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Ryme Intrinseca
Seraphim Auxiliaries
75
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Posted - 2013.09.29 08:54:00 -
[1] - Quote
I agree that it doesn't really make sense, but I think it's a good thing, just to give slayers a chance for a little extra WP. Logis already get far more WPs than frontline roles, with the scanner points they'll be getting even more. If there wasn't a buff to WPs for kills, heavies in particular (who can't even use a scanner) but also assaults would be getting further and further behind. I think it should be 60 WP for a kill, but if we can't have that then 60 for a headshot is better than nothing. |
Ryme Intrinseca
Seraphim Auxiliaries
77
|
Posted - 2013.09.29 15:49:00 -
[2] - Quote
Marlin Kirby wrote:Ryme Intrinseca wrote:I agree that it doesn't really make sense, but I think it's a good thing, just to give slayers a chance for a little extra WP. Logis already get far more WPs than frontline roles, with the scanner points they'll be getting even more. If there wasn't a buff to WPs for kills, heavies in particular (who can't even use a scanner) but also assaults would be getting further and further behind. I think it should be 60 WP for a kill, but if we can't have that then 60 for a headshot is better than nothing. I don't notice problems like this and I use assault. Given, it might be because I normally get between first to fourth place in pub matches. I'm a HMG heavy, so I have even fewer sources of WPs than an assault - nothing except kills, assists, and hacks. I don't do badly but I'm not first all that often. I played for a couple of hours before downtime today, had plenty of good games but think I only came first once (went 34-2 that game). I think a logi of a similar ability level would be top more often, though I realize that's hard to quantify. Anyway, I'm not saying logis get too much WP, just that I'm glad slayers are getting their own WP boost in 1.5. |
Ryme Intrinseca
Seraphim Auxiliaries
79
|
Posted - 2013.09.29 16:59:00 -
[3] - Quote
Marlin Kirby wrote:Ryme Intrinseca wrote:Marlin Kirby wrote:Ryme Intrinseca wrote:I agree that it doesn't really make sense, but I think it's a good thing, just to give slayers a chance for a little extra WP. Logis already get far more WPs than frontline roles, with the scanner points they'll be getting even more. If there wasn't a buff to WPs for kills, heavies in particular (who can't even use a scanner) but also assaults would be getting further and further behind. I think it should be 60 WP for a kill, but if we can't have that then 60 for a headshot is better than nothing. I don't notice problems like this and I use assault. Given, it might be because I normally get between first to fourth place in pub matches. I'm a HMG heavy, so I have even fewer sources of WPs than an assault - nothing except kills, assists, and hacks. I don't do badly but I'm not first all that often. I played for a couple of hours before downtime today, had plenty of good games but think I only came first once (went 34-2 that game). I think a logi of a similar ability level would be top more often, though I realize that's hard to quantify. Anyway, I'm not saying logis get too much WP, just that I'm glad slayers are getting their own WP boost in 1.5. I only rarely use the militia heavy with militia forge gun, so I don't have a clear understanding of how little WP the heavies get. I can understand that you feel you're not getting enough WP because of how slow you are in moving around and hacking. I've edited the OP. Yeah, I think it's hard to know how many of your points you're getting from kills/assists/hacks and how many from equipment if you're an assault (or slayer-style logi). Heavies know it's nothing from equipment, support-style logis know it's virtually everything, you guys are somewhere in between.
I'm not complaining about heavies having no equipment or being slow, those are basic features of the suit that have always been there. I'm just saying that when support roles get WP boosts, like the 15 WP for scanner kill assists that's coming in, it's only fair that combat roles like heavy also get a bit of a WP boost. |
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