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Hagintora
Chatelain Rapid Response Gallente Federation
148
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Posted - 2013.09.27 10:33:00 -
[1] - Quote
My thoughts on Passive Scan Radius are thus:
Keep the Scan Radius of all Medium and Heavy Frame Suits/Variants at 10m, and increase the radius for all Light Frame Suits, and Non-Gallente Scout Suits, to 15m. Gallente Scouts stay at 10m. Don't yell at me, I'm not done yet.
The major change comes in the bonus that the Scan Radius skill gives you. I say increase that to 20% per level, and increase the Gallente Racial bonus for scouts to 20% as well.
What you will get in the end is this:
Medium and Heavy Frame Suits/Variants - 20m Passive Scan Radius with skill at Level 5. All Light Frame/Non- Gallente Scout Suits - 30m Passive Scan Radius with skill at Level 5. Gallente Scouts - 40m Passive Scan Radius with skill at Level 5, and Racial Bonus at Level 5.
This gives all scouts, and the Gallente in particular, a clear advantage in scan range, but also increases the scan range of the other suits as well, making a scouts stealth capabilities meaningful outside of just avoiding the Active Scanner.
I like the Backstab idea as well. If the rumors are true, and scouts are going to get cloaking device "SoonTM", then I would tie those two together. When cloaked, a scout gets somewhere between 10-25% damage bonus on the target (at any range), giving the scout an Alpha Strike ability that we currently lack. As soon as we fire though, we become visible and the bonus is then lost until the cooldown is complete and the cloak reactivates. So as long as the scout remains in active combat he does not get the Alpha Strike Bonus. This, combined with the changes in Passive Scan listed above, would make the scout the master of the Hit and Run. Still weak in a sustained fight, but deadly when fighting on our own terms. |
Hagintora
Chatelain Rapid Response Gallente Federation
148
|
Posted - 2013.09.27 11:29:00 -
[2] - Quote
Korvin Lomont wrote:Well you outcome seems reasonable but your start doesn't . So what the reason for suit specialised in passive scanning having a lower value than a normal not specialized light frame? Doesn't make much sense to me... So why not just change the skill to 5m (or 10m althoug that could be a bit OP) instead of 10 or 20%?. With 5m per level you would get a total of 35m scanradius for specialised scout suit (52m with maxed skills)... But honestly I think the whole scout theme does not fit very well to the Gal scout it should be some sort of fast DPS dealer IHMO
The reason I chose 20%, instead of a hard number is that everything to do with Scanning (Scan Range, Scan Profile, and Scan Precision) is based off of a percentage. Modules included. 20% doubles the scan radius when maxed out, and so made the most sense to me.
As for starting the GalScouts radius at 10m, it's my opinion that the important thing is where they end up, not necessarily where they start. They're Specialists, which means that they can start off low, but end up higher than anyone with a little SP investment. The advantage that GalScouts have is in the Racial Skills given to Suits, not in the suits base stats.
And I think all Scouts should be fast DPS dealers. Hence, the Backstab. What scouts are not, is sustained DPS dealers. Giving Scouts the increased Scan Range allows them to choose which fights they enter, and from which direction, hit hard and fast, and then leave again. To me, that falls in perfectly well with the whole "Scout Theme." |
Hagintora
Chatelain Rapid Response Gallente Federation
149
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Posted - 2013.09.28 00:44:00 -
[3] - Quote
Krom Ganesh wrote:As for the change in passive scan, what's wrong with just bumping all scouts to 20m? This would mean that scouts get 30 (with range extender to 5) and gal scouts get 45.
A lvl 5 scout with profile dampening at 5 isn't going to have to worry about mediums and heavies seeing them unless the mediums and heavies stack precision mods, which very very few would be willing to do.
And why should scouts be the only ones to receive the buff? Why not give Medium and Heavy Frames more of a chance at higher levels? Or, conversely, why give Medium and Heavy Frames a Scan Radius at all? At 10m (15m when topped out), Scan radius is pretty much useless. Enemies won't pop up until they are already standing next to you, and most of them will have starting shooting you long before that, so why have it? To protect them from Scouts? Scouts whose Profile is so low that they can stand in front of a Proto Scanner and not be detected?
Unless we start thinking of ways to include the other suits and classes into the world of Stealth/Detection, all we are going to do is eliminate a role/capability of the scout suit itself. Stealth is boring, if all I have to do to beat an Active Scanner is put on a single Dampening Mod. Stealth is meaningless if all it means is avoiding LOS. Every suit can avoid LOS. You cannot define the Scouts role as being "sneaky" if everyone can be just as effective at sneaking. In the same way that you cannot define the Scouts role as being "fast" if everyone moves at roughly the same speed.
In this case, you cannot alter just the Scout without looking at the rest of the Frames/Variants as well. The entire Profile/Scan Radius/Precision dynamic needs to be looked at. To actually make it DYNAMIC!
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Hagintora
Chatelain Rapid Response Gallente Federation
149
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Posted - 2013.09.28 00:47:00 -
[4] - Quote
ALPHA DECRIPTER wrote:At the cost of 1m scan you could give the g-scout a starting 15 with a 6%(per level) boost. Should end up with, I think, 39m scan. This was just a compromise to those not liking the G-Scouts base scan being lower then the others. This allows them to start at the same point although the end result will be a little less.
This...is a good compromise. |
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