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Krom Ganesh
Holdfast Syndicate Amarr Empire
311
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Posted - 2013.09.26 16:51:00 -
[1] - Quote
Shotty GoBang wrote:Absolute Idiom II wrote:Scan results from scout suits should propagate to the entire team. That'd be a buff for everyone else but Scouts. How would that this help Scout performance?
It's a buff in that scouts would gain an actual role in a team. As you yourself have pointed out, everything a scout can do, some other suit can do just as well with more eHP. Scouts sharing passive scan results allows scouts to do something no other suit can do--provide a constant stream of tactical data without alerting the enemy. I.E. the scout becomes the eyes and ears of their squad as a scout should be.
Can this hurt lone-wolf cqc hunting? Yes, if you squad with randoms who don't understand you are trying to lone-wolf... while in a squad. Otherwise, there is no real downside to the scout. If a scout moves off on their own, the game will be the same as now. If they move with their squad, their squad will be able to move more intelligently and the scout doesn't have to be the only one watching the squad's back. |
Krom Ganesh
Holdfast Syndicate Amarr Empire
311
|
Posted - 2013.09.26 17:05:00 -
[2] - Quote
Awry Barux wrote:If they give us this and call it a scout buff, I'm going to throw rocks through the nearest window. Running around standing within 10-20M of enemies so my team can see them is NOT a role, thank you very much.
Which is also why we need a buff to our passive scan range (among other things). Our current range is next to useless unless you stack a lot of proto range extenders while having lvl 5 in gal scouts... which doesn't leave you with much cpu/pg for fitting other useful things.
Ideally, scouts should get a 20m base range. With extenders at 5, that would go up to 25. Then if a scout wishes to run with the team or have a larger passive scan range, they could throw on a range extender or two and have a respectable scan radius. |
Krom Ganesh
Holdfast Syndicate Amarr Empire
312
|
Posted - 2013.09.26 18:32:00 -
[3] - Quote
Shotty GoBang wrote:Your position is well argued, and it makes perfect sense. The fact remains, however, that Active Scanners are the ultimate "eyes and ears" recon tool. They are far superior in this role compared to a Scout's passive Recon capability. They're more precise, they cover substantially greater areas, and they operate at minimal risk.
The Active Scanner would remain superior at Recon even if our base scan range was substantially buffed.
Once WP are awarded for scan-assisted kills, there will likely be more Active Scanners than Scouts in any given battle. The Scouts' role -- if a buffed in relation to Recon -- will thereby remain undefined.
Assassination, Survivability, Mobility, Flexibility (equipment / module slots) ... These are the things that affect Scout Performance. These are the things I'm hoping CCP is focusing upon in crafting our long-awaited buff.
- Shotty GoBang
You are correct. Currently active scanners way out perform scouts in scouting. However, that is because one of the main clauses that differentiates active and passive is null and void at the moment. Active is supposed to have the benefit of being a more intensive search but only for short bursts and at limited angles. Unfortunately, due to CCP's implementation, the limited angles bit is nullified by the ballerina spin.
You are also correct in that scouts need more than this for its buff (much more in fact). However, sharing scanner info info has already been implemented and therefore should only require very minimal changes to make it a scout perk.
And it wouldn't be a boost to scout performance per say... It would be more of an adjustment to the scout so that it can contribute more to the squad-based gameplay that is supposed to be a key feature of Dust. |
Krom Ganesh
Holdfast Syndicate Amarr Empire
313
|
Posted - 2013.09.26 19:24:00 -
[4] - Quote
@Ghost Kaiser
The backstab bonus is probably going to be difficult to implement, glitchy, and can potentially be abused* so I don't think that is a good idea.
Any idea to make scanners actually not able to detect us is a good one.
It's going to be a hard sell (at least with the community) for us to get both a speed boost and an extra slot (would be nice though).
* I imagine people will abuse it the same way you can abuse that perk in Skyrim where enemies lose sight of you for a second to deal sneak attack damage in the middle of a fight. In dust, if you get noticed, run past enemy, quickly turn around and knife/shotgun them for the bonus. |
Krom Ganesh
Holdfast Syndicate Amarr Empire
313
|
Posted - 2013.09.26 19:55:00 -
[5] - Quote
Ghost Kaisar wrote:Krom Ganesh wrote:@Ghost Kaiser
The backstab bonus is probably going to be difficult to implement, glitchy, and can potentially be abused* so I don't think that is a good idea.
Any idea to make scanners actually not able to detect us is a good one.
It's going to be a hard sell (at least with the community) for us to get both a speed boost and an extra mod slot (would be nice though).
* I imagine people will abuse it the same way you can abuse that perk in Skyrim where enemies lose sight of you for a second to deal sneak attack damage in the middle of a fight. In dust, if you get noticed, run past enemy, quickly turn around and knife/shotgun them for the bonus. Yeah, thinking back. A backstab/Rear attack bonus would be hard to implement. Any other idea's? I still want to get a bonus that would reward flanking/stealth when used for offense.
I've thought about it and the only thing that I can come up with won't work until we get the ability to modify our guns.
My idea is for scouts to have access to a special gun mod that greatly increases damage but also reduces rate of fire as well as ammo capacity. This would allow us to trade effectiveness in sustained combat for greater initial damage. |
Krom Ganesh
Holdfast Syndicate Amarr Empire
322
|
Posted - 2013.09.27 22:49:00 -
[6] - Quote
Making the cloak be our "back stab" bonus is a really good idea (so long as the other suits don't get cloaking)
Reminds me of the Mass Effect cloak.
Edit: @Hagintora As for the change in passive scan, what's wrong with just bumping all scouts to 20m? This would mean that scouts get 30 (with range extender to 5) and gal scouts get 45.
A lvl 5 scout with profile dampening at 5 isn't going to have to worry about mediums and heavies seeing them unless the mediums and heavies stack precision mods, which very very few would be willing to do. |
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