from your enemy to be accurate lol |
Rusty Shallows
Black Jackals
413
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Posted - 2013.09.29 03:38:00 -
[9] - Quote
Xender17 wrote:KING CHECKMATE wrote:Derek Barnes wrote:Spkr4theDead wrote:Xender17 wrote:basically no scope sniper rifles? They also KO... They're still difficult to use. How is it difficult to use? aiming vs 1+ enemies that are moving around in ANYTHING but long range can prove to be a very difficult task. Specially with the assault variant that denies the charged shot to be held. If they are also sniper rifles and you have a sidearm... Why use it close range? I almost always switch to their sidearm at at point. With a few exceptions like with minor elevation and/or potential cover to duck into.
If you're seeing someone using it close range then either they had to ditch the sidearm for cpu/grid or are feeling ballsy. |
Aqua-Regia
Ahrendee Mercenaries EoN.
388
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Posted - 2013.09.29 03:43:00 -
[10] - Quote
Spkr4theDead wrote:Xender17 wrote:basically no scope sniper rifles? They also KO... They're still difficult to use.
this is a lie |
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KING CHECKMATE
TEAM SATISFACTION
1378
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Posted - 2013.09.29 04:10:00 -
[11] - Quote
Xender17 wrote:KING CHECKMATE wrote:Derek Barnes wrote:Spkr4theDead wrote:Xender17 wrote:basically no scope sniper rifles? They also KO... They're still difficult to use. How is it difficult to use? aiming vs 1+ enemies that are moving around in ANYTHING but long range can prove to be a very difficult task. Specially with the assault variant that denies the charged shot to be held. If they are also sniper rifles and you have a sidearm... Why use it close range?
Because after 200mts is really freakn hard to aim PLUS FG dont have aim function.SO usually the ''sniping FGunners'' do this between 100-300mts. Belive it or not, the enemy might get close and then you are F***d.
Then again FG sniping on unreachable roofs is pretty common, and cheap... |
LudiKure ninda
Black Phoenix Mercenaries
23
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Posted - 2013.09.29 11:29:00 -
[12] - Quote
34-3 with assault forge gun :)
Started to use my worst nemesis and its awesome |
ladwar
Dead Six Initiative Lokun Listamenn
1753
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Posted - 2013.09.29 11:32:00 -
[13] - Quote
Aqua-Regia wrote:Spkr4theDead wrote:Xender17 wrote:basically no scope sniper rifles? They also KO... They're still difficult to use. this is a lie its actually pretty easy seeing as you have 3m radius to hit with that does more then a snipers round. you can even hit multiple people at the same time without meaning to. |
Spaceman-Rob
Resheph Interstellar Strategy Gallente Federation
173
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Posted - 2013.09.29 11:34:00 -
[14] - Quote
I keep getting lured into forge gunner traps and falling for it, I'll see a random guy on his own some way in the distance standing completely still and I'll take a curious moments pause to think to myself hmmm that looks like a nice easy kill then BLAM he takes me out with his forge. Gets me every time . |
ladwar
Dead Six Initiative Lokun Listamenn
1753
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Posted - 2013.09.29 11:36:00 -
[15] - Quote
Spaceman-Rob wrote:I keep getting lured into forge gunner traps and falling for it, I'll see a random guy on his own some way in the distance standing completely still and I'll take a curious moments pause to think to myself hmmm that looks like a nice easy kill then BLAM he takes me out with his forge. Gets me every time . if you can see him your in his range to get FG. |
LudiKure ninda
Black Phoenix Mercenaries
23
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Posted - 2013.09.29 11:37:00 -
[16] - Quote
Spaceman-Rob wrote:I keep getting lured into forge gunner traps and falling for it, I'll see a random guy on his own some way in the distance standing completely still and I'll take a curious moments pause to think to myself hmmm that looks like a nice easy kill then BLAM he takes me out with his forge. Gets me every time .
Yeh I would like to see more redberys standing still while I hawe my FG :=d] |
Mortedeamor
Internal Rebellion
297
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Posted - 2013.09.29 11:37:00 -
[17] - Quote
the need to make the different types of av weapons more situationally specific.
for example what i want done to MY forge gun and MY swarm
assault forge gun should have shorter range than all others 300m -400 m and should have an effect where the closer you are the more damage you do like a shotgun.
the breach forge gun.....well i think the breach should have the old forge gun redot sights and should be given back the zoom..the breach is supposed to be the long range devastator but ccp ruined the forge sights all around when they should have only ruined the assault forge sights.
idc about stnd
assault swarm....assault swarm should have higher rocket per volley but lower dmg per rocket. and continue to have the ability to split rockets..it should fire 12 or so rockets and be able to send 6 off to on target and six off to another.
specialist swarm ..i dont think the lock on time really makes the fitting reductions worth it..i would like to see the fitting requirements for the specialist swarm to be raised and for it to do more damage than stnd..(IT JUST ISNT USEFULL AS IT IS) i cant really bring up actual damage numbers as i would have to be able to look ata proto tank and its hp abilities first.
its impossible to put accurate proto dmg numbers out their without an idea of what proto vehicles would be capable of.. but i think they could at least make the different types of av better..right now the only swarm used is stnd. and the best forge most commonly used is assault....they need to increase the differences and make the classes of av more situational. |
grunt party
Carbon 7 CRONOS.
54
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Posted - 2013.09.29 13:45:00 -
[18] - Quote
Xender17 wrote:basically no scope sniper rifles? They also KO... hey if they will give me(just me no one else ) a scope and sniper range ill be happy |
Skihids
Bullet Cluster
2194
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Posted - 2013.09.29 14:59:00 -
[19] - Quote
Nerfing the sights is no way to balance a weapon when anyone can create a red dot right on their monitor. |
Seeth Mensch
Damage Core corp. The Superpowers
32
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Posted - 2013.09.29 15:07:00 -
[20] - Quote
Skihids wrote:Nerfing the sights is no way to balance a weapon when anyone can create a red dot right on their monitor.
Yes, but it's really hard to get that paint off when you want to watch some TV... |
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ladwar
Dead Six Initiative Lokun Listamenn
1757
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Posted - 2013.09.29 15:21:00 -
[21] - Quote
Seeth Mensch wrote:Skihids wrote:Nerfing the sights is no way to balance a weapon when anyone can create a red dot right on their monitor. Yes, but it's really hard to get that paint off when you want to watch some TV... its called tape... you put the paint on that and then onto your tv. it might be sticky for a while buy hey thats what she said! |
NextDark Knight
Hellstorm Inc League of Infamy
54
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Posted - 2013.09.29 15:34:00 -
[22] - Quote
If you nerf the aim.. you nerf the counter to the assault forge gun.. which is the milita forge gun.
See my other post cause people that die more then twice to a forge gun just arn't paying attention. Grab a milita heavy suite with a milita forge gun and countersnipe him. Seriously what is so hard about that.. The forge guns are fine no change is needed, try using one every match and no other suite everyone will catch on and you'll be dead.
Only change needed to them is wheels so I can ride it around the battlefield using a scout suite. It deploys into a bike then redeploys into a stationary gun. You all been wondering what the Caldari scouts primary weapon is :) It's the transforming "Compact Forge Gun". |
Nguruthos IX
PEN 15 CLUB
1859
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Posted - 2013.09.29 15:55:00 -
[23] - Quote
NextDark Knight wrote:If you nerf the aim.. you nerf the counter to the assault forge gun.. which is the milita forge gun.
See my other post cause people that die more then twice to a forge gun just arn't paying attention. Grab a milita heavy suite with a milita forge gun and countersnipe him. Seriously what is so hard about that.. The forge guns are fine no change is needed, try using one every match and no other suite everyone will catch on and you'll be dead.
Only change needed to them is wheels so I can ride it around the battlefield using a scout suite. It deploys into a bike then redeploys into a stationary gun. You all been wondering what the Caldari scouts primary weapon is :) It's the transforming "Compact Forge Gun".
hmmm
Can we do the same thing with tanks? When people used to say the counter to tanks was another tank that idea got shot down pretty fast as unbalanced.
If a militia forge is the only counter to a forge it only speaks volumes to the fact that forges are OP and the militia forge in particular is ridiculously OP vs infantry as a militia weapon. |
Ryme Intrinseca
Seraphim Auxiliaries
77
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Posted - 2013.09.29 16:07:00 -
[24] - Quote
Skihids wrote:Nerfing the sights is no way to balance a weapon when anyone can create a red dot right on their monitor. Totally agree, it just means that neckbeard tryhards have an unfair advantage over normal people who game on the sofa and watch TV. Fix the sights, nerf something else.
ladwar wrote:its called tape... you put the paint on that and then onto your tv. it might be sticky for a while buy hey thats what she said! Or you get a gaming monitor with a built-in crosshair. Remind me, why do we have hardware advantages on a console FPS? |
Henchmen21
Planet Express LLC
281
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Posted - 2013.09.29 16:29:00 -
[25] - Quote
NextDark Knight wrote:If you nerf the aim.. you nerf the counter to the assault forge gun.. which is the milita forge gun.
See my other post cause people that die more then twice to a forge gun just arn't paying attention. Grab a milita heavy suite with a milita forge gun and countersnipe him. Seriously what is so hard about that.. The forge guns are fine no change is needed, try using one every match and no other suite everyone will catch on and you'll be dead.
Only change needed to them is wheels so I can ride it around the battlefield using a scout suite. It deploys into a bike then redeploys into a stationary gun. You all been wondering what the Caldari scouts primary weapon is :) It's the transforming "Compact Forge Gun".
I'd rather not have to alter entire my entire play to counter 1 guy. |
NextDark Knight
Hellstorm Inc League of Infamy
55
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Posted - 2013.09.29 17:45:00 -
[26] - Quote
Hi 9, Love it when you chime in... There are PLENTY of other counters to the Forge I'm just pointing out the one that requires no skills and is cheap as dirt. Killing a 250,000 isk suite with a 2,000 isk suite and the milita one has the advantage every time against the assault. Comparing to tanks is in line with your character and that's why we love you. To bad the counter to your tank comparisons cost more and isn't effective. BTW, Was thinking about you yesterday I spent 20 million on Logi and Assault DS learning how hard your play style actually is.. I think I lost 10 of them already ;p
Henchmen if you can't adapt you will die, If you get sniped for being out in the open or get mass drived for being behind a box.. please keep doing it. If you keep walking in front of a forge gun keep on doing it.. I'll support your play style... yet pointing out one of many tactics is to help the people that are willing to learn. They might appreciate it. |
KEROSIINI-TERO
Seraphim Initiative..
757
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Posted - 2013.09.29 18:18:00 -
[27] - Quote
Still the good way to handle forge sniping would be to fix the cosmetic only charge up shake.
SUGGESTION: Make forge shots go where the sight is while shaking
It is supposed to be a balancing factor for aiming, but it is just the shake of the gun and sights - the shot still goes dead center. Which can be abused by having tape/monitor feature.
Hence the forge sniping issue and all dropships dead within 300-400m radius.
Having the shake REALLY affect where the forge shot goes does the following: - It would still be possible to kill infantry at extreme range, but it would take both skill and a bit of luck. Not just to have red reticle. - Far better way than to nerf forge damage at range, that would make it purely close up weapon =( - Far better way than to nerg forge damage vs infantry, that shot should still kill. And nerfing vs infantry only would make fg users even more defenseless against AR infantry in close - Shake would make it harder to lock down the entire map by forging from top of skyscrapers. It would still be possible to harass and occasionally kill, even tanks, but not godlike total domination - Currently it is very hard to balance dropships as they have to face anti HAV weapons full on, even at extreme ranges. - Forge would be still very powerful as it would still be easy to hit up to medium range. |
Patrick57
GunFall Mobilization Covert Intervention
397
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Posted - 2013.09.29 19:29:00 -
[28] - Quote
I just think they should get a ROF nerf, maybe take 2 seconds to charge before the FG skill is applied? |
Vicious Minotaur
Tronhadar Free Guard Minmatar Republic
219
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Posted - 2013.09.29 19:44:00 -
[29] - Quote
Nguruthos IX wrote:
hmmm
Can we do the same thing with tanks? When people used to say the counter to tanks was another tank that idea got shot down pretty fast as unbalanced.
If a militia forge is the only counter to a forge it only speaks volumes to the fact that forges are OP and the militia forge in particular is ridiculously OP vs infantry as a militia weapon.
Good thing that there are multiple counters to a Forge Gunner. Like a competent sniper... Or a sneaky (and competent) scout with any weapon... Or the average assault player with an AR who is able to move... Or an orbital... or basically anybody who utilizes tactics.
Now, a forge sniper atop a tower only accessible via DS... Well, that is a problem that has to do more with map design than Forge Guns. But even they have counters.
Then again, what would I know. I only get countered *EVERY SINGLE battle I enter with my trusty forge gun, regardless if I am atop a tower, or down on the ground.
*caps for emphasis only |
ladwar
Dead Six Initiative Lokun Listamenn
1760
|
Posted - 2013.09.29 19:49:00 -
[30] - Quote
Patrick57 wrote:I just think they should get a ROF nerf, maybe take 2 seconds to charge before the FG skill is applied? just switch the blast range and lower the damage. not everything thats AoE breach should have less of both. the longer time and loss of movement should be big enough penalty. some range tweaks would also make sense since it has 300DPS over both breach and standard(at the proto tiers) forges or 60% more DPS. |
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