|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
3537
|
Posted - 2013.09.27 06:04:00 -
[1] - Quote
jordy mack wrote:u know if u had told me first NOT ONLY would u have had a 21day trial, be in a corp, and have 30 mil spending money...
we could have been space buddies... now i must destroy you.
Just so you know, as buddy offers go this is a pretty terrible one. The PLEX that you get normally goes for upwards of 500 mil, and traditionally at least 20% of this goes to the new player - IE, at least 100 mil.
Also, take your time finding a corp. Think about what you want to do a bit before joining one - the exception possibly being new player corps like EVE University - as joining the right group of people is quite important. You probably know this from Dust. |
Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
3603
|
Posted - 2013.09.30 21:36:00 -
[2] - Quote
I bestow upon you your 1000th like. |
Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
3603
|
Posted - 2013.09.30 21:38:00 -
[3] - Quote
Master Jaraiya wrote:Arkena Wyrnspire wrote:I bestow upon you your 1000th like. HaHa! This sound familiar Indeed. Once upon a time you did the same to me in a certain threadnaught. Funny, that's responsible for nearly a thousand of my likes on its own atm. |
Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
3660
|
Posted - 2013.10.03 18:37:00 -
[4] - Quote
Give me your username and I can help you.
I'm actually not joking though - if you PM it to 'Arkenai Wyrnspire' then I'd be more than happy to assist you with any questions you might have. I've played EVE for a long time. |
Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
3669
|
Posted - 2013.10.03 22:34:00 -
[5] - Quote
Couple of answers for you, both of which were partially answered but I thought I'd provide more detail.
The skill-queue can have skills queued up to 24 hours, and the final skill in the queue can go past that. You can fit as many skills as you like in until the 24 hour limit, at which point it's best to put in a longer train. For example, you can have dozens of 20 minute skills in that time, or you can have one 23 hour and 59 minute skill and then another after that which can be as long as you like. It may sound a little confusing, but you'll figure it out pretty quick I'm sure.
On capsule loss - You CAN lose your capsule, as a previous poster stated. One thing you have to make sure to do is keep your clone updated - that is to say, every now and then after a fair chunk of skill training visit a med-bay and upgrade your clone. Every time you die this resets as well, so make sure to update your clone if you lose your pod. If you fail to do this you'll lose SP from your longest trained skill.
You will also lose your implants. Implants are things which you can stick into your head to give you attribute bonuses, skill bonuses, etc. These typically make your skills train faster, so it's well worth getting a cheap set of +2 attribute implants to help you on your way at the start.
There's a handy trick you can use in highsec and lowsec to get your pod out 100% of the time. When you're about to lose your ship, or you see big red letters saying 'POD EJECTED' on your screen, select a celestial object like a planet, station, or stargate on your overview by clicking it and mash the 's' key. That's the hotkey for warp - your pod will warp away instantly if you do this correctly and it's impossible to catch it if you do this correctly, apart from when in an interdiction bubble, which is only found in nullsec and wormhole space. |
|
|
|