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Shotty GoBang
Pro Hic Immortalis
1288
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Posted - 2013.09.26 03:00:00 -
[1] - Quote
Source: https://forums.dust514.com/default.aspx?g=posts&m=1009985#post1009985
CCP Cmdr Wang wrote: We are planning on giving Scout role some love in the future. We can see their performance dropping in game overall.
^ Following up. Been 82 Days.
Will the Hugs be awesome? Will they help us Kill or Hide. Maybe Both? Will they be here in time for Christmas?
Hate to bug you. Know you're busy. Seeking something to share with the guys. No harm in asking, right?
Thanks! |
Shotty GoBang
Pro Hic Immortalis
1296
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Posted - 2013.09.26 16:35:00 -
[2] - Quote
Absolute Idiom II wrote:Scan results from scout suits should propagate to the entire team.
That'd be a buff for everyone else but Scouts. How would that this help Scout performance?
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Shotty GoBang
Pro Hic Immortalis
1298
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Posted - 2013.09.26 18:03:00 -
[3] - Quote
Krom Ganesh wrote:
It's a buff in that scouts would gain an actual role in a team. As you yourself have pointed out, everything a scout can do, some other suit can do just as well with more eHP. Scouts sharing passive scan results allows scouts to do something no other suit can do--provide a constant stream of tactical data without alerting the enemy. I.E. the scout becomes the eyes and ears of their squad as a scout should be.
Can this hurt lone-wolf cqc hunting? Yes, if you squad with randoms who don't understand you are trying to lone-wolf... while in a squad. Otherwise, there is no real downside to the scout. If a scout moves off on their own, the game will be the same as now. If they move with their squad, their squad will be able to move more intelligently and the scout doesn't have to be the only one watching the squad's back.
Your position is well argued, and it makes perfect sense. The fact remains, however, that Active Scanners are the ultimate "eyes and ears" recon tool. They are far superior in this role compared to a Scout's passive Recon capability. They're more precise, they cover substantially greater areas, and they operate at minimal risk.
The Active Scanner would remain superior at Recon even if our base scan range was substantially buffed.
Once WP are awarded for scan-assisted kills, there will likely be more Active Scanners than Scouts in any given battle. The Scouts' role -- if a buffed in relation to Recon -- will thereby remain undefined.
Assassination, Survivability, Mobility, Flexibility (equipment / module slots) ... These are the things that affect Scout Performance. These are the things I'm hoping CCP is focusing upon in crafting our long-awaited buff.
- Shotty GoBang |
Shotty GoBang
Pro Hic Immortalis
1298
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Posted - 2013.09.26 19:18:00 -
[4] - Quote
Ghost Kaisar wrote: Tons of valuable feedback for CCP :-)
We're all in agreement that the "Scout Fix" won't be accomplished by a single tweak. Let's hope that CCP shares in our consensus.
Good stuff, Krom and Ghost. Thank you and +1.
- Shotty
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Shotty GoBang
Pro Hic Immortalis
1305
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Posted - 2013.09.27 01:47:00 -
[5] - Quote
Vargralor wrote:On the topic of suit bonuses what are your thoughts on changing the dampening bonus?
The current dampening bonus keeps Lvl(5) Scouts safe from Basic and Advanced Scanners. As these Scanner tiers are most commonly used, this Bonus is actually quite useful (IMHO). |
Shotty GoBang
Pro Hic Immortalis
1307
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Posted - 2013.09.27 02:27:00 -
[6] - Quote
lrian Locust wrote: I notice that when I light up my pursuers with a scanner, there's often a blueberry that comes running and helps me out.
Help can be a very bad thing for a Scout, especially when the Help blows your cover.
- When sneaking up behind a target, the last thing you want is Helpful from behind alerting your target.
- When sneaking up on a pile of reds, the last thing you want is Help rushing in and ruining your nade strike.
- When luring an opponent into a trap, the last thing you want is Help interfering.
- When haunting an objective, the last thing you want is Help engaging a would-be hacker.
- When operating in confined spaces, the last thing you want is Help on your heels obstructing your escape route.
- When working a flank, the last thing you want is nearby Help lighting up on hostile scanners.
Like Duncan said, there's a chance we Scouts are only gonna get one Christmas present. I hope that present helps us directly, as opposed to encouraging the above sorts of Help. |
Shotty GoBang
Pro Hic Immortalis
1320
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Posted - 2013.09.28 14:02:00 -
[7] - Quote
Smooth Assassin wrote:Proto galante scout is best for speed with 4 low slots i calculated that they can get 1.00 more speed than a proto minmatar this is stupid and makes minmatar scouts useless apart from the shields but caldari scouts is coming I believe this was addressed in another thread, and yes you are correct. The top speed a Proto Gallente Scout can reach is at or around 11.01 m/s with four Complex KinCats. The ultra-low HP tradeoff for such high sprint spreed, however, doesn't help even slightly in combat or escape from combat.
The only time a high-speed Scout loadout comes in handy is at the start of match, rushing an initial objective. Even then, a fast-deployed LAV or Dropship will consistently win the race to a central objective.
The fact that speed tanking doesn't work anymore has also be thoroughly tested and discussed. Rest assured that while possible on paper, very few (if any) of your GalScout Brothers are stacking KinCats. Stacking plates or working with a combination of Lows nets substantially higher odds of survival.
- Shotty GoBang |
Shotty GoBang
Pro Hic Immortalis
1320
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Posted - 2013.09.28 14:18:00 -
[8] - Quote
On Scan Radius:
Fact - Scout Scan Radius was nerfed to 10m on release of Uprising. Theory - This nerf was designed to encourage Active Scanner use. Observation - Squad Sight changes have boosted Active Scanner use. Prediction - Active Scanners will be commonplace once WP awards are deployed.
Thoughts: Scout Scan Radius can now safely be returned to Chromosome standards without any threat to Active Scanner proliferation. This nerf reversal would be of benefit to both races, and would add value to the arguably ineffective Gallente Racial Bonus.
- Shotty GoBang |
Shotty GoBang
Pro Hic Immortalis
1322
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Posted - 2013.09.28 16:49:00 -
[9] - Quote
Yun Hee Ryeon wrote: We also need hacked installations to be a little less omniscient ... they seem to detect and publish the location of absolutely anyone within a certain radius.
https://forums.dust514.com/default.aspx?g=posts&m=1335534 ^ I've linked to this well-written thread of yours on a few occasions now.
Completely agree with your observations and conclusions. Possibly occurring by error rather than by design. Though its hard to say without Dev feedback. |
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